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Hi,
I've posted comp 182. PowerWyrm: If you have any objections to the win criteria, please let me know soon so that I can tell pav to customize the ladder accordingly. |
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Has there been a Buddy the Christmas Elf competition? Just throwing an idea out there. Each competitor is free to pick any class, race must be half-elf (or wood elf) and minimum starting charisma (with race/class/personality bonuses) of 18. Could even leave it open to each competitor to choose a variant, maybe from a list or something.
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Ok another idea, how about a competition where the goal is to post the tombstone with the most negative hitpoints :-) fewest turns is the tiebreaker
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hehe wow!!
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The last messages are good:
> You spin around. (x5) ... > Death hits you. > You die. The spin moves to try to confuse death are something I'll tuck away for later. Should have worked. |
Next week is pretty much Christmas, are we having a Sil Christmas present comp? Doriath? As much as I hate Christmas carrols I have to admit it is fun to sing a slaying song.
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How do I do a post death dump ? (I'm guessing , "I don't") ... |
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Starting Dec 24 we'll do our yearly Sil Xmas Presents Competition. I'll keep it short this year (probably 7-10 days.)
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A nice competition would be to take any variant and tweak the code so that Morgoth gets generated on *every* level, starting at 50ft. The goal being to kill him before he kills you...
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Let's say the winner would be the one with the most Morgoth kills ;)
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And small levels only. Otherwise too easy. Right?
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Why wait for 50'? Surely Morgoth pops in to town from time to time to do his shopping.
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Sounds accurate...
Evil Overlord List item #80: If my weakest troops fail to eliminate a hero, I will send out my best troops instead of wasting time with progressively stronger ones as he gets closer and closer to my fortress. |
What about a Tome 2.3.5 lost soul maia rogue with small levels and connected stairs off? You start out at dungeon level 99 with inherent aggravate. Winner would be the first player to get to turn count 100.
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Or how about an UnAngband comp, to celebrate that a new version has been released after almost four years? |
Or we could have a Sil 1.3 compo!
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As 184 is winding down, I thought I'd post my thoughts about a competition I'd like to see some day. Most competitions use "speed" as the ranking criterion for winners. I don't like this, both because I personally usually play slow, and because I think there are many other varieties of difficulty that are worth exploring. Also, I find that far too many competitions (in Vanilla especially) come down to who found a good artefact the soonest. Playing without artefacts doesn't completely eliminate this problem, since some of the ego items can be pretty good, but it does IMO substantially mitigate it, since the effects of non-artefact items are usually a lot less.
So here is what I propose: A sil competition, with no artefacts, where all levels of winning are counted as the same (i.e. getting out with one sil is just as good as killing Morgoth and getting out with all three). The ranking criterion for winners is the race/class used. For simplicity, I'd propose just using the ordering as presented in the startup menus, e.g. any level of win by a Nagrim Belegost is better than any level of win by a Naugrim Nogrod, as well as better than any level of win by any Sindar or any Noldor. Players are free to create any character they want as long as the "no artefacts" birth oprion is used. I think it would create an interesting tension: you could spend the whole time going for the win with an Edain Hador character, but you might well not succeed in time. Ot you could play it safer with a more powerful race, but then other people might pass you. Also, a player might run multiple entries: start with a Noldor and work down the list to see how far you can go. I think this is a good thing, as the competition could (potentially at least) hold your interest for a longer time and for multiple characters. The main drawback from my point of view is that I wouldn't win :). |
... or do an almost unwinnable comp, so the winner would be someone who survives farthest. ToME lost soul? Vanilla with 50 levels ironman artifactless elf priest?
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I believe, if I coded everything properly, regardless of how many levels you set, Sauron should appear on the second to last level. So if it's 10 levels, Sauron is on 9. |
I'm strongly inclined to do a Halls of Mist competition next as a tribute to David Bowie.
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...mm, and maybe do it with a warrior too, so you're operating blind for most of the game. :) |
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Going to 500' at cl 1 is perfectly doable. Sure you will lose a lot of characters, but one of them will eventually find a dark elf before dying and advance to level 6 immediately, or get lucky with a baby dragon and do even better.* That's how Lost Soul works in other variants...except there you are likelier to find a mumak and advance to level 27. All you REALLY need is Hero/Chant/Berserk, ?Phase, and a bow or a sling, or just a big stack of oil for 3d4 burn damage. You don't need recall, because going back to town is trivial.
