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I'm inclined to think get it out for testing as soon as you think it's worth it, and then update regularly.
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Trying a blackguard from the latest nightly and I'm very amused by the collateral damage attack. Attack one cave spider and you get the message:
You have slain the cave spider. <4x> Is the idea that they swing their weapon wildly in a big arc and so hit multiple foes? |
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Update:
I've submitted my changes to Nick and he is looking into incorporating them. I think the wise thing for you, gentle reader, is to wait for that process to complete. BUT, if you want to see what I have in mind, you can find it here: https://github.com/damedley/myband/tree/BGmod (make sure you use this branch and not "master") You can compile it if you wish and play. Selfishly, I'd like to see that early feedback. Grotug did some of this already, and his feedback was influential. But, again, the smart move for most of you is to wait for it to get into the nightly. |
Looking forward to trying this out! Hopefully will have the time in the near future.
FWIW, the --single-branch option is fantastic for minimizing the amount of git fiddling. "git clone --single-branch --branch BGmod https://github.com/damedley/myband" |
Yeah, good point. I've been using
git clone --branch BGmod https://github.com/damedley/myband.git dirname Is that any different from the command you posted? |
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EDIT: Actually a bit quicker than that |
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Initial thoughts from the changes: very interesting. The SP decreasing while not fighting takes some getting used to. Feels like you lose them quicker than I expected, but my character (level 26 now) is still at normal base speed.
I'm carrying less ammo and fighting more hand-to-hand. Liking the Leap into Battle and Whirlwind spells, haven't used the 2nd store book much. |
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