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Nomad April 2, 2017 22:58

Now that's really not bad for an early game find:

Code:

e) the Amulet of Antarsil <+1>
    Dropped by Shagrat, the Orc Captain at 1050 feet (level 21)
   
    +1 constitution.
    Provides resistance to acid, poison.
    Grants telepathy.


PowerWyrm May 16, 2017 10:24

This funny shield is based on... the Wicker Shield of Elros.

Code:

the Wicker Shield of Eleros [2,+21] <+1, +4>
--------------------------------------------
A light circular frame of wood surrounding fine-grained wickerwork.

+1 strength.
+4 constitution.
Provides resistance to acid, lightning, dark, chaos.
Provides protection from confusion.
Cannot be harmed by acid.
Grants telepathy.  Sustains your life force.


PowerWyrm May 16, 2017 10:39

New randart rings can be nice...

Code:

the Band 'Aewenna' <+3, +4, +2, +8>
-----------------------------------
+3 intelligence.
+3 wisdom.
+4 dexterity.
+4 constitution.
+2 searching skill.
+8 speed.
Provides immunity to acid.
Provides resistance to lightning, fire, cold, light, dark, shards, chaos.
Provides protection from fear, blindness.
Cannot be harmed by lightning.
Sustains strength.
Speeds regeneration. 

When activated, it tries to recharge a wand or staff, destroying the wand or
staff on failure.
Takes 90 to 110 turns to recharge.
Your chance of success is 63.1%

It's like a non aggravating one Ring... maybe even better.

PowerWyrm May 16, 2017 10:41

And this one...

Code:

the Ring 'Irthir' (+0,+15) <+10>
-------------------------------
+10 speed.
Provides resistance to poison.
Cannot be harmed by lightning.

RoS and RoD in one single ring...

Philip May 16, 2017 11:24

And poison resistance too. Literally the three most interesting normal rings in one.

Estie May 16, 2017 12:45

Wow hats a sweet one. And the values are perfect, too.

Estie May 17, 2017 21:11

My mage likes this:

a) the Ball-and-Chain of Falim (2d4) (+13,+8) <+3, +11>
Found lying on the floor in a vault at 4000 feet (level 80)

+3 constitution.
+11 speed.
Provides protection from stunning.
Cannot be harmed by acid, fire.

Combat info:
1.6 blows/round.
With +4 STR and +0 DEX you would get 2.0 blows
With +0 STR and +1 DEX you would get 2.0 blows
This weapon may benefit from one or more off-weapon brands or
slays.
Average damage/round: 49.9 vs. undead, and 13.7 vs. others.

Pete Mack May 17, 2017 21:55

Bah. Without adding RoCON, it's junk. Useless.
Quote:

Originally Posted by Philip (Post 120862)
And poison resistance too. Literally the three most interesting normal rings in one.


MITZE May 18, 2017 05:16

Quote:

Originally Posted by PowerWyrm (Post 120856)
This funny shield is based on... the Wicker Shield of Elros.

Code:

the Wicker Shield of Eleros [2,+21] <+1, +4>
--------------------------------------------
A light circular frame of wood surrounding fine-grained wickerwork.

+1 strength.
+4 constitution.
Provides resistance to acid, lightning, dark, chaos.
Provides protection from confusion.
Cannot be harmed by acid.
Grants telepathy.  Sustains your life force.


Original artifact, do not steal.

kandrc June 24, 2017 23:34

Here's a winner:

Code:

t) the Iron Helm of Amare [7,-11] {cursed}
    Dropped by Boldor, King of the Yeeks at 2400 feet (level 48)
   
    It makes you vulnerable to fire attacks, but resistant to cold.
    It paralyses you every now and then.
    It occasionally makes a loud noise.
    It makes you mentally slow.
    Provides protection from blindness.
    Cannot be harmed by acid.
    Grants the ability to see invisible things.  Prevents paralysis.
    Aggravates creatures nearby.  Drains experience.



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