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Now that's really not bad for an early game find:
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e) the Amulet of Antarsil <+1> |
This funny shield is based on... the Wicker Shield of Elros.
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the Wicker Shield of Eleros [2,+21] <+1, +4> |
New randart rings can be nice...
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the Band 'Aewenna' <+3, +4, +2, +8> |
And this one...
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the Ring 'Irthir' (+0,+15) <+10> |
And poison resistance too. Literally the three most interesting normal rings in one.
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Wow hats a sweet one. And the values are perfect, too.
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My mage likes this:
a) the Ball-and-Chain of Falim (2d4) (+13,+8) <+3, +11> Found lying on the floor in a vault at 4000 feet (level 80) +3 constitution. +11 speed. Provides protection from stunning. Cannot be harmed by acid, fire. Combat info: 1.6 blows/round. With +4 STR and +0 DEX you would get 2.0 blows With +0 STR and +1 DEX you would get 2.0 blows This weapon may benefit from one or more off-weapon brands or slays. Average damage/round: 49.9 vs. undead, and 13.7 vs. others. |
Bah. Without adding RoCON, it's junk. Useless.
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Here's a winner:
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t) the Iron Helm of Amare [7,-11] {cursed} |
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