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-   -   Sil 1.3 (http://angband.oook.cz/forum/showthread.php?t=7672)

Jabberwock March 13, 2016 23:54

@Infinitum Thanks!

@wobbly I guess I don't disagree that stealth works, and that very small investments in stealth are cheap and reasonable (even the above character had six points + 1 skill, opportunist). It's more that significant investments (getting up to 11 skill points, lots of skills, multiple pieces of stealth equipment + light armor) seem like generally a trade that makes the game harder.

It would be one thing if being very stealthy allowed you to get things you otherwise couldn't, but in practice I've found this mostly not to be the case. Robbing dragons is pretty good, but a straight warrior can just kill them so it still feels like late game the stealth character comes out behind. Robbing vaults is done at your peril.

My first win was with one sil on a stealth character, who had stealth in the mid to high 20s + vanish and he felt like the angel of death dropping giant assassination stabs on monsters. That said, it took a lot more tries than literally my first dwarf (who of course has stat penalties vs. the noldor) who had 0 stealth and a very smooth ride to V and took three sils (admittedly getting killed on the ascension run, but that was unnecssary).

By getting the right core skills and armor (hardiness, poison resist, crit resist, heavy armour use), it was just very smooth sailing vs. investing into stealth which leaves the character in much greater trouble when things inevitably go wrong.

Anyhow, not knocking the stealth playstyle, it's definitely fun and works, I just think it is underpowered vs. mostly skipping stealth and mentioned it because it seemed like the "conventional wisdom" was the opposite.

Fendell Orcbane March 19, 2016 09:02

Thanks for the hard work !
 
I'm loving 1.3 I really like the rebalancing Half and Scatha did on the early levels. I hated getting killed by orc warriors charging me over and over again. But shouldn't monsters lose a turn when they switch places in a corridor ? Not a huge deal, though.
Honestly I got kinda bored with Sil and I was afraid I'd be bored with this new iteration, but nope it has me hooked.

wobbly March 22, 2016 06:49

Is there a way to turn off auto pickup for thrown weapons? I didn't find it in interface options or under ?. I sometimes use throwing weapons of slay as lights & it's pretty frustrating to have the lights go out when you walk on them.

wobbly April 12, 2016 17:43

So it seems I can create arrows out of thin air just by dropping them. If I have say 80 arrows in the quiver & 20 in inventory and I drop the 80 from the quiver they 1st move to inventory combining to form a stack of 99 & a stack of 1. The stack of 1 disappears, I drop 80 arrows on the ground & I'm left with a stack of 99 in inventory.

seraph April 15, 2016 05:59

Quote:

Originally Posted by wobbly (Post 110590)
So it seems I can create arrows out of thin air just by dropping them. If I have say 80 arrows in the quiver & 20 in inventory and I drop the 80 from the quiver they 1st move to inventory combining to form a stack of 99 & a stack of 1. The stack of 1 disappears, I drop 80 arrows on the ground & I'm left with a stack of 99 in inventory.

confirmed.

seraph May 12, 2016 06:21

had an idea for adding flavor. it'd be neat if curved swords could be found with poison brands.

seraph June 25, 2016 05:21

what is the difficulty to beat when eating bad herbs/potions? also, what is the probability of acid traps damaging equipment?

mibert June 29, 2016 08:34

I noticed the following odd behavior:

Using a staff of light will make sleeping and unwary orcs cringe, but not wake them up or alert them.

Also I've seen unique orcs carrying weapons of Gondolin

seraph July 19, 2016 11:25

eye for detail could stand a buff, as valuable as perception abilities are. just had a game in which i fell through no less than four false floors. the last i had eye for detail. i think my perception was > 10 as well.

wobbly July 28, 2016 21:44

So Boldog, 5lb 1d10 spear for 1d15, but as a 1 dice monster he's criticals are calculated at 1lb. Just died from 25 hps, [+8, 7-23] even with him stunned. It's a bit over the top against high protection characters especially at the depth he appears.


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