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Pretty sure the last poschengband comp was so recent that my run is still going...
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More suggestions are still welcome. |
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Thrall isn't really that much more challenging than non-thrall. It's just different. Starting with telepathy goes a long way to compensating for your fragility as a first level character in dangerous territory. The keys to surviving as a beginning thrall are:
- Hounds and vortices sleep at night. Try waiting for dark. You'll be a lot safer. You may need to *destruct* to create a safe space in which to wait. - Unlight is great. If you're a rogue, assassin or necromancer then it should definitely be your first specialty. - Choose your first kill wisely. Experience points get divided by character level, so it's best to get as many as possible when you're still level 1. - The only escapes you start with are five scrolls of *destruction*. Use them when needed, but only when needed. - Visit (and move to) town fairly quickly. There you can get more escapes. Also, WoR only works once you have a home to recall to. - Mostly ignore stuff that isn't close to you and far from monsters. It usually isn't worth the risk. Some of those are more guidelines than absolute rules, but if you follow them then thrall mode isn't really that much harder than standard. Most of your @'s will still die, of course, but they mostly die quickly, and if they don't then you can skip much of the tedium of the early game. The average time required to get a decent midgame character is probably lower than for a non-thrall. |
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^ That's what I meant! ;) |
Perhaps the next compo should be on PosChengband 7.0.0!!
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So, there's this issue with competition mode on the server:
https://github.com/OwenGHB/angband-webclient/issues/5 Vanilla and FAAngband are afaik the only two variants with this savefile header information, which is what competition mode currently relies on. Since I've been short of free time lately, I won't be able to solve this by next weekend. I have thought up a way to get around this and still enable competition savefiles to be played on the server, but won't be recording runs. This seems acceptable since there isn't a playback feature to use the recordings with yet. So recording will go on ice, and when I find the time to implement playback all the entries for this competition and the last will be available to watch. Only at that point will I worry about recording games again. Also: I would like to change the rules at some point. Getting the same colours of potion and identically named scrolls every run doesn't sit right with me, nor does the ability to get the same first dungeon level every game. That's an opinion I've had for a while. The next competition will follow the same format as is traditional, but for the one after I like the idea of programmatically generating savefiles which have completed the birth process and offering a download link somewhere that provides a new file with every click. If anyone would like to strongly object, you have plenty of time. |
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