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-   -   [DaJAngband] Amulet of Alertness description (http://angband.oook.cz/forum/showthread.php?t=5612)

tempestad July 26, 2012 23:07

[DaJAngband] Amulet of Alertness description
 
So, I found this:
a Colored Glass Amulet of Alertness (+1)

And when I examine it, says:
It increases your alertness by 5.

Is this an error? Or what does it means?

Thanks!

Edit: I figured I coult just equip it and see (duh!). It actually gives 5 alertness. But still, is this an error? I'm new at angband.

buzzkill July 27, 2012 02:11

I looked through a bunch of my DaJ dumps and 'of alertness' was the only property I found where +1 actually equated to +5, though 'of magic device skill' may operate similarly.

Philip July 27, 2012 12:45

I suppose it was done like this because alertness is weaker than any other boosts, and as such +x alertness on an artifact would require either fewer or more boosts to everything else.

will_asher August 12, 2012 04:28

Quote:

Originally Posted by tempestad (Post 71314)
So, I found this:
a Colored Glass Amulet of Alertness (+1)

And when I examine it, says:
It increases your alertness by 5.

Is this an error? Or what does it means?

Thanks!

Edit: I figured I coult just equip it and see (duh!). It actually gives 5 alertness. But still, is this an error? I'm new at angband.

It raises your alertness by 5, but +1 is the pval. A couple pvals have a multiplier in DAJ (magic device skill does work like this too).
It's not really an error, it's just something a little bit ugly that I didn't think was really worth fixing.
IIRC, searching works the same way in some older versions of V.

Mikko Lehtinen August 12, 2012 08:37

Quote:

Originally Posted by will_asher (Post 71578)
It raises your alertness by 5, but +1 is the pval. A couple pvals have a multiplier in DAJ (magic device skill does work like this too).
It's not really an error, it's just something a little bit ugly that I didn't think was really worth fixing.
IIRC, searching works the same way in some older versions of V.

I have the exactly same problem in the dev version of Fay. Lots of items that grant bonuses to percentage-based skills have their pval multiplied by five. I've yet to find an elegant fix to this. An item can have many abilities, and only some have pval-multipliers.


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