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-   -   Minor bug in Monster.txt gamedata file (http://angband.oook.cz/forum/showthread.php?t=9684)

Mark November 21, 2019 08:19

Minor bug in Monster.txt gamedata file
 
In line 11424 of monster.txt

Code:

flags:IM_FIRE IM_ACID | NO_FEAR
There is a missing | separator between IM_FIRE and IM_ACID.

I've checked on github and I don't believe it's just my local copy.

https://github.com/angband/angband/b...ter.txt#L11424

Mark November 22, 2019 00:03

Also, I notice that in artifact.txt, the object_base for some artifacts are described as

Code:

name:'Hithlomir'
base-object:soft armour:Soft Leather Armour

whereas in object_base.txt, soft armour reads:

Code:

name:soft armor:Soft Armor~
Does this not cause an issue with generating Hithlomir for an object_base that isn't defined, or does the code understand that

Code:

soft armor == soft armour
?

Bill Peterson November 29, 2019 18:59

I can generate Hithlomir using the debug commands and it shows as "Soft Leather Armour" before identifying. ID's as The Soft Leather Armour Hithlomir

Nick December 16, 2019 21:48

Quote:

Originally Posted by Mark (Post 141371)
Also, I notice that in artifact.txt, the object_base for some artifacts are described as

Code:

name:'Hithlomir'
base-object:soft armour:Soft Leather Armour

whereas in object_base.txt, soft armour reads:

Code:

name:soft armor:Soft Armor~
Does this not cause an issue with generating Hithlomir for an object_base that isn't defined, or does the code understand that

Code:

soft armor == soft armour
?

There is a specific function in the code, de_armour(), to deal with this :)


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