Angband Forums

Angband Forums (http://angband.oook.cz/forum/index.php)
-   Variants (http://angband.oook.cz/forum/forumdisplay.php?f=4)
-   -   FAangband 2.0.0 (http://angband.oook.cz/forum/showthread.php?t=10887)

swim August 27, 2021 23:33

Confirmed the crash is gone in my previous save. I'm going to start one from scratch now to test that too.

Cuboideb August 27, 2021 23:41

Well done! I'm updating the android port.

backwardsEric August 27, 2021 23:42

Quote:

Originally Posted by Nick (Post 155017)
The latest builds should not have the crash on moving house, thanks to backwardsEric for finding and fixing the bug.

Cuboideb deserves most of the credit for the question above about the compiler; that's what triggered looking for side effects from using --enable-release. Without that, I probably would have read the assert(cave_find(...)) line a dozen more times and still not have realized there was a problem.

Nick August 27, 2021 23:44

Quote:

Originally Posted by backwardsEric (Post 155021)
Cuboideb deserves most of the credit for the question above about the compiler; that's what triggered looking for side effects from using --enable-release. Without that, I probably would have read the assert(cave_find(...)) line a dozen more times and still not have realized there was a problem.

Let's just say we're all very clever except me :D

tg122 August 28, 2021 00:01

Thanks everybody!

swim August 28, 2021 00:24

So far so good. Thanks everybody. I am really really enjoying this game.

tg122 August 28, 2021 03:18

Hey Nick, I'm not sure if this is a bug or not but I've noticed that rings and amulets seem to be auto ignored as soon as I walk directly over them, even before I have identified them. I just started a brand new character, and I saw a ring lying on the ground in the wilderness. As soon as I walked to it, it said Ring of Utility <ignored> then disappeared before I even had a chance to look at it, but I still hadn't identified any runes identified yet since the character was new. I also don't have the option to know all runes turned on. I remember a similar thing happened with an amulet the other day.

Nick August 28, 2021 03:41

Quote:

Originally Posted by tg122 (Post 155028)
Hey Nick, I'm not sure if this is a bug or not but I've noticed that rings and amulets seem to be auto ignored as soon as I walk directly over them, even before I have identified them. I just started a brand new character, and I saw a ring lying on the ground in the wilderness. As soon as I walked to it, it said Ring of Utility <ignored> then disappeared before I even had a chance to look at it, but I still hadn't identified any runes identified yet since the character was new. I also don't have the option to know all runes turned on. I remember a similar thing happened with an amulet the other day.

Thanks for the report. This has been an issue for a bit; I thought it was fixed, but apparently not.

Ingwe Ingweron August 28, 2021 21:03

Maybe ask Pav to update the Variants page so that 2.0.0 shows as the current version and that it links to the right place to download.

Ingwe Ingweron August 28, 2021 22:37

average damage/round on weapons information does not update when @ wears jewelry (combat rings, physical prowess rings, etc.). How does one choose what to wield without accurate damage/round information?


All times are GMT +1. The time now is 08:11.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.