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geoff_tewierik May 4, 2009 02:39

(V) Pike's Journey
 
Had a successful run with a Dunadan Warrior yesterday, made it down to Dungeon level 49 before it got deaded by a Cyclops. Not too bad for a days gaming IMO.

http://angband.oook.cz/ladder-show.php?id=8817

I've had a few quick dives this morning and the best I've managed so far is this one:

Code:

  [Angband 3.1.0 beta Character Dump]

 Sex    Male        Age            68  Str:    18  +1  +5  +0  18/60  18/30
 Race  Dunadan      Height          80  INT:    10  +2  -2  +0    10
 Class  Warrior      Weight        188  Wis:    10  +2  -2  +0    10      3
 Title  Swordsman    Social      Lordly  DEX:    17  +2  +2  +0  18/30
 HP    -3/167      Maximize        Y  CON:    14  +3  +2  +0  18/10
 SP    0/0                              CHR:    10  +2  -1  +0    11


 Level              14  Armor    [9,+13]    Saving Throw        37%
 Cur Exp          2075  Fight    (-2,-2)    Stealth            Fair
 Max Exp          2075  Melee    (+3,-1)    Fighting          Superb
 Adv Exp          2520  Shoot    (-2,+0)    Shooting          Superb
 MaxDepth    550' (L11)  Blows      3/turn    Disarming            43%
 Turns            98849  Shots      1/turn    Magic Device        Good
 Gold              1514  Infra        0 ft    Perception      1 in 25
 Burden      108.3 lbs  Speed      Normal    Searching            27%

 You are one of several children of a Landed Knight.  You are a credit
 to the family.  You have brown eyes, straight brown hair, and an
 average complexion.


 Acid:............. Confu:.............
 Elec:......+...... Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:..+..........

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:...+.........
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> Brodda, the Easterling hits you.
> Brodda, the Easterling grunts with pain.
> You have 13 charges remaining.
> Brodda, the Easterling hits you.
> You have been stunned.
> Brodda, the Easterling hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> Brodda, the Easterling misses you.
> Brodda, the Easterling grunts with pain.
> You reorder some items in your pack.
> Brodda, the Easterling hits you.
> *** LOW HITPOINT WARNING! ***
> Brodda, the Easterling hits you.
> You die.

Killed by Brodda, the Easterling.

  [Character Equipment]

a) a Whip (1d3) (+5,+1)
    With this weapon, you would currently get 3 blows per round.  Each
    blow will do an average damage of 1 against normal creatures.
b) a Light Crossbow (x3) (+0,+0)
c) a Marble Ring of Feather Falling
    Feather Falling.
d) a Mithril Ring of Searching (+2)
    +2 searching.
e) (nothing)
f) a Lantern (2748 turns)
    Cannot be harmed by fire.
    Radius 2 light.
g) Studded Leather Armour of Resist Lightning (-1) [6,+11]
    Provides resistance to lightning.
    Cannot be harmed by electricity.
h) a Cloak [1,+0]
i) (nothing)
j) (nothing)
k) (nothing)
l) a Pair of Leather Boots [2,+0]


  [Character Inventory]

a) a Book of Magic Spells [Incantations and Illusions]
b) 6 Rations of Food
c) a Violet Mushroom of Emergency
d) 12 Flasks of oil
e) 4 Black Potions of Cure Light Wounds
f) a Misty Potion of Berserk Strength
g) a Violet Speckled Potion of Salt Water
h) 2 Scrolls titled "pat jacteris" of Summon Monster
i) a Scroll titled "nivusa que" of Word of Recall
j) a Scroll titled "pa pratus" of Deep Descent
k) an Ivory Rod of Fire Bolts
l) a Steel Rod of Light
m) a Mithril-Plated Wand of Magic Missile (14 charges)
n) a Tin Wand of Stinking Cloud (13 charges)
o) a Silver-Plated Wand of Slow Monster (16 charges)
p) a Bronze Wand of Sleep Monster (10 charges)
q) a Cast Iron Wand of Haste Monster (17 charges)
r) a Birch Staff of Identify (7 charges)
s) a Bastard Sword (3d4) (+5,+4)
    With this weapon, you would currently get 1 blow per round,
    averaging a damage of 9.5 against normal creatures.
t) a Whip (1d3) (+2,+5)
    With this weapon, you would currently get 3 blows per round.  Each
    blow will do an average damage of 5 against normal creatures.
u) 72 Bolts (1d5) (+0,+0)
    Fired from your current missile launcher, this arrow will hit targets
    up to 120 feet away, inflicting an average damage of 9 against
    normal creatures.
    25% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)

Found that I had two escape mechanisms away from Brodda that hadn't been i.d.'d yet. Oh well, will try and alleviate that for the next dive. I'm aiming for 1000' on the first trip.

