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-   -   Sil 1.3 (http://angband.oook.cz/forum/showthread.php?t=7672)

bron September 18, 2016 18:46

Quote:

Originally Posted by seraph (Post 112272)
doesn't the game save automatically?

If you exit normally, yes. How are you exiting the program? If you use cntrl-X, you should be fine. If you exit by killing the program (cntrl-C or cntrl-backslash, or equivalent) then potentially no.

seraph September 19, 2016 03:39

i just click the x in the top right. and i always use the same save file. i think hm had the solution (i.e. check for multiple instances of sil open at the same time). it has not happened since.

Wm I September 23, 2016 18:14

Quote:

Originally Posted by nikheizen (Post 112633)
You can inscribe weapons with !a in Sil to make them prompt you before attacking.

What?! What other such inscription tricks exist?

EDIT: Found all I needed in the Angband documentation. :)

seraph September 24, 2016 04:08

if you inscribe @w0 on something you can wield it by pressing w0. works for other commands too. i think there is something to disable auto pickup but i don't remember it.

wobbly September 27, 2016 16:57

Quote:

Originally Posted by seraph (Post 111904)
eye for detail could stand a buff, as valuable as perception abilities are. just had a game in which i fell through no less than four false floors. the last i had eye for detail. i think my perception was > 10 as well.

I'm not sure it ever gets perfect but when you hit over 20 perception it's pretty damn close. You spot chest traps just walking in to a room & secret doors before you reach them.

Usually this ability is not worth it, but for a pure sneaker or pacifist it's pure gold. Keep in mind a 1 con character probably can't survive a deadfall trap & at -1 str a doriath pacifist can't open a locked door without either high perception or song of freedom (well song elbereth & pushing enemies through, but that has issues). +webs, -1 str & no fa you have a problem.

The other option is taking it as your "freebie" on a finarfin where your perception is going to get high enough for it to work well anyway.

I also sometimes take it for the ascent just because by then every ability was high enough to do the throne room & I just don't want to deal with extra hassles.

Note: You've also got an extra +5 if you stand still, part of why it tends to work better for stealth characters is you tend to do this anyway. Worth occasionally doing it deliberately in the maze or an approach to the forge.

seraph October 14, 2016 05:07

i noticed that sometimes grotesques sometimes stop following me. can anyone tell me why? can they become unwary?

mibert October 21, 2016 11:28

I noticed that Orcs sometimes carry weapons of Gondolin. Feels odd.

mibert October 23, 2016 07:42

I noticed that the archery tree is somewhat weirdly structured:

- to me it seems that "versatility" and "point blank archery" are two ways to deals with monsters next to you
- if i decide to go "point blank archery" in stead of "versatility", I have to take "careful shot" first
- now of course the DEX point is something i want, but for that i require either "versatility" or "flaming arrows", both are bad options given my previous pick of "point blank archery/careful shot"

wobbly October 23, 2016 11:52

Careful shot/flaming arrows may seem like a contradiction. It's not. You turn flaming arrows on & off to conserve arrows. The less arrows you're breaking the more often you can use flaming arrows.

mibert October 24, 2016 18:42

Quote:

Originally Posted by wobbly (Post 113990)
Careful shot/flaming arrows may seem like a contradiction. It's not. You turn flaming arrows on & off to conserve arrows. The less arrows you're breaking the more often you can use flaming arrows.

thanks, ok, i see.

but I still think
careful shot->point blank->flaming->DEX
vs
versatiltiy->DEX
is odd.


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