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As for the reduced levels idea, comp 181 was 50 reduced-size levels with forced descent. If you want an unwinnable comp, FA ironman thrall Petty-Dwarf Druid should do it :) |
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On the other hand, it could make us think of whether we should make the hunger clock an actual thing or chuck it altogether. |
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Here's a sadistic idea - Having a PosChengband compo character that starts in the wilderness next to the dlvl 666 entrance with some GCWADLs within LOS
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Man I'm glad I'm the one who runs the competitions, you guys have really bad ideas IMO
(joking) The Sil thing -- I think we've done something like the bron idea (1st sil is all that matters) -- look back in previous comps. It still favored turncount though, I think. PowerWyrm usually makes comp ideas that no one plays except him and then he wins I think we can probably do more ironmanny V comps. I'd like to do a Sil no-artefact comp too, I think that would be fun -- although I feel like we've done something similar to that before, I can't quite remember. For now, stay tuned for a HoM David Bowie tribute comp. We'll figure out where to go from there. Also, I really wish unangband wasn't terrible. If it had fewer than 20 bugs per sloc I think it would be amazing fun for comps. Oh, and animeband should be a much more frequent entry in competitions. Prepare yourself. |
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I heard some noise about a Quickband competition, but I can't remember from whom. (Pete Mack?)
If the person who volunteered the idea wants to supply a savefile, great. Otherwise I'll try my best to invent something as annoying as possible. |
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What about the egoless artifactless bookless ironman elf mage using only fists to fight? :D
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Iron-man no-artifacts would be a good (hard) comp. Pick a strong race/class, e.g. High Elf Mage, Dwarf Priest, Half Troll Paladin, Dunadan Ranger. Personally, I'd still like to see a comp where "fewest turns" was not the deciding factor, but making it hard(er) to win at all is something. [Since the first few levels can be slow (esp. for a mage), it would probably be good to start a comp character at dlvl 30 or so.]
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Quickband Half-Elf Warrior/Rogue with Auto-Scum and randarts. Just about the most excitement you can get out of twelve floors.
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Yikes. Quickband autoscum is brutal, and half-elf makes it even worse. (Quickband half-elf is "lucky" in that it gets lots of "special" levels. But High-elf is even worse, since it gets bad luck with increasing frequency starting at CL 27...including cursed (blasted) weapon and random summons.
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Sooo.... it's been a while, huh?
Not sure what all's involved in helping along the Competition process, just submitting a savefile? I spent a while today looking over the variants and when last they were in the competition, and I have a few suggestions of what to try next: Vanilla is up to 4.0.5... ToME has only been done twice, and not for a while Unangband Steamband DAJAngband Chenband (is this completely superseded by PosChengband?) Z+Angband haven't had a NPP competition with the current release... and I understand that comps are great for testing new releases, any maintainers out there need some playtesting? Thoughts? |
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I'm leaning towards a Sil 1.3 competition. Sil has been quiet on the oook.cz ladder these days. |
But Sil was very recently done as a comp, back in January. And I notice there's been no new release of Sil for over 2 years...
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Ah, right, Variants tab rarely gets updated, still says 1.2.1 in 2014, I see the competition with Sil this year was with 1.3.0. So, sorry for the confusion, but we've already had a competition with the current Sil.
But, two votes for another Sil comp is two votes more than any other *band, so... |
Ironman MAngband competition. There was a 1.1.3 release a few days ago, first release in ages (although it's not a big one). I was amazed to see that a veteran player actually managed to kill Morgoth in Ironman MAngband, so it's actually doable. So go grab the latest client from the MAngband website, connect to the server and just play. You don't even need a starting savefile, any race/class is fine.
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I'll always vote for Vanilla (but maybe I'm just boring...)
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Hi,
As you've noticed, there haven't been any competitions recently. Things have become markedly crazier for me, and I haven't had the time or attention to rig any new ones. I have contacted a bunch of folks 1-1 to see if they'd be interested in taking over, but no luck yet. If you are someone who has even an inkling of a thought that you could do this -- trust me, you can. Before I started running the competitions, I think the only variant I'd ever played was Sil. It wasn't that hard to figure out enough about the others to make a savefile for them. Most of the work goes into figuring out what might be a decent configuration for a variant I've never played before, and briefly playtesting the character. In the interim before we find someone more responsible to take over, creating and linking savefiles will make it a lot easier for me to set up new ones. Usually when I create a savefile, I try to play it for at least a few floors to make sure there's not anything majorly broken, weird, or annoying about that particular start (e.g. the equivalent of finding Deathwreaker on 50', terrible consumables in shops, etc.) For what it's worth, I think a Steamband comp would be neat to do again. If anyone has a savefile for one of those kicking around, would be happy to kick one off. I'm going to be traveling a lot for the next 9 days, and after that things should stabilize for a little while. Apologies to those who've been waiting for their next competition. If you want to help make this faster, start nominating someone to take over long term, and pressure them until they do it :) |
There was some talk of permacursed Deathwreaker as starting equipment?
