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-   -   Tile painters: request for a new tile (http://angband.oook.cz/forum/showthread.php?t=4549)

takkaria June 15, 2011 14:54

Tile painters: request for a new tile
 
So, at the moment we have no tile for a "pile of items" (represented by an ampersand, &, in text mode). It would be great if anyone wanted to draw tiles for the old, Adam Bolt & Nomad tileset! In gervais', it's on the 8th row, something like 50 across. Any takers?

(The ticket for this is #146.)

DarkGod June 15, 2011 16:43

You cuold maybe do as I do in T4, show the first item and then a number like that:
http://te4.org/images/tmp/objcount.png

I have numbers from 1 to 9 and then it shows a star, works quite well

DarkGod June 15, 2011 16:44

Whoops sorry for the size, I thought it would shrink on display :/

takkaria June 15, 2011 16:57

Quote:

Originally Posted by DarkGod (Post 54782)
You cuold maybe do as I do in T4, show the first item and then a number like that:

I have numbers from 1 to 9 and then it shows a star, works quite well

I will happily steal that when we have better graphics support :) In the meantime, still looking for artists...

thapper June 15, 2011 19:20

2 Attachment(s)
I put together a suggestion. It uses the idea from the Gervais set, that a pile is represented by a few objects on the same tile (for example three objects; a potion, a ring and a scroll). Representing more than one thing on 8x8 pixels is not easy though. The bmp shows all three tiles (16x16 (Bolt), 8x16 (Nomad) and 8x8 (Original)), in the zip file are three separate bmps.

Magnate June 16, 2011 13:46

Quote:

Originally Posted by thapper (Post 54791)
I put together a suggestion. It uses the idea from the Gervais set, that a pile is represented by a few objects on the same tile (for example three objects; a potion, a ring and a scroll). Representing more than one thing on 8x8 pixels is not easy though.

Given that, I think you've done amazingly well - all three of these look really good for their size.

takkaria June 16, 2011 21:51

Quote:

Originally Posted by thapper (Post 54791)
I put together a suggestion. It uses the idea from the Gervais set, that a pile is represented by a few objects on the same tile (for example three objects; a potion, a ring and a scroll). Representing more than one thing on 8x8 pixels is not easy though. The bmp shows all three tiles (16x16 (Bolt), 8x16 (Nomad) and 8x8 (Original)), in the zip file are three separate bmps.

Thanks for these, 3.3 will have those tiles now. :)

Nomad June 17, 2011 12:06

Quote:

Originally Posted by thapper (Post 54791)
I put together a suggestion. It uses the idea from the Gervais set, that a pile is represented by a few objects on the same tile (for example three objects; a potion, a ring and a scroll). Representing more than one thing on 8x8 pixels is not easy though. The bmp shows all three tiles (16x16 (Bolt), 8x16 (Nomad) and 8x8 (Original)), in the zip file are three separate bmps.

Looks good to me. :) Great job.

Hi, folks. I am still lurking around the forums here from time to time, just been busy and not really keeping up with development past 3.2.0. Glad to see there seems to be plenty of work being done to improve tile support lately.

I have been working intermittently on a mildly tweaked version of my tile set (mostly just fixing one or two minor errors, improving the visibility of the floor tiles and updating the colours of some monsters to reflect their new ASCII colours in 3.2) so just give me a prod if I haven't got round to posting it by the time the next major release is ready to go.

thapper June 17, 2011 13:01

Glad you liked them!


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