Will keep you posted.

Cheers,

GT

geoff_tewierik May 4, 2009 04:48

Righto, managed to get down to 700' before I ran out of phase scrolls to keep me out of orc trouble, read WoR and managed to make it back to town with a few hp left. Turns out I'd managed to pick up 'Cambeleg' from one of the hill orcs I was trying to dodge.

So that's two trips I have managed to make it down to 700' on an initial dive. Last time I made it to 1200' with the second trip down, will see how I go this time.

I'm finding it's a matter of ignoring the radiation eyes, red jellies and others which suck the stats dry. See Invis is important, as Poltergeists drain my stats to, hence the current Dex situation. _DetInv comes in handy though, now...

Code:

  [Angband 3.1.0 beta Character Dump]

 Sex    Male        Age            68  STR:    18  +1  +5  +3  18/90
 Race  Dunadan      Height          80  INT:    10  +2  -2  +0    10
 Class  Warrior      Weight        188  WIS:    10  +2  -2  +0    10
 Title  Swordsman    Social      Lordly  Dex:    17  +2  +2  +0  18/30  18/10
 HP    162/162      Maximize        Y  CON:    14  +3  +2  +2  18/30
 SP    0/0                              CHR:    10  +2  -1  +0    11


 Level              14  Armor    [12,+21]    Saving Throw        38%
 Cur Exp          2033  Fight  (+15,+13)    Stealth            Fair
 Max Exp          2033  Melee  (+19,+13)    Fighting          Superb
 Adv Exp          2520  Shoot    (+20,+5)    Shooting          Superb
 MaxDepth    700' (L14)  Blows      4/turn    Disarming            43%
 Turns          103215  Shots      1/turn    Magic Device        Good
 Gold              650  Infra        0 ft    Perception      1 in 30
 Burden        87.4 lbs  Speed      Normal    Searching            22%

 You are one of several children of a Landed Knight.  You are a credit
 to the family.  You have brown eyes, straight brown hair, and an
 average complexion.


 Acid:............. Confu:.............
 Elec:........+.... Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:..+..........
Invis:............. Infra:.............
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Rapier (1d6) (+4,+0)
    With this weapon, you would currently get 4 blows per round.  Each
    blow will do an average damage of 16.5 against normal creatures.
b) a Long Bow (x3) (+5,+5)
c) an Alexandrite Ring of Searching (+1)
    +1 searching.
d) a Platinum Ring of Strength (+1)
    +1 strength.
    Sustains strength.
e) (nothing)
f) a Lantern (10353 turns)
    Cannot be harmed by fire.
    Radius 2 light.
g) Soft Leather Armour [4,+2]
h) (nothing)
i) a Leather Shield of Resist Lightning [6,+2]
    Provides resistance to lightning.
    Cannot be harmed by electricity.
j) (nothing)
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    +2 strength, constitution.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis.
l) a Pair of Leather Sandals [1,+0]


  [Character Inventory]

a) 5 Rations of Food
b) 9 Flasks of oil
c) 12 White Potions of Cure Serious Wounds
d) 6 Dark Red Potions of Cure Critical Wounds
e) 2 Cyan Potions of Berserk Strength
f) 20 Scrolls titled "adabia crio" of Phase Door
g) a Scroll titled "co bolorium" of Teleportation
h) 3 Scrolls titled "lit per diquo" of Word of Recall
i) a Hickory Staff of Detect Invisible (15 charges)
j) 2 Ivory Staffs of Identify (22 charges)
k) 30 Arrows (1d4) (+0,+0)
    Fired from your current missile launcher, this arrow will hit targets
    up to 120 feet away, inflicting an average damage of 22.5 against
    normal creatures.
    35% chance of breaking upon contact.


