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I have a small "bug" with subwindows: when loading my save, text is slightly cropped. Resizing the window fixes it, but the problem reappears when saving and reloading. Not sure if I badly configured something? |
Just slain Smeagol and the Recall says that he drops 1 exceptional object but I only saw a lot of gold on the floor… Are those drops chance not 100%, even though it's an unique'? (but if so, why did I get the information in the recall?)
It was in a cramped corridor, so is it possible that the gold took the place of the exceptional object and wiped it out of the floor? |
Smeagol has the DROP_90 flag, which for uniques means dropping 1 object. (For non-uniques it means they have a 90% chance of dropping the object, which is still listed as 1 object in monster recall.)
Smeagol also has the ONLY_ITEM flag, which means the object is guaranteed to not be gold. (Smeagol does drop gold, but that's because of a different mechanic.) This was a very quick look, but from what I saw he should always drop an object. Did you steal an object from him, or was he a pet of yours at some point? |
Screwing around in terminal now. Hopefully I'll figure out compiling without wrecking my computer >.<
Anyone know how to compile this for MacOS? I read the readme.txt but copying and pasting the commands gives a lot of "command not found" messages. I think I did download 20gb of dev tools when it prompted me to, but still not able to compile. *** several command and permissions later *** I did manage to get it to install (lots of lines of code went flying down the screen). But when I type frogcomposband nothing happens and I don't see a new folder or new files after the make install. :confused: I enter /src directory and type frogcomposband but says command not found. I double click on frogcomposband from the finder window in the /src folder and this happens: Code:
Last login: Sat Jan 8 11:23:55 on ttys001 |
Thanks I see, that's weird…
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Oh speaking of which, what type of special bonus for slings do Rogue get (saw that from the manual)? What bonus/penalty do Shadow-Fairies get in light/darkness? Because until now I kept casting Illumination/having a brass lantern, without visible penalties? Also do slings and ranged weapons get a penalty when fired at range 1? |
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jasonroot@Jasons-MacBook-Pro frogcomposband-7.1.salmiak % ./configure Code:
jasonroot@Jasons-MacBook-Pro frogcomposband-7.1.salmiak % ./configure --with-no-install |
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Cygwin doesn't have an ncurses 5 package, just 6--so I worked around the ncursesw5-config thing by going into my /cygwin/bin/ directory, copying the ncurses6-config and ncursesw6-config files, and changing "6" to "5" in the names of the copied files. ; ) To my surprise, that hack actually worked, and I was able to compile and run the game. Angband vanilla has kind of worked around this problem by changing the ncursesw config error to just a warning, so it doesn't disable the Curses front end. But maybe Frog actually uses a wide character set, unlike Vanilla? Although hm no wait Frog seems to look fine on angband.live in Droid Sans Mono, which is not a (very) wide font (alas!), so probably not. Not sure why Vanilla and Frog haven't updated their config settings to detect ncurses/w 6 as well as 5, though. Ncurses 6 has been out since 2015, and is source-compatible with 5 https://invisible-island.net/ncurses/announce-6.0.html--but if the user only has 6, and the config script is hard-coded to check only for 5's filenames or whatever, then this sort of silly problem will occur. UPDATE 1/11: backwardsEric has the elegant solution for this curses detection problem in the next page or two of the thread: Quote:
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./frogcomposband/src/frogcomposband (And if you want subwindows--this is covered down near the bottom of the readme--you can enter more parameters, like mine with 3 subwindows is Code:
./frogcomposband/src/frogcomposband -mgcu -- -right 40x25,* -bottom *x7 |
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