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-   -   Everything I Need Below 1000' (http://angband.oook.cz/forum/showthread.php?t=1338)

Larvitz January 20, 2009 18:03

Everything I Need Below 1000'
 
What do I need below 1000'? ((3.1.0))

Because I'm currently running my best character ever a cl26 Warrior, and I'm around 1100' and I'm afraid to go deeper in case I'm missing something very important.

Donald Jonker January 20, 2009 18:06

In my opinion, this. :)

NeoWizard January 20, 2009 18:07

You could post a dump of your char so we can see what you currently have.

Just in case, go in the (C)haracter Information and press (f) to dump the char.

Larvitz January 20, 2009 18:09

This be what I got. ^^




[Angband 3.1.0 beta Character Dump]

Sex Female Age 18 Str: 18 +0 +5 +2 18/70 18/60
Race Human Height 66 INT: 10 +0 -2 +1 9
Class Warrior Weight 172 WIS: 10 +0 -2 +0 8
Title Myrmidon Social Respected DEX: 17 +0 +2 +6 18/70
HP 315/315 Maximize Y Con: 14 +0 +2 +2 18 17
SP 0/0 CHR: 10 +0 -1 +0 9


Level 26 Armor [18,+41] Saving Throw 45%
Cur Exp 19783 Fight (+4,+3) Stealth Good
Max Exp 19783 Melee (+11,+11) Fighting Heroic
Adv Exp 25000 Shoot (+5,+5) Shooting Heroic
MaxDepth 1100' (L22) Blows 6/turn Disarming 53%
Turns 878136 Shots 1/turn Magic Device Very Good
Gold 31897 Infra 0 ft Perception 1 in 38
Burden 152.6 lbs Speed 2 Searching 14%

You are one of several children of a Guildsman. You are a credit to
the family. You have brown eyes, straight black hair, and a dark
complexion.


Acid:............. Confu:.............
Elec:............. Sound:.............
Fire:........+.... Shard:.............
Cold:............. Nexus:.............
Pois:............. Nethr:.............
Fear:+............ Chaos:.............
Lite:+............ Disen:.............
Dark:............. S.Dig:....+........
Blind:............. Feath:.............

PLite:+............ Aggrv:.............
Regen:............. Stea.:.......+.....
Telep:............. Sear.:.............
Invis:+............ Infra:.............
FrAct:+............ Tunn.:.............
HLife:............. Speed:+............
ImpHP:............. Blows:+............
ImpSP:............. Shots:.............
Fear:............. Might:.............


[Character Equipment]

a) The Short Sword 'Sting' (1d6) (+7,+8) (+2)
+2 strength, dexterity, constitution, speed, attack speed.
Provides resistance to fear, light.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis.
Grants the ability to see invisible things.
Radius 1 light.
With this weapon, you would currently get 6 blows per round. Each
blow will do an average damage of 18 against animals, 18 against
evil creatures, 21.5 against orcs, 21.5 against undead, and 14.5
against normal creatures.
b) a Long Bow (x3) (+1,+5)
c) a Jasper Ring of Dexterity (+4)
+4 dexterity.
Sustains dexterity.
d) a Topaz Ring of Protection [+14]
e) a Pewter Amulet of Slow Digestion
Slows your metabolism.
f) The Phial of Galadriel
Cannot be harmed by acid, electricity, fire, cold.
When activated, it lights up the surrounding area, hurting light-s
ensitive creatures.
It takes 10 turns to recharge after use.
Radius 3 light.
g) Studded Leather Armour (-1) [6,+2]
h) a Cloak of Stealth [1,+8] (+3 stealth)
+3 stealth.
i) a Leather Shield of Resist Fire [6,+4]
Provides resistance to fire.
Cannot be harmed by fire.
j) a Hard Leather Cap of Intelligence [2,+3] (+1)
+1 intelligence.
Sustains intelligence.
k) a Set of Leather Gloves [1,+4]
l) a Pair of Leather Boots [2,+3]