  [Home Inventory]

a) an Ivory Staff of Identify (0 charges)
    When used, it reveals to you the extent of an item's magical power
    s.
b) a Light Crossbow (x3) (+0,+0)
c) 21 Bolts (1d5) (+0,+0)
d) 69 Arrows (1d4) (+0,+0)
    Fired from your current missile launcher, this arrow will hit targets
    up to 120 feet away, inflicting an average damage of 22.5 against
    normal creatures.
    35% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


geoff_tewierik May 4, 2009 06:18

Made it to 1850' on the second dive. Picked up the Phial and the Rapier (Defender) which came in handy. Bailed back to town as I'd run out of all Cure ! I had. Also my _ID had been toasted, so I had plenty of {excellent} stuff needing ID. Lucked out and scored some Robes of Permanence, combined with the Boots of Stability picked up in the store.

Doing OK, but I know I'm now at a depth that it's time to sneak around or I'm going to be toasted by an off screen d.

Code:

  [Angband 3.1.0 beta Character Dump]

 Sex    Male        Age            68  STR:    18  +1  +5  +3  18/90
 Race  Dunadan      Height          80  INT:    10  +2  -2  +0    10
 Class  Warrior      Weight        188  Wis:    10  +2  -2  +0    10      9
 Title  Veteran      Social      Lordly  DEX:    18  +2  +2  +0  18/40
 HP    283/283      Maximize        Y  CON:    14  +3  +2  +2  18/30
 SP    0/0                              CHR:    12  +2  -1  +0    13


 Level              25  Armor    [11,+42]    Saving Throw        49%
 Cur Exp          27886  Fight  (+14,+12)    Stealth            Good
 Max Exp          27886  Melee  (+23,+18)    Fighting          Heroic
 Adv Exp          31500  Shoot    (+17,+2)    Shooting          Heroic
 MaxDepth  1850' (L37)  Blows      4/turn    Disarming            55%
 Turns          237339  Shots      1/turn    Magic Device  Very Good
 Gold              101  Infra        0 ft    Perception      1 in 30
 Burden        77.9 lbs  Speed      Normal    Searching            22%

 You are one of several children of a Landed Knight.  You are a credit
 to the family.  You have brown eyes, straight brown hair, and an
 average complexion.


 Acid:+...+.+...... Confu:......+......
 Elec:+.....+.+.... Sound:.............
 Fire:+.....+...... Shard:.............
 Cold:+.....+...... Nexus:...........+.
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:+..........+.

PLite:............. Aggrv:.............
Regen:+............ Stea.:+............
Telep:............. Sear.:..+..........
Invis:+............ Infra:.............
FrAct:+.........+.. Tunn.:.............
HLife:......+...... Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Rapier (Defender) (1d6) (+9,+6) [+2] (+1 stealth)
    +1 stealth.
    Provides resistance to acid, lightning, fire, cold.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains dexterity.
    Feather Falling.
    Speeds regeneration.
    Prevents paralysis.
    Grants the ability to see invisible things.
    With this weapon, you would currently get 4 blows per round.  Each
    blow will do an average damage of 21.5 against normal creatures.
b) a Long Bow (x3) (+3,+2)
c) an Alexandrite Ring of Searching (+1)
    +1 searching.
d) a Platinum Ring of Strength (+1)
    +1 strength.
    Sustains strength.
e) an Obsidian Amulet of Resist Acid
    Provides resistance to acid.
    Cannot be harmed by acid.
f) The Phial of Galadriel
    Cannot be harmed by acid, electricity, fire, cold.
    When activated, it lights up the surrounding area, hurting light-s
    ensitive creatures.
    It takes 10 turns to recharge after use.
    Radius 3 light.
g) a Robe of Permanence [2,+15]
    Provides resistance to acid, lightning, fire, cold, confusion.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, intelligence, wisdom, dexterity, constitution,
    charisma.
    Stops experience drain.
h) (nothing)
i) a Leather Shield of Resist Lightning [6,+0]
    Provides resistance to lightning.
    Cannot be harmed by electricity.
j) (nothing)
k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2)
    +2 strength, constitution.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis.
l) a Pair of Leather Boots of Stability [2,+9]
    Provides resistance to nexus.
    Feather Falling.


