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New angband.live server
We've moved to a new server with more power, which should be a mostly invisible change except perhaps we might get fewer file table overflows and less slowdown in recent versions of V.
Posting to mark the occassion, to give myself a new thread to post about angband.live in, and also to thank everyone who signed up to sponsor the site, and kt/TheQuest for having provided hosting this past year or so. |
I think I have noticed slight gameplay speed improvements with the new server, but I'm not positive that it's not just confirmation bias or whatever.
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Days since nuclear accident: 1
(which is above the previous average so it's a good sign) |
Jfc.. I wrote a long answer and it got wiped out for log-in timeout (please extend that if possible).
In short: I've seen the online 4.2.0. become quicker. Not nearly as good as offline but at least it has been somewhat playable. Not such as like month ago, when the first level already was massively lagging as you mapped/lighted few rooms. |
Just wanted to issue a blanket apology for not chatting on the live server. When I play from my 8 year old netbook (chrome 23!) the games play fine, but theres no chat panel. I'm not complaining, I think its awesome that it works!
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Is it possible to play angband.live from terminal with 'ssh' command? I've been trying it but with no luck.
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Yes it's not an ssh server sorry, it only has a browser interface.
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I wonder, would it be possible/an arduous task to somehow run the game on each players client, but update the state to the server constantly ? So as to shift the response delay to the server side and reestablish a fluid play.
I assume it would require installing some client software locally. |
@Estie--
Yes. It's called Mangband. I suspect it'd be easier to make Mangband single player than write another client. |
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# Option: turn-based mode (for single player games). |
Is there any way to change the background color for your game on Angband.live? I like customizing the fonts and colors, and the colors I would like to use would look great on a greyish background instead of black.
I have tried changing the background color in-game in Sil-q and FCB to no avail. |
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Looks like the background color you set for the game itself doesn't necessarily work flawlessly in angband.live's optional subwindows, though. https://smbhax.com/stuff/misc/angl_bcol.jpg (I've entered this as an issue on the Angband git: https://github.com/angband/angband/issues/5174) |
Playing in angband.live angband 4.2.0 as I began my fight with Morgoth it threw me out and I can not enter again in my game. Is there any option to recover the save or load a save of last day?
Many thanks |
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With Angband there's a "delete & download savefile" button just above the "PLAY" button. Not sure exactly what that does... Sounds like it could potentially get you a local copy of your character to play on your own...but deletes the online one? I haven't tried it. = o |
I noticed that FAangband has limited subwindow options compared to Vanilla. Just wondering why? Specifically It seems the only option is to select the number of subwindow, but no way to resize or anything like that. I'd prefer to have the main game screen take up the majority of the screen and then have some other info along the sides.
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I'll try and include the rlevant code in all version of FAangband during the next round of maintenance. |
Anyone else find the new color schemes in Angband.live - angband nightlies and FAangband thoroughly distracting if not completely unusable. I can barely see my @ from the background. Anyway to just switch it back? The 4.2.4 colors appear to be fine.
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https://smbhax.com/stuff/misc/angl_col_220513a.jpg The on-screen colors aren't responding to edits made in Angband nightly's color edit menu: https://smbhax.com/stuff/misc/angl_col_220513b.jpg This is not happening in the compiled source from Angband's git repository, so it may be a bug in .live. |
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Should be fixed now
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Hengband Tohou Katteban
Hengband To(u)hou Katteban is on the webserver! Have some chat excerpts about it to mark the occasion!
(Also Gwarl fix the typo in the name already!) --- ...Hengband Touhou Katteban being put on the webserver... [10:14] Gwarl: hengbandtk is up with caveats [10:17] StNightmaer: this feels like it works about as well as tome2, which fits [10:18] Gwarl: 'technically works' [10:18] Gwarl: 'you can play it' [10:18] StNightmaer: did it play for like 5 minutes without crashing or those obnoxious tome2 refreshes [10:18] StNightmaer: because it works better than tome2 then [10:19] Gwarl: idk I just moved around in the town and was like good enough [10:19] Rolanako: good work @Gwarl [10:19] Rolanako: now time for spending 1 hour buying recalls lolol [10:20] Rolanako: boot [10:20] Rolanako: menu garbled [10:20] Gwarl: yes [10:20] Rolanako: lol [10:20] Gwarl: 'you can play it' I didn't say it was pretty [10:20] StNightmaer: argh what do i save with to unbreak the menu [10:20] Gwarl: it's technically possible to play [10:20] Gwarl: that's all [10:21] Rolanako: this is horrible hahaha [10:22] StNightmaer: Never ask me for anything again. - gwarl [10:22] Rolanako: im not even mad [10:22] Rolanako: its funny ... [10:38] toeofwobbly: yeah. We have toutti fruity band now [10:38] toeofwobbly: though sounds like its buggy? [10:38] StNightmaer: glad i picked berserker lmao if i'm going around with no ability to buy scroll or pot [10:38] Cryomaniac: Bugs with screen refreshing, at very least [10:39] toeofwobbly: and you can't read the menu, you just have to guess what you are playing [10:40] Cryomaniac: Screen refreshing might be tied to how it works in live, but any bugs with shops should be reproductible in offline Linux build [10:40] StNightmaer: [11:39] toeofwobbly: and you can't read the menu, you just have to guess what you are playing [10:40] StNightmaer: its like that offline too ... [11:34] StNightmaer: so [11:34] StNightmaer: who was it asking about [11:34] StNightmaer: permanent hallucination mode [11:34] StNightmaer: b/c this is pretty close [11:34] MITZE: I had made a joke that that sounds like a challenge birth option [11:35] rodent: oo people want permanent hallucination mode? [11:35] Cryomaniac: This looks far worse [11:35] MITZE: I marked such down for MITZEband I think, rodent [11:35] StNightmaer: No rodent because I can't play a character with as much hp as the J in frog [11:37] MITZE: Goddamnit that's gonna piss me off everytime I see it, Touhou as Tohou [11:37] MITZE: Mah OCD [11:37] StNightmaer: time to try subwindows [11:37] MITZE: I don't even care for the variant [11:38] rodent: refork mitzeband off tohou and convince gwarl to replace the original with it [11:38] MITZE: That would also require Gwarl to be here for me to convince [11:38] MITZE: Same problem as a hypothetical MITZEband release [11:39] rodent: does it look as bad to the player as it does to the viewer [11:39] StNightmaer: oh boy it does ... [11:42] StNightmaer: in hindsight, i think the monster subwindow is working fine [11:42] StNightmaer: i just dont think it likes having 3 [11:43] rodent: is the game any more... playable... offline? [11:43] Cryomaniac: Windows version is fine [11:43] StNightmaer: it works fine in its own way offline, yes [11:43] MITZE: Do you have multiple subwindows occupying the same subwindown "slot" ster [11:43] StNightmaer: i did yes [11:43] MITZE: Is thats what's going on with the upper left [11:43] StNightmaer: fixed it with that restart [11:44] MITZE: How did you even do that [11:44] rodent: because the upper left is totally the only messed up part of this screen [11:44] MITZE: I didn't know you even theoretically could ... [11:45] StNightmaer: Blackogreth [11:45] StNightmaer: Warg troll [11:45] StNightmaer: horrifying things showing up in my recall [11:45] cobalt: those two sound like legit good monsters [11:46] StNightmaer: Giantheadlesorm Super Youkai Warhead [11:46] rodent: Blackeogres flyinghmonkeyangled people ... [11:51] rodent: this looks worse than when mitze played with yoz14s [11:51] StNightmaer: perhaps you could even say that it's lunatic time, every turn ... [11:58] StNightmaer: should i try to give context to people watching this blind [11:58] StNightmaer: or is it self explanatory [11:59] MITZE: Given that that even the context would need context [11:59] MITZE: and the context's context, context [11:59] MITZE: I wouldn't bother [12:00] rodent: I guess you're supposed to kill stuff and gather loot? [12:00] StNightmaer: nope [12:00] StNightmaer: im playing the equivalent of 3 berserkers in a trench coat [12:00] StNightmaer: 30k hp all of it's lost forever [12:01] StNightmaer: just doing a straight dive to the end to say its winnable [12:01] MITZE: Didn't someone joke about such a gimmick on here before? [12:01] MITZE: It might have even been me, but I don't remember [12:01] MITZE: "Start with obscenely large HP, but no regen or healing" [12:02] cobalt: start with max exp and every thing you kill substract from it [12:03] StNightmaer: anyway [12:03] StNightmaer: this would be more painful than whatever mitze did for sure [12:04] StNightmaer: if i had to make any decisions ... [12:07] StNightmaer: i think i would prefer [12:07] StNightmaer: constant hallucination [12:07] StNightmaer: to the UI actively hurting me [12:08] StNightmaer: something unethical is happening i think ... [12:09] MITZE: "laser rifle" [12:09] MITZE: "maid uniform" [12:09] MITZE: are there cat ear headbands in this too [12:09] StNightmaer: wanna guess what the maid class is replacing [12:09] Cryomaniac: There's a potion that makes you grow cat ears [12:09] MITZE: no really [12:10] MITZE: Cryo: !Polymorph? [12:10] Cryomaniac: It's not randomly generated (chemist recipe or Nightmare Diary reward) [12:10] StNightmaer: no it's specifically cat ears [12:10] StNightmaer: it gives racial detect monsters [12:10] Cryomaniac: Cat ears is a mutation, so !Polymorph can give you it as well [12:10] Cryomaniac: But there's a specific potion for it [12:10] StNightmaer: anyway [12:10] StNightmaer: maid/butler is [12:10] StNightmaer: chaos warrior [12:10] MITZE: I love how I said one of the most anime things I could think of [12:10] MITZE: and of course it's in ... [12:21] StNightmaer: there we go [12:21] StNightmaer: game is winnable so it's fine gwarl |
There was a recent fix for the Touhou mod that might've fixed HP not regenerating in Linux build bug; can anyone confirm if it works? The server version still has that bug
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There's still the issue of empty spaces not overwriting other characters on the terminal (which causes the broken UI); I doubt the .live version would be played while that issue persists.
