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Pete Mack July 1, 2021 00:34

Yeah, those spells are amazing, and help make blackguard more fun than warrior. But warrior gets usable archery, which actually more powerful.

MITZE July 5, 2021 00:30

Preset Player Ghosts?
 
Bugtesting offline, trying to find those crashes/lockups that keep happening.

No luck so far, but it's occurred to me that I don't think anybody has seen one of the preset player ghosts, which makes me wonder now if those are tied together.

So, in an attempt to see if so, I think I'm gonna go hunt for the preset player ghosts; I just want to know what the lines in the bones file mean.

Cuboideb July 5, 2021 00:51

New bones are generated with 0 bytes in android. I have to test if its something related to android.

Nick July 5, 2021 01:15

Yeah, player ghosts involve both writing and reading from files, and attempt to do it across platforms and on single install multiple player systems like live. So there are like a million things that can go wrong.

The format of bone files is:
Code:

Name
Race index
Class index
String index: String

where the string index is 0 for no string, 1 for string as something the ghost says, 2 for string as a description.

MITZE July 5, 2021 02:20

Quote:

Originally Posted by Nick (Post 154164)
player ghosts

Bah, was hoping some of that stuff would include like a depth, to give me a lead where to look in-game.

FWIW testing offline I am finding no player ghosts, but no crashes/lockups either (OS Windows 10 Home v10.0.19042, on a Surface Go 2 tablet).

Nick July 5, 2021 02:53

Quote:

Originally Posted by MITZE (Post 154168)
Bah, was hoping some of that stuff would include like a depth, to give me a lead where to look in-game.

Oh, I see. I failed to mention that the file name gives the depth - bone.060 is level 60, etc.

Quote:

Originally Posted by MITZE (Post 154168)
FWIW testing offline I am finding no player ghosts, but no crashes/lockups either (OS Windows 10 Home v10.0.19042, on a Surface Go 2 tablet).

Good (well, mostly). I have been struggling to find crashes/lockups as well, and at some point have to decide to release with some herd-to-find bugs still present.

Cuboideb July 5, 2021 03:43

In ui-death.c, line 353. file_close should be outside the infinite loop. If the user answers N that line could not executed. Perhaps the loop should be closed at line 337. I will test a fix in android tomorrow.

Nick July 5, 2021 03:47

Quote:

Originally Posted by Cuboideb (Post 154170)
In ui-death.c, line 353. file_close should be outside the infinite loop. If the user answers N that line could not executed. Perhaps the loop should be closed at line 337. I will test a fix in android tomorrow.

Oops. Thanks :)

MITZE July 5, 2021 03:53

Wilderness Transition Crashes
 
Okay, so not sure whether this is good news or bad news, but I've gone back to bugtesting on the webserver, and am having plenty of luck scumming for the wilderness transition crashes now.

Like the issues already submitted on Git about it seem to reflect, I suspect there are two separate issues (or perhaps one issue with two failure points?) here; one causes a crash that deposits you on the level you were trying to transition to, and the other deposits you on the level you were trying to leave. The latter seems to be rarer than the former.

As far as I can tell, the crash that deposits you on the level you were trying to enter seems to have something to do with player ghosts; as far as I've noticed, every time it's happened there's been a player ghost when I've reloaded the game. In case this is valuable information for debugging, I've been scumming for these crashes going between Amon Rudh 15 and West Beleriand 16; the player ghosts I've confirmed involved when the crash happens are 'BEEFCAKE', 'Dex', 'Judias', 'Klassik', 'Rythil', and 'WildKhaine'.

As for the crash that deposits you on the level you were trying to leave, it's only happened to me once or twice during my bugtesting time, and it hasn't been replicatable; I've been making a habit of saving before attempting to make a transition during this, and when this crash happened it didn't occur when I tried the transition a second time--not sure if saving screwed with the RNG or what.

EDIT: Confirmed the crash that deposits you on the level you were trying to leave is not replicatable; spammed wilderness transitions without saving for a while and found it again, but it still didn't occur when trying the transition a second time.

Sacksquatch July 5, 2021 05:28

My warrior BEEFCAKE still wrecking shit in the afterlife!


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