  [Character Inventory]

a) 9 Rations of Food
b) 2 White Potions of Cure Serious Wounds
c) 3 Dark Red Potions of Cure Critical Wounds
d) a Gold Potion of Restore Life Levels
e) 20 Scrolls titled "adabia crio" of Phase Door
f) 4 Scrolls titled "lit per diquo" of Word of Recall
g) 2 Scrolls titled "polis pro unda" of Recharging
h) a Mithril Rod of Door/Stair Location
i) an Eucalyptus Staff of Curing (6 charges)
j) 2 Mulberry Staffs of Teleportation
k) 2 Ivory Staffs of Identify (9 charges)
l) 19 Arrows (1d4) (+4,+5)
    Fired from your current missile launcher, this arrow will hit targets
    up to 120 feet away, inflicting an average damage of 28.5 against
    normal creatures.
    35% chance of breaking upon contact.
m) 4 Arrows (1d4) (+3,+3)
    Fired from your current missile launcher, this arrow will hit targets
    up to 120 feet away, inflicting an average damage of 22.5 against
    normal creatures.
    35% chance of breaking upon contact.


  [Home Inventory]

a) an Ivory Staff of Identify (0 charges)
    When used, it reveals to you the extent of an item's magical power
    s.
b) The Set of Gauntlets 'Pauraegen' [3,+14]
    Provides resistance to lightning.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it creates a lightning bolt with damage 6d6.
    It takes 6 turns to recharge after use.
    Radius 1 light.
c) a Long Sword of Lightning (2d5) (+7,+5)
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
    With this weapon, you would currently get 2 blows per round.  Each
    blow will do an average damage of 35 against
    electricity-vulnerable creatures, and 23 against normal creatures.
d) a Pike of Lightning (2d5) (+7,+4)
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
    With this weapon, you would currently get 2 blows per round.  Each
    blow will do an average damage of 34 against
    electricity-vulnerable creatures, and 22 against normal creatures.
e) a Light Crossbow (x3) (+0,+0)
f) 21 Bolts (1d5) (+0,+0)
g) 69 Arrows (1d4) (+0,+0)
    Fired from your current missile launcher, this arrow will hit targets
    up to 120 feet away, inflicting an average damage of 13.5 against
    normal creatures.
    35% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


geoff_tewierik May 4, 2009 07:27

Well that was fun while it lasted.

Done in by what I will guess from the last messages is some out of sight Air Hounds. Pity, I'd just picked up some boots of Speed +8 :(

Code:

[Angband 3.1.0 beta Character Dump]

 Sex    Male        Age            68  STR:    18  +1  +5  +2  18/80
 Race  Dunadan      Height          80  INT:    10  +2  -2  +0    10
 Class  Warrior      Weight        188  Wis:    10  +2  -2  +0    10      9
 Title  Myrmidon    Social      Lordly  DEX:    18  +2  +2  +1  18/50
 HP    -1/310      Maximize        Y  CON:    15  +3  +2  +2  18/40
 SP    0/0                              CHR:    12  +2  -1  +0    13


 Level              27  Armor    [12,+38]    Saving Throw        51%
 Cur Exp          45422  Fight  (+14,+19)    Stealth            Good
 Max Exp          45422  Melee  (+23,+25)    Fighting          Heroic
 Adv Exp          63000  Shoot    (+17,+2)    Shooting          Heroic
 MaxDepth  1950' (L39)  Blows      4/turn    Disarming            57%
 Turns          266031  Shots      1/turn    Magic Device  Excellent
 Gold              1942  Infra        0 ft    Perception      1 in 35
 Burden      159.0 lbs  Speed          8    Searching            17%

 You are one of several children of a Landed Knight.  You are a credit
 to the family.  You have brown eyes, straight brown hair, and an
 average complexion.


 Acid:+...+.+...... Confu:......+......
 Elec:+.....+.+.... Sound:.............
 Fire:+.....+...... Shard:.............
 Cold:+.....+...... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:+............

PLite:............. Aggrv:.............
Regen:+............ Stea.:+............
Telep:............. Sear.:.............
Invis:+............ Infra:.............
FrAct:+.........+.. Tunn.:.............
HLife:......+...... Speed:...........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> It breathes gas.
> You are more poisoned!
> It breathes gas.
> You are more poisoned!
> It breathes gas.
> You are more poisoned!
> It breathes gas.
> You are more poisoned!
> It breathes gas.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You are more poisoned!
> *** LOW HITPOINT WARNING! ***
> It breathes gas.
> You die.

