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I had some problems with Android 10 concerning storage. I don't know if it's related to this.
There is a long standing bug in the android port that arises once in a while. A monster race pointer becomes null and the game crashes. "...Google reports a lot of errors in mon_take_hit, get_lore, player_kill_monster. All related in some way to an invalid mon->race pointer..." As I said, perhaps a rogue memset is wiping a chunk of memory. |
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https://drive.google.com/file/d/1wbl...ew?usp=sharing That's the full game directory including the save file. |
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I loved what I saw of the game so far. |
Nick, which compiler do you use for windows ?
If I put a fresh copy of the executable made with mingw (32 bits), the savefile provided by swim doesn't crash. |
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env CFLAGS="-O2" ./configure --enable-release --enable-win --disable-curses --build=i686-pc-linux-gnu --host=i686-w64-mingw32 |
The latest builds should not have the crash on moving house, thanks to backwardsEric for finding and fixing the bug.
It seems that someone had put some essential code inside an assert(), and then optimised out asserts in release builds... |
Excellent! :)
I'm going to give it a try right now! |
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