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The early game was actually balanced to some extent...take the Orc warriors-chain-tactic for instance
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I like the early-game, and especially moving the serpents up. They add some variety to the "orcs-everywhere" of earlier versions.
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There's not really much scope for adding more races while remaining true to the Tolkien mythology. I guess there could be Ents (though I'm not sure enough of the timeline to know if they existed at the time the game is set.)
The other possibility would be Maiar, for which there is at least some kind of precedent, as Luthien was the daughter of a Maia. |
Avari Elves? Dunno how to make them interesting beyond being kinda sorta inbetween Sindar and Edain in power level though. Goodish stats without affinities coud work as a "vanilla" challenge race perhaps?
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That said, even the best of these are a bit marginal compared to the existing options; and one of the defining characteristics (in my view) of Sil is the fact that it hasn't expanded in the ramshackle way that *bands (particularly Zangband and its derivatives) have. |
Game crashes when trying to add additional windows (Character, messages, monster list) from the visibility menu. Windows 10. 1.2.1 is able to show/hide windows without issue.
Manually enabling them in the ini file works but it would be nice to not have to edit a text file. |
Just now seeing the good news! Congrats on the new release.
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