[Character Inventory]

a) 9 Rations of Food
b) 6 Clotted Red Potions of Cure Serious Wounds
c) 3 Scrolls titled "siveo ca ado" of Phase Door
d) a Scroll titled "expum hum deo" of Enchant Armour
e) 4 Scrolls titled "volo aes via" of Identify
f) 2 Scrolls titled "depro aetsge" of Word of Recall
g) 3 Scrolls titled "ado forius ter"
h) a Gold-Plated Rod of Door/Stair Location
i) a Brass Rod of Trap Location
j) a Gnarled Staff of Detect Evil (15 charges)
k) a Mulberry Staff of Teleportation (8 charges)
l) a Lapis Lazuli Ring of Free Action
Prevents paralysis.
m) a Small Metal Shield [4,+5]
n) a Leather Shield [6,+0]
o) an Iron Helm [5,-5]
p) a Short Sword (Defender) (1d7) (+9,+8) [+4] (+4 stealth) {Larva Blade}
+4 stealth.
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Sustains dexterity.
Feather Falling.
Speeds regeneration.
Prevents paralysis.
Grants the ability to see invisible things.
With this weapon, you would currently get 4 blows per round. Each
blow will do an average damage of 15 against normal creatures.
q) a Scimitar of Slay Dragon (4d2) (+2,+5)
With this weapon, you would currently get 3 blows per round. Each
blow will do an average damage of 26 against dragons, and 14
against normal creatures.
r) a Glaive (2d6) (+3,+5)
With this weapon, you would currently get 3 blows per round. Each
blow will do an average damage of 15 against normal creatures.
s) a Shovel (1d2) (+0,+0) (+1)
+1 tunneling.
With this weapon, you would currently get 4 blows per round. Each
blow will do an average damage of 4.5 against normal creatures.
t) a Light Crossbow (x3) (+0,+0)
u) 13 Arrows (1d4) (+7,+6)
Fired from your current missile launcher, this arrow will hit targets
up to 120 feet away, inflicting an average damage of 40.5 against
normal creatures.
35% chance of breaking upon contact.


[Home Inventory]

a) 3 White Potions of Restore Strength
When ingested, it restores your strength.
b) 2 Purple Potions of Restore Dexterity
When ingested, it restores your dexterity.
c) 3 Crimson Potions of Restore Constitution
When ingested, it restores your constitution.
d) 2 Indigo Potions of Restore Charisma
When ingested, it restores your charisma.
e) a Morning Star of Acid (2d6) (+6,+8) {Larva Star}
Provides resistance to acid.
Cannot be harmed by acid.

With this weapon, you would currently get 3 blows per round. Each
blow will do an average damage of 32 against acid-vulnerable
creatures, and 18 against normal creatures.


[Options]

Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)

Larvitz January 20, 2009 18:12

Hmm... Sting gives me +2 to speed and some other good stuff, and also, I get 6 blows per round, which I think is good by 1000'?

NeoWizard January 20, 2009 19:06

Quote:

Originally Posted by Larvitz (Post 13994)
Hmm... Sting gives me +2 to speed and some other good stuff, and also, I get 6 blows per round, which I think is good by 1000'?

I personnaly think that if I had what you have I'd probably be deeper than 2000'

But you should be on the lookout and avoid Confusing monsters and dont clutter yourself with restore Charisma, at this point in the game, the difference in price isn't worth the trouble because you're actually getting more cash with the better stuff you sell.

NeoWizard January 20, 2009 19:15

I forgot to mention, don't spent too much time on a level, your risking your life.
When new awake monsters get spawned, you never know what will be waiting for you around the next corner.

And enchant your weapons, particularly your bow, to (+9, +9). That's going to be a BIG improvment!
If you could get your hands on a crossbow, even better.
Next char, try a dwarf, rBlind is a must for me.

Larvitz January 20, 2009 19:21

Okays. Thank you for your advice. I ran into some water hounds at 1200', and that wasn't very pretty. I forgot they could jack up your equipment, so I dropped about 40AC, LOL. But I'm better now... got a Ring of Damage +8, and rAcid rFire and Booth of Stealth + The cloak, so yeah... doin okays now. ^_^

Jungle_Boy January 20, 2009 23:58

For myself I like to kill everything instead of run away and I don't detect as much as I probably should so I like to make sure I have free action covered by about 1000' and see invisible soon after. If i have those two I'll head for 1500'

tigpup January 21, 2009 00:10

Quote:

Originally Posted by NeoWizard (Post 14001)
And enchant your weapons, particularly your bow, to (+9, +9). That's going to be a BIG improvment!

I disagree. Getting bow to those stats will take too much time/money.

Finding a better launcher is easier if you keep looking (deeper).

In my experience, weapon/armour enchantment should only be undertaken as a secondary (rather than primary) strategy.

*Find* something better. Buying or enchanting are less worthy options.

-Neil


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