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-   -   Fun with Anydice (http://angband.oook.cz/forum/showthread.php?t=7210)

debo February 25, 2015 01:21

Fun with Anydice
 
I'm guessing most people here have heard of anydice before, but if you haven't it's super fun! I had a pseudo-sil-combat simulator up and running in like 2 mins:

http://anydice.com/program/5558

Arseface February 25, 2015 14:52

This would be really useful if I could figure out how to work it :P

I'm working on a board game and I can't seem to figure out how to get the kind of odds I want. I'm trying to count the number of dice over another roll and it won't let me use dice in conditionals.

Serephina February 26, 2015 01:25

Cute, but minor error in that if you whiff the attack, the algorithm still continues to calculate damage as if it was a normal hit.

seraph July 22, 2016 10:49

Quote:

Originally Posted by Serephina (Post 99115)
Cute, but minor error in that if you whiff the attack, the algorithm still continues to calculate damage as if it was a normal hit.

fixed? changing the protection value is wonky. you have to change the second "result field"

edit: cleaned it up bit

seraph August 17, 2016 12:53

two questions:

does anyone know how to effectively input a non-integer weapon weight (currently it rounds down)?

i made a riposte function. but it has the old problem of calculating a miss as a hit. more specifically, the new function result replaces the old one. how do i get the functions to have different results?

edit: just noticed that both hits are calculated using the same rolls. i can fix that but it won't be very clean.

edit2: okay i think i fixed it.

edit3: so i chatted with the creator. non-integer variables don't work.

seraph May 3, 2017 06:03

so during a recent run i was wondering if i should take poison resistance. i plugged in the stats for a were-wolf attack against my current set-up:

with poison resistance
without poison resistance

cuts the average damage to almost a quarter. and the damage dice only get bigger from there.

thomasd3 June 10, 2017 22:53

what would be cool would be to compare 2 graphs. How does 3d4 compare with 2d6 for example.

tumbleweed June 10, 2017 23:46

Quote:

Originally Posted by thomasd3 (Post 121610)
How does 3d4 compare with 2d6 for example.

Just have it graph the difference.
Code:

output 3d4 - 2d6

thomasd3 June 10, 2017 23:51

Quote:

Originally Posted by tumbleweed (Post 121612)
Just have it graph the difference.
Code:

output 3d4 - 2d6

Very cool! thanks!


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