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-   -   Robes (http://angband.oook.cz/forum/showthread.php?t=4745)

UglySquirrell August 2, 2011 22:04

Robes
 
Was wondering if some standart robes could be put in the game, I've always found it strange that my gnome is wearing full plate by endgame. Would be nice if robes had some flavour to, hooded, chain, ethereal, of shadows, of the bat, archmage( resistance to blindness, or confusion) permanance are awesome but there the only reason I I'd robes at all. Just a thought during my coffee thanks.

ehertlein August 2, 2011 22:18

Something like the way cloaks are broken up into Cloak, Fur Cloak, Elven Cloak, Etheral Cloak would be a great start.

fizzix August 2, 2011 23:19

There was once a suggestion that every base item has at least one standart. I thought it was a good suggestion, and wouldn't mind one or two robes.

Making a standart for each DSM type though...ugh.

Tobias August 2, 2011 23:27

Quote:

Originally Posted by fizzix (Post 58032)
There was once a suggestion that every base item has at least one standart. I thought it was a good suggestion, and wouldn't mind one or two robes.

Making a standart for each DSM type though...ugh.

Maybe there could be a empty template, which allows the generation of a randart in this position, even in a standart game possibly.

Tiburon Silverflame August 3, 2011 00:40

Druther not mix the two. I like the "history" of standarts, and I'd also be worried about funky power skewing...altho admittedly that's not likely, given that we're talking maybe 2 artifacts at most.

I say 2, cuz I'd suggest at least 2 standart robes. One would be an early artifact...say, +8 AC (might seem high, but remember, robes only start at AC 1), fire and cold resists, regen, and slow digestion. The other...this is based on Gandalf's robes *after* his battle with the Balrog.

Robes of the White Rider (1,+35)
+4 Int/Wis
immune to fear, confusion, hallucination
resist fire, cold, dark, nether, poison, disenchant
hold life, sustain int, regenerate
activate for Dispel Evil

Napsterbater August 3, 2011 08:27

Quote:

Originally Posted by Tiburon Silverflame (Post 58038)
Robes of the White Rider (1,+35)
+4 Int/Wis
immune to fear, confusion, hallucination
resist fire, cold, dark, nether, poison, disenchant
hold life, sustain int, regenerate
activate for Dispel Evil

That is one godly robe!

bulian August 3, 2011 18:08

Quote:

There was once a suggestion that every base item has at least one standart. I thought it was a good suggestion, and wouldn't mind one or two robes.
I also think this is a good suggestion.

Items which I believe do not have a standart version:

weapons:
tulwar
lead filled mace
maul
war hammer
awl pike
scythe of slicing
sling
shovel
all ammo

armor:
leather sandals
iron shod boots
ethereal slippers

iron crown

studded leather armor
metal scale mail
bar chain mail
partial plate armor
metal lamellar armor
ribbed plate mail

fur cloak

mithril gauntlets
alchemist's gloves

The other option instead of creating a whole bunch of new standarts is to eliminate some redundant base items. In particular, only a small difference exists between the following armors:
metal scale mail
bar chain mail
partial plate armor
metal lamellar armor
ribbed plate mail

10 bonus points to whoever can list the base AC of each without looking at the spoilers.

Derakon August 3, 2011 18:17

In the old days, metal scale was 15, bar chain was 18, partial plate was 22, metal lamellar was 23, and ribbed plate was 28. Now all of those are bigger, and I don't know the multiplier that was used.

Anyway, we have too many artifacts already IMO.

Nomad August 3, 2011 19:07

I think the main problem with the standart set is that it's almost fifty percent weapons, so you've got about 65 possible weapon arts competing for a single wield slot, compared to only six or seven possibilities in some other slots. I'd be in favour of having a big cull of the existing standart weapons and adding in a few more artefact robes, boots, cloaks, shields, etc.

Timo Pietilš August 3, 2011 20:32

Quote:

Originally Posted by Nomad (Post 58071)
I think the main problem with the standart set is that it's almost fifty percent weapons, so you've got about 65 possible weapon arts competing for a single wield slot, compared to only six or seven possibilities in some other slots. I'd be in favour of having a big cull of the existing standart weapons and adding in a few more artefact robes, boots, cloaks, shields, etc.

OTOH weapon slot is for single-purpose use, so there are few few competing items for that slot at any time, while for armors it is really hard to choose between what combination of features to use. Because of that it doesn't matter if there are more weapons, you discard majority of them anyway and keep only the few interesting ones.

For example if you find Aule, there are very few weapons that can compete with that, so you discard them, but OTOH choosing between Thalkettoth and Caspanion (even that they are completely different) is not a easy choice if you can get the resist and CON of Caspanion elsewhere. Then it comes to "do I choose speed, lightness & rShard over bit better AC and other amulet than this Elessar?".

Weapon is for single use, armors are game of combinations. Not all combinations should be possible in any game.


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