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-   -   Come over to Mangband (http://angband.oook.cz/forum/showthread.php?t=1020)

Arj October 3, 2008 03:29

Come over to Mangband
 
Tons of knowledgeable people here, would seem like cool people to play with! If you guys haven't tried out the Multiplayer version of Angband, go to www.mangband.org and come check it out!

buzzkill October 3, 2008 15:07

Quote:

Originally Posted by Arj (Post 10723)
Tons of knowledgeable people here, would seem like cool people to play with! If you guys haven't tried out the Multiplayer version of Angband, go to www.mangband.org and come check it out!

Is this turn-based or real time?

It looks likes fun. Does anyone play this?

pav October 3, 2008 15:18

It's real time.

Big Al October 3, 2008 17:14

If anyone gets this working for Mac OS X, please let me know! I tried this a year or two ago and rather enjoyed it. It would be neat to try again!

Caesum October 3, 2008 18:43

Seems interesting but you don't even get a few seconds to think about your equipment before it times out

andrewdoull October 4, 2008 00:40

Quote:

Originally Posted by Big Al (Post 10743)
If anyone gets this working for Mac OS X, please let me know! I tried this a year or two ago and rather enjoyed it. It would be neat to try again!

Try the Mac OSX download then...

http://www.mangband.org/Main/Download

Andrew

Blackened October 4, 2008 00:47

Mangband is an excellent variant and I have spent a lot of enjoyable hours playing it. Unfortunately, it tends to be rather time consuming and I am usually too tired these days to play it cautiously enough not to get killed.

Big Al October 4, 2008 03:56

Yes I tried that OS X version Andrew, but got a "image not found" error when I try to run it. I didn't have time to take a very close look at it yet though. I'll see if I can figure out what's wrong later this week when I have more time. It does say that the mac builds are still experimental so I didn't try too hard at getting it to work yet.

Pete Mack October 4, 2008 04:23

in general, if there's no OSX version, the generic *NIX version will work. Just build with makefile.STD, and run the X11 option. Note that this requires installing x11, which is another package on the dev disk.

buzzkill October 4, 2008 15:57

Quote:

Originally Posted by pav (Post 10740)
It's real time.


It can't possibly be real time (can it?)!!! I'm assuming this means that you get a few seconds to make a move (unless you happen to be the only player on a particular dungeon level????), and if you don't then the game proceeds without you. Is this correct?


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