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I've been playing a Weaponmaster specialising in slings and have noticed that I sometimes miss ranged attacks on painted targets. The exact wording of the ability description, "Your shots never miss your target once you score 3 consecutive hits when wielding a sling." definitely suggests that misses should not be happening, so I had a look at the code. There seems to be a 1/20 miss chance on painted targets if I am reading it right. Either the ability description should be modified to match actual behaviour, or the behaviour should be modified to match the description. Currently it is rather confusing to see a "You miss" message after getting 3 consecutive hits on a monster. I'd lean towards changing behaviour to 100% accuracy, since swordmasters have a similar mechanic in burning blade, which from looking at the code does seem to never miss.
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Thanks, I'll look into it.
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FWIW I don't think there is a more fun class than a slingmaster once they get Shoot on the Run and then Greater Many Shot abilities on line. |
Looks like it gives a penalty to accuracy and increases your number of shots by 1.2 times
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Will there be enough supplies of health potions during the endgame of coffee break mode? Or is shuffling store stocks the key? And lastly, is no selling mode good in coffee break mode? I tried it from floor 2 to 5 and I've gotten 2k gold but I'm not sure.
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Issue/Bug Report: Psionic healing and poisoning
Hello, I have been playing the latest frog after a several year hiatus and found a weird interaction. Psionic healing does not seem to be able to cure poison, even if it the tooltip does say that it does. I'm imagining this is a pre-7.0 PCB feature that got under the radar.
Here's a screenshot of the description in question https://imgur.com/a/8ZwMk88 While I'm at it, is nature healing also not supposed to poison? I've been trying some nightmare mode challenges and even a young green dragon can breath for ridiculous amounts of poison, something like 350 without Rpois which the nature earlygame "cure poison" spell only seems to halve (and then if you get unlucky and they breathe on you again you've got an even bigger poison counter and you can't tele away without dying, but that's just nightmare doing what it does best I guess) so I can only shudder to imagine the sort of damage an ancient green wyrm might actually do. Thanks for the game! |
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The nature spells "Cure Wounds & Poison" and "Herbal Healing" already note that they aren't fully effective against very severe poisoning. Is there another nature healing spell with a misleading description that I'm missing? |
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