Killed by an Air hound.

  [Character Equipment]

a) a Rapier (Defender) (1d6) (+9,+6) [+2] (+1 stealth)
    +1 stealth.
    Provides resistance to acid, lightning, fire, cold.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains dexterity.
    Feather Falling.
    Speeds regeneration.
    Prevents paralysis.
    Grants the ability to see invisible things.
    With this weapon, you would currently get 4 blows per round.  Each
    blow will do an average damage of 28.5 against normal creatures.
b) a Long Bow (x3) (+3,+2)
c) a Ruby Ring of Damage (+0,+7)
d) an Adamantite Ring of Dexterity (+1)
    +1 dexterity.
    Sustains dexterity.
e) an Obsidian Amulet of Resist Acid
    Provides resistance to acid.
    Cannot be harmed by acid.
f) The Phial of Galadriel
    Cannot be harmed by acid, electricity, fire, cold.
    When activated, it lights up the surrounding area, hurting light-s
    ensitive creatures.
    It takes 10 turns to recharge after use.
    Radius 3 light.
g) a Robe of Permanence [2,+15]
    Provides resistance to acid, lightning, fire, cold, confusion.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, intelligence, wisdom, dexterity, constitution,
    charisma.
    Stops experience drain.
h) (nothing)
i) a Leather Shield of Resist Lightning [6,-1]
    Provides resistance to lightning.
    Cannot be harmed by electricity.
j) (nothing)
k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2)
    +2 strength, constitution.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis.
l) a Pair of Iron Shod Boots of Speed [3,+5] (+8)
    +8 speed.


  [Character Inventory]

a) 7 Rations of Food
b) 5 White Potions of Cure Serious Wounds
c) 6 Dark Red Potions of Cure Critical Wounds
d) a Light Blue Potion of Speed
e) 16 Scrolls titled "adabia crio" of Phase Door
f) 4 Scrolls titled "lit per diquo" of Word of Recall
g) a Scroll titled "polis pro unda" of Recharging
h) a Scroll titled "clam dega for" of Protection from Evil
i) a Scroll titled "juventum carus" of Remove Curse
j) a Mithril Rod of Door/Stair Location
k) a Sycamore Staff of Light (13 charges)
l) a Cypress Staff of Starlight (8 charges)
m) 3 Mulberry Staffs of Teleportation (21 charges)
n) 2 Ivory Staffs of Identify (0 charges)
o) a Platinum Ring of Strength (+1)
    +1 strength.
    Sustains strength.
p) Soft Leather Armour of Resist Lightning [4,+7]
    Provides resistance to lightning.
    Cannot be harmed by electricity.
q) Leather Scale Mail of Resist Lightning (-1) [10,+6]
    Provides resistance to lightning.
    Cannot be harmed by electricity.
r) a Leather Shield of Resist Cold [6,+6]
    Provides resistance to cold.
    Cannot be harmed by cold.
s) a Pair of Leather Boots of Stability [2,+9]
    Provides resistance to nexus.
    Feather Falling.
t) a Dagger of Frost (1d4) (+8,+4)
    Provides resistance to cold.
    Cannot be harmed by cold.
    With this weapon, you would currently get 4 blows per round.  Each
    blow will do an average damage of 30.5 against frost-vulnerable
    creatures, and 25.5 against normal creatures.
u) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    +3 charisma.
    Provides resistance to fire, sound.
    Cannot be harmed by acid, electricity, fire, cold.
    Feather Falling.
    Grants the ability to see invisible things.
    With this weapon, you would currently get 2 blows per round.  Each
    blow will do an average damage of 55 against giants, 55 against
    undead, 55 against fire-vulnerable creatures, and 37 against
    normal creatures.
v) a Great Hammer (8d1) (+0,+0)
    With this weapon, you would currently get 2 blows per round.  Each
    blow will do an average damage of 27 against normal creatures.
w) 10 Arrows (1d4) (+4,+5)
    Fired from your current missile launcher, this arrow will hit targets
    up to 120 feet away, inflicting an average damage of 28.5 against
    normal creatures.
    35% chance of breaking upon contact.