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Would that be in 4.0.5? Interesting proposition, would make early game easy, late game tough, would have insanely low turncounts...
Also, I'm trying a Brownie Naturalist in Steamband, so far okay, though only 4 Brownies on the ladder, one Engineer winner, so untested late game. But Steamband seems very winnable, and Naturalist pretty powerful. Though I understand the last two bosses need to be fought in melee with a Naturalist with AoE's running, so given a Brownie's weak melee, skill point distribution might be tough. |
I've wanted to have a comp where the ranking criterion was something other than "fastest completion". On 26Jan2016 I posted a proposal (#422 in this thread). Nobody seemed to like it. So here is another (admittedly similar) proposal: A Sil competition. No artefacts. Any race. Any house. Any level of win (1 sil is as good as 3). The ranking criteria is "lowest maximum number of skill-points in any category".
I think that no-artefacts is important because a lucky artefact find can hugely influence a game that is restricted like this, and the competition largely reduces to "who finds the best artefact soonest", rather than the skill of the competitors. I've done this sort of thing before, but not with no-artefacts, so I don't know what's possible. Particularly within a limited amount of real time. |
Does that provide a tie-breaker if no one can win it?
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You could tie-break on 2nd highest skill, then 3rd etc.
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I'm cool with this idea, but the person we need to convince is probably pav. I'm assuming this is going to require some tweaking to dump-parsing to make it work.
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What about a "1 try" mode where you play the character till he dies and winner is the one with most advanced dump ? It has always appeared to me that this would be the more fitting competition mode for Angband (or maybe its just me not liking to minimize turncount).
The advantage of the turncount mode is that you get to play Angband no matter what, whereas here you have to wait for the next comp if you die after one hour of play. For the 1-try mode, it is not necessary to pick tough starting conditions (ironman no-artefacts etc) to provide a challenge. Maybe just make vanilla default (but with randarts :D ). Also it might be good to have a short duration, maybe 1 week, and 3 days overlap with the next one or so. Would it be possible to create a bot that maintains this mode ? A new tab on the oook page called "daily competition" (or weekly or vanilla or whatever), where a bot posts a vanilla starting file every day/week, random race class combo, and crowns the winner in the sub-ladder when time is up. Of course someone would have to write this and I have no idea how much work it would be, but it would not require a maintainer once installed. |
We could just run a few very short comps and do it on honor system!. I kinda like that idea.
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I might try a 1-week long vanilla comp next, where (honor system) you're only allowed one attempt (that means one death total.) Highest rank as per normal Vanilla comp scoring wins.
Objections? If not I'll set it up tomorrow. |
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(as long as it's not a ruddy mage!) |
Oooh yeah. Mage would be GOOD. High elf, preferably, for early game survivability. And please don't short starting CON.
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Objection!!!!
Not really. Also 2nding (3rding) Matt's suggestions of a mage. Kobold for kicks? |
Gee...thanks guys.
At least it's a Half-troll mage. God I hate playing mages. :mad: |
I used to hate mages. I do hate mages with bad stealth, mana, and archery.
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Yeah, but a mighty 2.5dpr is not to be sniffed at!
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It could have been worse... half orc-mage, in my experience, that's the worst combination for mages of all.
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It depends on strategy. I like to play extreme sniper/diver as a mage (Cl 18 dl 33 recently.) . That means min fail and max number of spells from full mana. H/T is optimized for mowing down big crowds and stopping to rest in the middle.
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How about a dwarf rogue next? They're surprisingly viable in my experience.
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I'm tired of the TO away/loot/go down/repeat characters... Next time why not a pure unbeliever (some variants have those)?
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I don't really know what that means in English (I think you just described angband in a nutshell) but if you give me a specific variant/class/race combo, I'm happy to oblige anything I can compile and that the ladder can parse.
Poschengband Android berserker??? |
I was more thinking of a half-ogre barbarian unbeliever from tome 2.3.5.
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I just downloaded PosChengband 5.0.2 to give it a try... and a mighty half-giant berserker works too, probably easier to set up than the ToME counterpart.
