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Qyx January 7, 2013 01:27

Maybe I figured that one out... looks like I was up to 'x' in my inventory slots, and it didn't like that. So I dropped something, and then I was automatically picking up the arrows again.

kaypy January 7, 2013 08:19

Quote:

Originally Posted by Nick (Post 76204)
Spoken like someone who could make a fork and submit a bugfix :D

Of course the danger with saying that is that you then have to deal with the pull requests 8-)

I've also stuck a tweak to the forests off in a branch, but you probably don't want that.

Nick January 7, 2013 10:07

Quote:

Originally Posted by Derakon (Post 76207)
Sounds like someone who would rather accept a pull request than manually make a one-character change to the codebase. ;)

Hey! There were 4.

Nick January 7, 2013 10:16

Quote:

Originally Posted by kaypy (Post 76221)
Of course the danger with saying that is that you then have to deal with the pull requests 8-)

Yes, but I can do that without putting my brain into think mode.

Quote:

I've also stuck a tweak to the forests off in a branch, but you probably don't want that.
Looks interesting - how does it play?

Nick January 7, 2013 10:17

Quote:

Originally Posted by Qyx (Post 76212)
Store pricing oddity...

Bought a staff of teleportation, two in store, ten charges each, avg price reported to be 4900s... but the one I bought was 3713, and the other one resolved to that price as well...

Yeah, store pricing is a bit dodgy. The pickup thing is probably a bug too - there are definitely some bugs with pickup to do with recognising if the pack is full or not.

kaypy January 7, 2013 12:06

Quote:

Originally Posted by Nick (Post 76223)
Looks interesting - how does it play?

Haven't had much of a chance to test yet, halfway down Tol-In-Gaurhoth right now. I'm hoping not having missile attacks completely crippled will make a second pass at Nan-Dungortheb a little less annoying (I aborted the first before making the patch)

LostTemplar January 8, 2013 13:15

Quote:

having missile attacks completely crippled
This actually makes forest the easyest farmig grounds in the game since all powerfull monster attacks are ranged, while any player class, even mage can have a good melee, also AOE attacks still work in forest, so you can hit a monster two tiles away, e.g. with holy orb, while monster cannot hit you. You can farm time hounds packs, etc with impunity. However this abuse possibly can be removed due to balance reasons.

Qyx January 8, 2013 18:13

Why do some monsters have two health bars? Oh, just thought about it... maybe the second one is mana?

Nick January 8, 2013 20:17

Quote:

Originally Posted by Qyx (Post 76264)
Why do some monsters have two health bars? Oh, just thought about it... maybe the second one is mana?

Yep, correct.

Qyx January 13, 2013 20:58

Further to the odd pricing of staves...

Noticed that buying a stack of 7 staves was much cheaper to buy them one at a time.

And a question about ranged combat...

Is there any penalty for using ranged combat against adjacent enemies? (Besides the obvious that they can melee you back?)


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