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scud August 20, 2013 23:23

Quote:

Originally Posted by AnonymousHero (Post 83929)
... but hey! It *slays* demons! That's gotta be worth something, right? :)

I've never considered how slays, *slays*, and elemental brand To Dam numbers are calculated. Would the *slay* on something that's at –7 increase or reduce damage?

Derakon August 20, 2013 23:38

Slays multiply the dice damage, and have no effect on pluses. This weapon would deal 15d3 - 7 damage to demons, which honestly isn't too bad...

Nomad August 21, 2013 00:50

Quote:

Originally Posted by Derakon (Post 83949)
Slays multiply the dice damage, and have no effect on pluses. This weapon would deal 15d3 - 7 damage to demons, which honestly isn't too bad...

As I recall, it would have given my High Elf warrior something like 99.8 damage vs. demons.

...And 8 vs. everything else.

emulord August 21, 2013 01:24

At least its a good sink for Enchant scrolls.

scud August 21, 2013 11:12

Quote:

Originally Posted by Nomad (Post 83950)
As I recall, it would have given my High Elf warrior something like 99.8 damage vs. demons.

...And 8 vs. everything else.

Heh. Be grateful it wasn't an orc slayer.

Quote:

Originally Posted by emulord (Post 83951)
At least its a good sink for Enchant scrolls.

I've never stuck around long enough to break a *heavy curse*. Do regular Enchants have any chance of breaking one? Is it currently a dice roll to break, or is it an incremental decursification process?

Timo Pietilä August 21, 2013 11:54

Quote:

Originally Posted by scud (Post 83973)
I've never stuck around long enough to break a *heavy curse*. Do regular Enchants have any chance of breaking one? Is it currently a dice roll to break, or is it an incremental decursification process?

Every scroll has chance to break the curse. Even when actual enchantment failed. Also priest "dispel curse" breaks heavy curses (dungeon book spell, not the "remove curse" -version). Those spells have been removed from 3.4, but they are in 3.3 (I think).

Nomad September 1, 2013 00:40

The damage is too low for my late-game warrior to get much use out of this now, but otherwise wow:

Code:

the Short Sword of Fearad (1d7) (+6,+16) <+4>
Found lying on the floor in a vault at 3800 feet (level 76).

+4 dexterity.
Slays giants, dragons.
Provides immunity to lightning, cold.
Provides resistance to disenchantment.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Grants telepathy.


MattB September 1, 2013 00:53

Quote:

Originally Posted by Nomad (Post 84425)
The damage is too low for my late-game warrior to get much use out of this now, but otherwise wow:

Code:

the Short Sword of Fearad (1d7) (+6,+16) <+4>
Found lying on the floor in a vault at 3800 feet (level 76).

+4 dexterity.
Slays giants, dragons.
Provides immunity to lightning, cold.
Provides resistance to disenchantment.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Grants telepathy.


immelec, immcold AND ESP. Yes, wow!

MattB September 20, 2013 13:41

It's not THAT stupid.

(But it is probably the best name ever for a heroic sword of yore.)

Code:

 
t) the Main Gauche 'Moron' (2d5) (+8,+5)
    Dropped by Lagduf, the Snaga at 1350 feet (level 27).
   
    Slays orcs.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants the ability to see invisible things. 
   
    Combat info:
    1.1 blows/round.
    With +3 STR and +0 DEX you would get 1.3 blows
    With +0 STR and +2 DEX you would get 1.3 blows
    Average damage/round: 39.4 vs. orcs, and 24.9 vs. others.


PowerWyrm September 20, 2013 15:01

Quote:

Originally Posted by MattB (Post 85168)
It's not THAT stupid.

(But it is probably the best name ever for a heroic sword of yore.)

Code:

 
t) the Main Gauche 'Moron' (2d5) (+8,+5)
    Dropped by Lagduf, the Snaga at 1350 feet (level 27).
   
    Slays orcs.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants the ability to see invisible things. 
   
    Combat info:
    1.1 blows/round.
    With +3 STR and +0 DEX you would get 1.3 blows
    With +0 STR and +2 DEX you would get 1.3 blows
    Average damage/round: 39.4 vs. orcs, and 24.9 vs. others.


I find the name appropriate! Lagduf is indeed a moron for carrying a blade that can slay him...


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