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Oraticus October 4, 2019 19:44

Noxious Cloud
 
Does anyone know if Noxious Cloud drops off in damage with distance from center, like ball spells do (did?). It doesn't say that it does in the description, but if it did, I'm wondering if the listed damage can even ever be attained, as "center" is located on the player. Anyone have info on this spell?

lanactoor October 4, 2019 20:25

Taken from project.c @ line 502:

"Caster-centered balls usually have a source diameter of 20, which allows them to do full damage to all adjacent grids."

The definition of the spell itself seems to indicate a source diameter of 30 (p-level * 3, minimum level of 10) but I may be misinterpreting the calculation.

spell:Noxious Fumes:10:4:40:5
effect:SPHERE:POIS:4
dice:$B
expr:B:PLAYER_LEVEL:* 3

effect:TIMED_INC:POISONED
dice:$B
expr:B:PLAYER_LEVEL:* 2

But yes, from what I gather, damage does fall off as per a ball spell and adjacent grids should be subject to the listed maximum damage, even at caster level 10.

Nick October 4, 2019 23:04

Hm, that comment is actually incorrect. The SPHERE effect has a zero diameter-of-source parameter, and radius 4, so it falls off in damage the same way as a standard ball spell - 1/2, 1/3, 1/4, 1/5.

So yes, it doesn't ever reach the listed damage on monsters. I may adjust that.

DrWho42 October 5, 2019 06:10

Quote:

Originally Posted by Nick (Post 140353)
Hm, that comment is actually incorrect. The SPHERE effect has a zero diameter-of-source parameter, and radius 4, so it falls off in damage the same way as a standard ball spell - 1/2, 1/3, 1/4, 1/5.

So yes, it doesn't ever reach the listed damage on monsters. I may adjust that.

this sounds fair and balanced.

Gwarl October 5, 2019 12:20

Quote:

Originally Posted by Nick (Post 140353)
Hm, that comment is actually incorrect. The SPHERE effect has a zero diameter-of-source parameter, and radius 4, so it falls off in damage the same way as a standard ball spell - 1/2, 1/3, 1/4, 1/5.

So yes, it doesn't ever reach the listed damage on monsters. I may adjust that.

I'm sure the listed damage for cloud kill (the old player centred ball version) being wrong was on the todo list for Ben Harrison's last release. I recall reading that it did eventually get fixed, but history may repeat itself.

Oraticus October 7, 2019 15:48

Thanks for the update. I was hoping that noxious fumes/!neutralize poison would help to bridge the early-level damage frustration for the necromancer, but it just wasn't doing the expected damage to nearby mobs. The drop-off really does explain what's going on.

Also, what is the duration all about? Is that the duration of the self poison?


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