  [Home Inventory]

a) an Ivory Staff of Identify (0 charges)
    When used, it reveals to you the extent of an item's magical power
    s.
b) The Set of Gauntlets 'Pauraegen' [3,+14]
    Provides resistance to lightning.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it creates a lightning bolt with damage 6d6.
    It takes 6 turns to recharge after use.
    Radius 1 light.
c) a Long Sword of Lightning (2d5) (+7,+5)
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
    With this weapon, you would currently get 3 blows per round.  Each
    blow will do an average damage of 42 against
    electricity-vulnerable creatures, and 30 against normal creatures.
d) a Pike of Lightning (2d5) (+7,+4)
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
    With this weapon, you would currently get 3 blows per round.  Each
    blow will do an average damage of 41 against
    electricity-vulnerable creatures, and 29 against normal creatures.
e) a Light Crossbow (x3) (+0,+0)
f) 21 Bolts (1d5) (+0,+0)
g) 69 Arrows (1d4) (+0,+0)
    Fired from your current missile launcher, this arrow will hit targets
    up to 120 feet away, inflicting an average damage of 13.5 against
    normal creatures.
    35% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


geoff_tewierik May 4, 2009 09:44

Cracked out the latest nightly build.

Noticed one or two changes straight up. Will try and keep up to date witht hem just for the sake of it. Didn't last too long though.

Code:

[Angband 3.1.1 dev (r1376) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            61  Str:    18  +1  +5  +1  18/70  18/60
 Race  Dunadan      Height          77  INT:    10  +2  -2  +0    10
 Class  Warrior      Weight        180  WIS:    10  +2  -2  +0    10
 Title  Swordsman    Social    Outcast  DEX:    17  +2  +2  +0  18/30
 HP    -3/110      Maximize        Y  CON:    14  +3  +2  +0  18/10
 SP    0/0                              Chr:    10  +2  -1  +0    11      9


 Level              11  Armor      [3,+1]    Saving Throw        35%
 Cur Exp          1095  Fight    (+4,+3)    Stealth            Fair
 Max Exp          1095  Melee    (+4,+3)    Fighting          Superb
 Adv Exp          1170  Shoot    (+4,+0)    Shooting          Superb
 MaxDepth    500' (L10)  Blows      4/turn    Disarming            40%
 Turns            51653  Shots      0/turn    Magic Device        Good
 Gold              1385  Infra        0 ft    Perception      1 in 35
 Burden        95.6 lbs  Speed      Normal    Searching            17%

 You are the illegitimate and unacknowledged child of a Yeoman.  You
 are a credit to the family.  You have dark brown eyes, straight black
 hair, and a very dark complexion.


 Acid:............. Confu:.............
 Elec:............. Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:...+.........
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Black ogre hits you.
> *** LOW HITPOINT WARNING! ***
> The Black ogre misses you.
> You feel much better.
> You have 3 Dark Green Potions of Cure Serious Wounds (c).
> The Tiger claws you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Tiger bites you.
> *** LOW HITPOINT WARNING! ***
> The Giant salamander bites you.
> You are enveloped in flames!
> *** LOW HITPOINT WARNING! ***
> The Tiger claws you.
> You die.

Killed by a Tiger.

  [Character Equipment]

a) a Whip (1d3) (+0,+0)
    Combat info:
    4 blows/round.
    Average damage/round: 5.
   
b) (nothing)
c) a Platinum Ring of Strength (+1)
    +1 strength.
    Sustains strength.
   
d) a Tortoise Shell Ring of Slow Digestion
    Slows your metabolism.
   
e) (nothing)
f) a Wooden Torch (3969 turns)
    Radius 2 light, reduced when running out of fuel.
g) (nothing)
h) a Cloak [1,-1]
i) (nothing)
j) a Hard Leather Cap [2,+0]
k) (nothing)
l) (nothing)


  [Character Inventory]

a) 6 Rations of Food
   
b) 8 Flasks of oil
   
c) 3 Dark Green Potions of Cure Serious Wounds
   
d) a Pink Speckled Potion of Berserk Strength
e) 2 Scrolls titled "os prabi dego" of Magic Mapping
f) a Scroll titled "teguo descons" of Trap Detection
g) a Scroll titled "rem patiose" of Word of Recall
h) 2 Scrolls titled "paltus les" of Detect Invisible
i) a Nickel Wand of Stinking Cloud (13 charges)
   
j) a Birch Staff of Identify (3 charges)
   
k) 3 Wooden Torches (5000 turns)
    Radius 2 light, reduced when running out of fuel.
l) Soft Leather Armour [4,+2]
m) a Hard Leather Cap [2,-4]
n) a Pair of Leather Boots [2,-2]
o) a Cutlass (1d8) (+3,+2)
    Combat info:
    2 blows/round.
    Average damage/round: 9.7.
   
