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http://www.oangband.com/ |
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Test with and without using a light source. |
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So, I tried to implement the new key queue and it succeeded mostly. The main problem is that arrow keys do not work on the main map. Now I have an idea on how to fix this issue, if I could only find the place where the movement commands are read.
EDIT: I can use ; + direction key to walk, but not just direction key. |
It looks like the issue is with keymaps. I think I'll have to revert all changes to util.c and make a wrapper for Term_inkey instead.
Input handling is really the messiest part on *bands, and the place where my previous attempt to straighten out the code has failed. EDIT: Managed to get it right, I modified Term_inkey instead of using a wrapper. |
After spell of slow progress, I have finally managed to increase my pacing again.
I have managed to split files.c into four source-files, like Vanilla, so it is now easier to get an overview of them. I have also finally decided to tackle the z-rand, and got some decent progress there. |
I was able to remove the macro handling without breaking keymaps. So it was not that which broke the arrow keys last time I tried to upgrade to the new input system. This will help progress a lot.
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I want to hear opinions about haggling in stores. I will most likely throw out this feature unless someone has a real good argument against doing that.
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... but also, the storekeeper stocks better stuff once s/he knows I'm a good haggler. I'm not sure if O has all the same stuff that S 1.0 had, though. |
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