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Shockbolt May 1, 2015 19:02

Developing a roguelike/dungeon crawler 2D game
 
Developing a roguelike/dungeoncrawler 2D game, to be done by someone with almost no coding experience, what engine/software would you recommend using, if there is any alternative out there?

Shockbolt May 2, 2015 17:46

Seems Game Maker, ClickTeam Fusion, Construct 2, Unreal, UE4 are the top options, after some searching on my own.

Shockbolt May 2, 2015 17:55

The style won't be far off from these images, 2.5D preferably, the game itself a survival/part puzzle/dungeon crawl/no class system game:

http://www.digitalartwork.no/div/LegConcept14.jpg

http://www.digitalartwork.no/div/LegConcept6.jpg

http://www.digitalartwork.no/div/player_sheet_05b.jpg

Shockbolt May 2, 2015 21:33

Going with Unity 5 + Pro D - Procedural dungeon generator from the asset store seems like a tempting way to go right now, checking out the features before deciding.

Nick May 3, 2015 00:52

I think Unity is what Jeff and Diego have used for NPPAngband. Did you have plans for this game on one of your sites at some point? It looks familiar.

Shockbolt May 3, 2015 09:35

You are correct Nick, these images are concept art/screenshots of some of the rooms programmed for a light puzzle game, based on my upcoming graphic novel.

The version I'm pursuing now will be less puzzle, more fun and more roguelike/dungeoncrawler. There won't be a fixed class ststem, instead the player can develop his/hers character's abilities the way they wish.

MadeOfBees May 5, 2015 13:40

You are going to have to at least learn scripting if you want to make any interesting interactions.

Scripting is pretty easy, especially with that engine, its worth learning, youll have a much funner product once you get it down.

AnonymousHero May 5, 2015 20:21

Quote:

Originally Posted by Nick (Post 101084)
I think Unity is what Jeff and Diego have used for NPPAngband.

Unity? I'm pretty sure they're using Qt, given this.

Shockbolt May 5, 2015 21:21

Quote:

Originally Posted by MadeOfBees (Post 101207)
You are going to have to at least learn scripting if you want to make any interesting interactions.

Scripting is pretty easy, especially with that engine, its worth learning, youll have a much funner product once you get it down.

I doubt I will be able to create the game I want, all by myself, and you are right, scripting and programming will be essential to learn. I just don't want to spend the next 2-3 years learning how to program, then get my game project started, which is why I'm looking for assets that will go a long way in letting me mod the code or asset into my own game(legally of course)

Unity and Pro-D seems to be a good start: http://produnity.blogspot.no/

Derakon May 5, 2015 22:10

Quote:

Originally Posted by Shockbolt (Post 101218)
I doubt I will be able to create the game I want, all by myself, and you are right, scripting and programming will be essential to learn. I just don't want to spend the next 2-3 years learning how to program, then get my game project started, which is why I'm looking for assets that will go a long way in letting me mod the code or asset into my own game(legally of course)

Unity and Pro-D seems to be a good start: http://produnity.blogspot.no/

You're almost certainly going to want to learn to program as you work on your game, yes.

You should also take a look at the Unreal Engine and its "blueprints" scripting system, which I understand is pretty accessible. But ultimately nobody has yet figured out a way for people to program without learning to program first. :)

In any event, good luck!


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