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Starhawk April 19, 2011 23:06

[V3.2.0] First Win!!

My very first win!!! With a randart High-Elf Warrior.

This game was extra challenging because I had real trouble finding a useful weapon. By the time I get a warrior to DL 80-90, I expect to be pouring out 600-700 damage per round. This guy was around ~375.

This was mainly because (when I checked the spoilers after retiring) only two items in the randart set were generated with extra blows - and neither was really worth using. There were few *really* good weapons in the set.

That said, I had a pretty easy time plugging resistance holes, ending the game with everything covered. I also had a VERY easy time with speed -- I could have had a native speed of +58 had I wanted it, and still had all important resists covered.

Sauron was a comparatively easy fight. I didn't have to heal more than once or twice, and smoked him in melee.

Morgoth, on the other hand, was a bear - taking nearly all of my consumables. Next time I think i will scum DL98-99 a little longer, for more ?Rune and !Healing. Since I didn't bring a Wand of Rock to Mud, I never had time to build a proper ASC. Fortunately, I had plenty of Rods of TO and was able to TO Morgoth, then ?Destruct. Had to do that about five times.

Derakon April 19, 2011 23:25

Generally I wouldn't recommend trying to fight Morgoth in an ASC. You're far more likely to be crushed by his earthquakes if you're surrounded by walls, which can really lay the hurt on fast. My last fight with him, which was with a warrior (albeit one with a ~33% better offensive output than yours), I actually relied on a staff of Destruction. I always prefer to fight Morgoth in a destructed zone, and since I had a lower supply of scrolls of Destruction than I usually like, after using the staff, I just dropped it and moved away a bit (so Morgoth could neither drain its charges nor destroy it with an earthquake). When he summoned things I didn't want to deal with, I teleported him away, phased away, ran for the staff, and used it. I didn't expect this to last, but it ended up covering all my summon-removal requirements for the fight. Of course I had some scrolls for if things went sour.

For what it's worth, my weapon didn't have extra blows either. What it did have was 6d5 damage dice, slay evil (among several others), and a good +to-dam. That, along with some off-weapon combat bonuses, got me up around 650 damage/round if I was willing to go without poison or chaos resistance.

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