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-   -   Comp 200 (!) (http://angband.oook.cz/forum/showthread.php?t=8206)

debo January 5, 2017 13:28

Comp 200 (!)
 
Comp 200 is up. It's a high-elf mage with quite a few nasty birth-options set.

GLHF :)

(Thanks to bron for the idea for this.)

Nick January 5, 2017 13:51

200 factorial! you have been doing this for a while.

Philip January 5, 2017 15:20

Which sneaky bastard decided that I would get a Word of Recall scroll that I wouldn't be able to sell?

Derakon January 5, 2017 16:28

Quote:

Originally Posted by Philip (Post 117146)
Which sneaky bastard decided that I would get a Word of Recall scroll that I wouldn't be able to sell?

Take heart, the scroll still has a use: you can throw it at a monster to wake it up! ...assuming you manage to hit it, that is.

Pete Mack January 5, 2017 21:43

Really horrid birth options.

debo January 5, 2017 21:52

Quote:

Originally Posted by Pete Mack (Post 117162)
Really horrid birth options.

I've heard on good authority that roguelikes are supposed to be nasty.

Pete Mack January 5, 2017 22:10

You succeeded-a job well done. Could have done a little better by just going downstairs on the first turn.
Quote:

Originally Posted by debo (Post 117163)
I've heard on good authority that roguelikes are supposed to be nasty.


PowerWyrm January 6, 2017 12:58

Quote:

Originally Posted by Pete Mack (Post 117162)
Really horrid birth options.

Not really... monsters still behave stupidly ;)

debo January 6, 2017 20:38

Quote:

Originally Posted by PowerWyrm (Post 117172)
Not really... monsters still behave stupidly ;)

I would have flipped that one too but I wasn't sure if it was broken or not :)

Derakon January 6, 2017 21:28

Quote:

Originally Posted by debo (Post 117191)
I would have flipped that one too but I wasn't sure if it was broken or not :)

I don't know what it does currently, but back when it was working as designed, any monster with a heal or teleport spell was basically unkillable.

Azuria January 8, 2017 18:49

Now I understand why spells were illegible back in 3.whatever...
Was playing ranger before this, keep trying to cast detect stairs and hitting stinking cloud instead :rolleyes:

PowerWyrm January 9, 2017 13:41

Quote:

Originally Posted by debo (Post 117191)
I would have flipped that one too but I wasn't sure if it was broken or not :)

This means that the Tarrasque will breathe disenchantement exclusively when a character has both fire and cold immunities. Basically monsters will cheat, knowing what a character resists and what spells are useless to cast.

Derakon January 9, 2017 16:53

Quote:

Originally Posted by PowerWyrm (Post 117259)
This means that the Tarrasque will breathe disenchantement exclusively when a character has both fire and cold immunities. Basically monsters will cheat, knowing what a character resists and what spells are useless to cast.

Not quite. There used to be three "monster intelligence" options -- monsters learn, monsters cheat, and monsters are smart. The "cheat" one is as you describe. The "learn" one is basically similar, except the monster has to try an attack once before it discovers that the attack doesn't work. So the Tarrasque would breathe fire/cold precisely once each before sticking to disenchantment in your example.

Smart monsters is different, though, in that it biases what spells monsters cast based on the monster's situation. In particular it prioritizes escape and recovery spells when the monster is low on health, which is why I said it makes uniques with those spells basically unkillable. I don't know what effect it has on the monster's choice of damage spells though.

Ingwe Ingweron January 14, 2017 23:31

I've been playing the nightlies for so long now, it has been awhile since playing regular 4.0.5.

I miss rune-id and id on walkover. But, I love being able to detect doors and traps from a distance (which I find very important for Mage tactics) and having the trap detection line.

debo January 27, 2017 01:10

Congratulations to PowerWyrm for the impressive 1st place run, and to Ingwe and tkm2d for their 2nd and 3rd place finishes.


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