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Game just keeps getting better all the time. Among a hundred things, the latest changes to the monster recall really clarify monster speed and melee damage. Keep up the good work Nick and everyone else!
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Is there any reason for id by use of mushrooms to go wonky recently? @ just ate a "waxy mushroom", hallucinated wildly, felt drugged, resistant to fire, resistant to cold, and very good, and now sees some Mushrooms of Emergency in a stack on the floor. BUT, when inspecting the mushrooms in question, the only data given other than its name is, "It can be eaten." :confused:
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I created a Necro and tried Miasma for the first time at clvl 10. My character got confused, hallucinated and the clvl dropped to 1. I think its a bit too much. At that stage the only attack spell is nether bolt, until disenchant at clvl 16.
Also, the anti-teleport curse is silent. It should display a message when reading ?phase. |
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The confusion and hallucination can be a trade-off. The experience drain is the biggest problem I think. It causes a massive drop in HP and SP.
I really like chaos for a necro, it's more thematic than inertia or force. Can we have some kind of soft-chaos ? |
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My plan is to do away with the bit more for chaos, but raise the drain percentage to 3%. |
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What´s with the Lantern of Shadows again? I thought it was custom made for necromancers.
I found one very early as a Dunadan Necromancer and it gave <+1> stealth and a big light radius, screwing my spells. Played on angband.live (nightly). |
Unfortunately lanterns still emit light. Would it make sense to have a command to empty lanterns (the opposite of F)? As a necromancer, I can see myself using certain empty ego lanterns just for the resistances and/or stealth bonuses, but I'd have to rest to drain them out.
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I completely forgot I needed to empty it. Too bad I committed a suicide on that character who found the Lantern :D |
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