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This showed up in Competition 119. Glad it activates for enchant armor; would have been almost useless otherwise.
the Morning Star 'Elethalad' (5d6) (+10,+31) [+10] <+4> Found lying on the floor at 3450 feet (level 69). +4 strength, intelligence, tunneling. Slays animals, trolls, giants. *Slays* dragons, demons, undead. Branded with weak flames, acid, lightning. Provides resistance to cold, dark. Provides protection from fear, confusion. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Feather Falling. Grants the ability to see invisible things. When activated, it attempts to magically enhance a piece of armour. Takes 205 to 252 turns to recharge at your current speed. |
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Last game with randarts on was generated this toy:
The Mace of Disruption of Silwe (8d8) (+13,+29) [+21] <+3> +3 to dexterity, constitution, speed branded with weak frost slays evil, trolls, giants *slays* dragons, undead sustains strength, intelligence provides immunity to fire provides resistance to electricity, light, dark provides protection from blindness, confusion makes you fall like a feather grants the ability to see invisible things prevents paralysis aggravates nearby creatures Time to splatter endgame uniques! |
That looks awfully similar to Deathwreaker damage-wise. I'm guessing you get well over 1k damage/round against undead. Sheesh!
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Randarts like that don't show up often, and when they do they have crazy high rarities. When you finish, please generate the artifact spoiler so we can see what it was based off of. What's funny is I often whine about how annoying the late-game uniques are. They have so many hitpoints and do so much damage. But, then you find something like deathwreaker and you essentially just walk through them. |
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