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Suggestion for Compo 198 - Athena parentage Demigod Armageddon/Sorcery Yellow-Mage? This tests the Gatling Mage to the max!!! ...which includes gatling rockets eventually!!
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Next competition will probably be eddieband, and after that it will probably be silmas. Chris will probably release at least one more poschengband minor version before we get to it again :)
I'm in an internet dead zone atm so setting up the next competition may take a couple more days. |
Competition #200 is upon us! I'm going to need a day or two before I can find some time to post it, so apologies for that.
If you have any ideas for what you'd like to see in this landmark comp, let me know -- I'm happy to have my ideas superceded. |
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I'm inclined to say a PosChengband Tonberry Chaos-Warrior because that's the only variant + combo I play nowadays. ;)
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Now that we have PosChengband v5.0.5 with the new Skillmaster addition...how about a future compo with this new PCB Skillmaster class, shall we?
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Sorry for the delay with the next comp -- I should have something up in the next couple days.
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Thinking about doing an unangband comp for 203, using the new release. The release notes for the recent version are fairly short, so I'm assuming the maintainer is working themselves up to fixing the gazillion things that are broken in that variant :)
Can anyone suggest a race/class/game mode combo that they have personally experienced and had working for them on the new version? I don't have the time to do that much testing at the moment. The last un comp we did was some kind of trapmaster or something, only to discover that the core mechanic for the class was totally busted. I've been wary of running Un comps ever since. |
UnAngband Comp
I've tried playing a fair few games with the newest version, though I didn't post any characters to the ladder; mostly I played spellstealing rogues specialized in dual-wielding, and aside from throwing working rather less than expected (I can't tell whether throwing is broken in some way or if my characters have just been bad at it), that particular character type seems to play fine.
I'll probably try out some other combinations and relay the results here before next comp. |
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If the point of the competition is to make something barely winnable or unwinnable, because competition = challenge, then just about any sub-optimal combination in Unangband is going to satisfy that requirement because there is something a bit wrong with Un's combat balance. If the point of the competition is to garner interest in Unangband and to showcase what is best in Unangband, (IMO the gorgeous procedurally generated dungeons), then I recommend picking something as min-maxxed as possible so your competition players experience as much as possible. The ladder recommends 'mage' as the go-to winner. The game's atmosphere begs for roleplaying characters, but it's difficult to pull this off given how difficult combat tends to be. From my experience, I wanted to soak in the atmosphere and make interesting tabletop rpg style characters, but they just weren't powerful enough to endure what is, IMO, broken combat. So finally, if the point of the competition is to garner interest but also allow for opportunities to gather input for balance changes for the new maintainer, I recommend a high elf warrior. |
@HM
It's not the combat. It's the bosses. If you play in dungeon crawl mode, it's not so different from V. But having to get through multiple bosses, and being forced into particular dungeons makes it very tough indeed. And you absolutely must coat your weapons and arrows with bad mushrooms and potions. It's a game where bags of holding are pretty much a necessity. There is no way to win without a lot of small buffs. |
I've never tried dungeon crawl mode since the LoTR campaign seemed too good to pass up. Does dungeon crawl mode showcase the many different environments you would expect to see during the campaign?
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No, it looks like a plain old angband dungeon, with all the monsters mixed together. Avoiding the bosses at their native level makes a huge difference.
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UnAngband: Warrior
Started simple and did a quick test run with a maia warrior. Still can't tell whether throwing is borked in some way, but otherwise ran into no obvious bugs.
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UnAngband has always looked rather intimidating to me, so my preference would be for a not overly difficult class/race combo. No idea what that would be in Un though.
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UnAngband: Mage & Priest
Thaumaturgist mage tried. Didn't last very long because of squishy mage HPs, but didn't run into any obvious bugs.
EDIT: Priest was extremely short-lived. I recommend against going with one for the comp, as the priest's prayer system is incomplete according to documentation and the priest itself seems like it's *highly* reliant on luck for getting usable starting prayers. |
So been playing this a bit & I'd recommend going with something fairly straight forward like a human,high-elf or dwarf warrior or rogue. A couple of things I definitely wouldn't recommend: hobbit warrior - at level 1 I couldn't hit. Like at all. Couldn't even hit throwing oil flasks unless the target was asleep. Ent shaman (w/druid realm) specializing in unarmed - didn't get an attack spell at level 1 & while I could hit by charging I'm pretty sure I was doing 0 damage. Plus I started with a speed penalty.
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