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Merged the backwardsEric's pull request with color handling; can someone with Linux check if this fixes UI? According to chat on .live, it still existed in offline build
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So is that a screenshot of Hengband Touhou Katteban running on Angband.live? Running offline (macOS terminal) with the current master branch and a change that relaxes an 80 character limit in Term_wipe_gcu() and Term_text_gcu(), I'm not seeing similar issues. Has the version on Angband.live been recompiled to reflect the recent changes on the master branch? Has the compiled version there incorporated changes to make it work better with Angband.live?
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I don't think the .live version has been updated.
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Just updated it. Seems be a lot more playable now (still not perfect).
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Just checked it; seems to be working, thanks!
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angband.live server completely down? Webpage pops up saying:
"An error occurred. Sorry, the page you are looking for is currently unavailable. Please try again later. If you are the system administrator of this resource then you should check the error log for details. Faithfully yours, nginx." |
Not sure who needs to know but angband.live is currently down.
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it's back_____
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You may care to know that whatever happened, copypasting text from the game window into the chat no longer results in a bunch of blackspace ending up in the chat too.
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Site Crash
Site appears to have crashed again, getting the same error page as last time.
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And no I don't care if it's actually your fault or not. |
Back up_____
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For posterity and for anyone who's confused, the gaming aspect of the server is currently borked, but Gwarl is hard at work* trying to fix it.
*Theoretically. He might actually be trying to fall/asleep or something, it may or may not be beddie bye sleepy time where he's at—I can't be bothered to look at time zones. But he is aware there are problems! . . . probably. I'm like 90% sure. |
Yeah it's almost midnight here. For reasons I can't determine the whole database containing information about the games, available versions etc and all user data is gone (the accounts not the savefiles). I suspect it might have something to do with the fact the disk is 95% full. I'll see if I can make some room. I'll try and get the most popular variants back online tonight and the rest tomorrow.
Given most people are honest here I'll just point out that if you want your savefiles back you should log in with your original username ASAP to secure your account. All winner statuses are obviously reset - you have to re-earn your purple names. |
I've restored a half dozen of the most popular variants.. I'll work on the rest tomorrow.
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I've been off the grid for several months. Now I see this...interesting. I guess I'll have to try to stop by for a bit...
Gwarl: if you're interested in ever changing the Linux distro of your server, I definitely recommend Devuan. It's systemd-free with a rock stable Debian-like base. I didn't mention Gentoo because of its obvious long time to set up |
Server Crash Bug
You might care to know that people starting a chat message with / causes the server to crash.
Poorly-implemented mod power checks, I'm guessing? EDIT: Actually, scratch that; we're not quite sure what's causing the crash except it seems like it's Rolanako somehow, every time. EDIT2: Apparently Zabutor can also invoke whatever it is; it definitely seems to be related to starting a chat message with / but it doesn't seem to cause a crash for everybody doing it, only certain people. EDIT3: So can Wally3. |
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The chat crash bug should be fixed and most of the rest of the games have been restored.
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I managed to remove a lot of junk and we have about 15gb of extra room now which should last a good while.
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Gwarl - I noticed PCB has a non-functional 7.0.2b selection. Do you intend to bring this version back?
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We're recording player deaths now.. once we have enough data we should be able to do fun things with statistics on it.
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EDIT: Currently 56-0 |
You may want to do a systems check on the server or something; was bugtesting Narsil and apparently procced something that seemed like it might've been code doing bad things. Nick said like a memory access bug or something?
http://angband.oook.cz/forum/showpos...5&postcount=49, but I'm not sure how legible that picture is. |
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Not quite sure whether this is a Nick thing or Gwarl thing, but NarSil no longer works for me; it instantly crashes or something on startup. There's an error message, but sadly I can't read it fast enough to quote it.
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The error message is "execvp(3) failed: No such file or directory"...
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One ;) Two to make sure I had seen right.
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Regarding Github sponsors;
I've lost the phone I was using to get 2FA access codes for github and have thereby lost access to the account. Payouts are manged by a 3rd party service which I can still access, but it's still less than ideal to be unable to access the github sponsors panel itself. I'd like to ask anyone who's currently signed up to cancel their payments for now. There have been several one-off donations lately which will cover the server costs for the next couple of months while I sort this out. |
Message received, desponsoring as soon as I figure out how.
EDIT: Desponsored. |
Sneak peek:
https://angband.live/graveyard Planning to work more on this before I actually link it but as a proof of concept we can get information about causes of death now. It will take a while to build up a lot of data. I should have started years ago. |
All times are GMT +1. The time now is 08:42. |
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