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Therem: could be, though I really thought I remembered seeing someone with ridiculous wands of Manathrust and Fireflash. After all, who wants to be constrained by their mana supply?
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(As a comparion an Alchemist can get up to 32K HP... one just has to be very careful to avoid wrap-around and go negative. Thinking about it, this is actually undefined behavior according to the C/C++ standards, so wrapping around might cause demons to come out of the player's nose. Hmm...) |
Talk about a glass cannon...
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Nevertheless its the most powerful class, beating alchemists, posessors, thaumaturgs and summoners with elegance; easiest winner by far. If glasscannon is not your thing, alchmist mages take longer to get going (very grindy) but the result is an all but immortal mage who 1-shots everything. Take a look at dumps for ideas. |
Thaumaturgists can be hilariously overpowered; it really depends on if they get any good Area spells and a Blast - Wall spell. "Area" means "fire a large number of ball spells at random tiles near the player"; Blast - Wall means "fill every open tile within a radius of the player with a granite wall". So you spot your target, cast Blast - Wall, then dig your way towards him. Let him into LOS, do another Blast - Wall, and he's embedded in the wall with you in the only open tile. Then you spam Area spells and hit him with upwards of fifty ball spells.
If you're lucky, you'll get Area - Inertia, Area - Sound, or Area - Force, which will slow, stun, or stun+knockback the target, respectively. The knockback doesn't actually move them because they're surrounded by walls, but it piles on even more damage. Even with those, though, there's a ton of elements that basically no monsters resist like disenchantment, holy fire, time, etc., and each ball can deal, if I recall correctly, up to 50d10 damage. I killed Morgoth in 3 castings, once. Not to say that sorcerors can't be hilariously overpowered too, but they require a lot more work to get up to the "can one-shot practically everything" range, and they're more fragile. And a Thaumaturge will easily have the spare skillpoints needed to invest in whatever normal magical realms they want. |
Care to explain why you say "if you are lucky you will get x spells"?
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Thaumaturgists have been severely nerfed in the AH version. Area spells are decorative now. OTOH ball spells are usable now instead of being limited to 100d1 damage maximum.
Personally I was rather fond of the old, broken Area spells though. Leveling up as a Thaumaturgist was cool; you never knew if the next batch of spells would be great or sucky... As for the wand-alchemist, if that's possible I'll have to try it. :P Edit: @Amnekian, Thaumaturgist spells are randomized. |
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While other classes can get utility spells as well, the sorceror has _everything_ and boosted by sorcery, so detect traps covers half a level, recall can lift a plate mail, essence of speed gives...i forget, like +40 speed or so (well beyond the point of usefullness), etc etc, its pure luxury. |
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