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MattB September 8, 2014 00:46

Not a randart, anything but, however damage ain't bad...

Code:

a) a Shovel (1d2) (+14,+13) <+1> {!k !d}
    Bought from a store.
   
    +1 tunneling.
   
    Combat info:
    7.5 blows/round.
    With +0 STR and +3 DEX you would get 7.8 blows
    Average damage/round: 579.8.


klassik September 9, 2014 20:31

Quote:

Originally Posted by MattB (Post 95333)

wow.... you really took the game and shoveled it.:D

MattB September 9, 2014 21:23

Quote:

Originally Posted by klassik (Post 95384)
wow.... you really took the game and shoveled it.:D

HaHa, very good! And thank you.

Nomad September 28, 2014 00:16

Acid-branded 6d4 weapon that activates for teleport level? Well, it doesn't seem like that could possibly come in useful, but it does also have slow digestion, so hey, maybe it's worth keeping...

Code:

a) the Great Axe of Mingorod (6d4) (+25,+19) [+12]
    Found lying on the floor of a special room at 3250 feet (level
    65).
   
    Slays animals, giants.
    Branded with acid.
    Provides resistance to cold, light, dark.
    Cannot be harmed by acid, electricity, fire, cold.
    Slows your metabolism.  Speeds regeneration. 
   
    When activated, it teleports you one level up or down.
    Takes 344 to 462 turns to recharge at your current speed.
    Your chance of success is 92.2%
   
    Combat info:
    4.7 blows/round.
    With +0 STR and +2 DEX you would get 5.2 blows
    Average damage/round: 328.9 vs. animals, 410.3 vs. giants, 410.3
    vs. creatures not resistant to acid, and 247.5 vs. others.


donalde October 20, 2014 18:52

warriors palantir
 
the Palanti*r of Telberen (+0,+8) <+4>
Found lying on the floor in a vault at 4750 feet (level 95).

+4 wisdom.
Provides resistance to cold.
Cannot be harmed by acid, electricity, fire, cold.
Grants telepathy.
Radius 4 light.

+8 to dam is huge bonus on to_dam on light source ... now, I need something with +attacks for my kobolt warrior :)

Nomad November 4, 2014 18:04

Well, I'm not going to forget wield-testing this one in a hurry:

Code:

  the Metal Lamellar Armour of Arwedrind (-3) [58,-18] <+4> {cursed}
    Dropped by Brodda, the Easterling at 450 feet (level 9).
   
    Heavily cursed.
    +4 constitution.
    Provides resistance to lightning.
    Cannot be harmed by acid, electricity, fire, cold.
    Aggravates creatures nearby.  Drains experience.  Induces random
    teleportation.

Edit: all right, just to add insult to injury I just discovered the superb feeling on this level (still 450 feet) was multi-hued DSM, which I can't wear because I'm stuck in this cursed randomly teleporting aggravating experience-draining armour that's also stopping me casting spells.

Magnate November 4, 2014 18:49

Quote:

Originally Posted by Nomad (Post 96399)
Well, I'm not going to forget wield-testing this one in a hurry:

Code:

  the Metal Lamellar Armour of Arwedrind (-3) [58,-18] <+4> {cursed}
    Dropped by Brodda, the Easterling at 450 feet (level 9).
   
    Heavily cursed.
    +4 constitution.
    Provides resistance to lightning.
    Cannot be harmed by acid, electricity, fire, cold.
    Aggravates creatures nearby.  Drains experience.  Induces random
    teleportation.

Edit: all right, just to add insult to injury I just discovered the superb feeling on this level (still 450 feet) was multi-hued DSM, which I can't wear because I'm stuck in this cursed randomly teleporting aggravating experience-draining armour that's also stopping me casting spells.

Awesome! Best cursed randart I've ever seen. Why does it stop you casting spells??

Derakon November 4, 2014 19:36

Quote:

Originally Posted by Magnate (Post 96402)
Awesome! Best cursed randart I've ever seen. Why does it stop you casting spells??

It's very heavy, and he's only at 450' so he doesn't have much of a mana pool to begin with.

Nomad November 5, 2014 01:35

Yep. I was playing a half-orc rogue and only on character level 12 when I found it, so the weight of the armour completely wiped out my mana pool. I couldn't level up because the exp drain had such a severe effect at that early point that I had to keep constantly killing things just to try and prevent my character level from steadily dropping, and every time I tried to move towards the stairs or pick up items I got randomly teleported, plus it was impossible to rest because of the combo of teleportation and aggravation. I died not long afterwards, sadly, but it was an entertainingly mad game while it lasted...

Estie November 8, 2014 16:59

Something for the extreme shoveler ?


the Mattock of Vainarnim (4d8) (-10,+14) [+16] <-9>
---------------------------------------------------
Cursed.
-9 strength, intelligence, wisdom, dexterity, constitution, infravision,
tunneling, attack speed.
-45% to searching.
Slays animals, evil creatures, orcs, trolls, giants.
*Slays* dragons, demons, undead.
Branded with weak acid, frost, venom.
Provides resistance to acid, lightning, fire, cold, light, dark.
Provides protection from stunning.
Cannot be harmed by acid, electricity, fire, cold.
Grants the ability to see invisible things.


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