p) a Cutlass (1d8) (+1,+1)
    Combat info:
    2 blows/round.
    Average damage/round: 8.7.
   
q) a Short Bow (x2) (+4,+2)
r) 25 Rounded Pebbles (1d2) (-1,-5)
s) 30 Iron Shots (1d4) (+0,+0)


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


buzzkill May 5, 2009 03:11

That's a very sweet kit for your level. It's a pity he bit the dust.

Pete Mack May 5, 2009 05:20

That final game you probably would have survived with a little more damage. With just a whip (+0), I'd recall a little early and hope to find better weapons and some enchantment scrolls.

geoff_tewierik May 5, 2009 10:22

I've noticed with the latest nightly that you can i.d. the plusses on the weapons/armour by wielding/wearing them. So I should be able to alleviate the lack of +'s on weapons pretty easy.

I have noticed that the starting store equipment is very sucky, struggle to find either a whip or my preferred rapier at the 3 store.

This is what I managed so far today, before ?Phase away from kobolds into the room full of kobolds :(

Code:

  [Angband 3.1.1 dev (r1376) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            57  Str:    18  +1  +5  +0  18/60  18/50
 Race  Dunadan      Height          82  INT:    10  +2  -2  +0    10
 Class  Warrior      Weight        243  WIS:    10  +2  -2  +0    10
 Title  Swordsman    Social      Known  Dex:    17  +2  +2  +0  18/30  18/20
 HP    -3/134      Maximize        Y  CON:    14  +3  +2  +0  18/10
 SP    0/0                              CHR:    10  +2  -1  +0    11


 Level              12  Armor    [18,+2]    Saving Throw        36%
 Cur Exp          1524  Fight    (+26,+3)    Stealth            Fair
 Max Exp          1524  Melee    (+29,+7)    Fighting          Superb
 Adv Exp          1530  Shoot    (+27,+6)    Shooting          Superb
 MaxDepth    400' (L8)  Blows      2/turn    Disarming            41%
 Turns          104323  Shots      1/turn    Magic Device        Good
 Gold              1422  Infra        0 ft    Perception      1 in 35
 Burden      156.6 lbs  Speed      Normal    Searching            17%

 You are one of several children of a Yeoman.  You are a well liked
 child.  You have green eyes, straight black hair, and a dark
 complexion.


 Acid:............. Confu:.............
 Elec:............. Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:...........+.
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:...........+.

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Kobold shaman creates a mesmerising illusion.
> You disbelieve the feeble spell.
> You are too confused to read!
> You are confused.
> The Kobold hits you.
> *** LOW HITPOINT WARNING! ***
> The Kobold shaman concentrates on its wounds.
> The Kobold shaman looks REALLY healthy!
> The Kobold shaman concentrates on its wounds.
> The Kobold shaman looks REALLY healthy!
> The Kobold shaman casts a magic missile.
> *** LOW HITPOINT WARNING! ***
> You are confused.
> The Kobold hits you.
> You die.

Killed by a Kobold.

  [Character Equipment]

a) a Short Sword (1d7) (+3,+4)
    Combat info:
    2 blows/round.
    Average damage/round: 11.5.
   
b) a Short Bow (x2) (+1,+6)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Wooden Torch (4674 turns)
    Radius 2 light, reduced when running out of fuel.
g) Metal Scale Mail (-2) [12,+1]
h) a Cloak [1,+3]
i) a Wicker Shield [2,+0]
j) (nothing)
k) (nothing)
l) a Pair of Iron Shod Boots of Stability [3,+6]
    Provides resistance to nexus.
    Feather Falling.
   


  [Character Inventory]

a) 16 Rations of Food
   
b) 8 Flasks of oil
   
c) 15 Light Blue Potions of Cure Light Wounds
   
d) 6 Scrolls titled "ium tasma" of Phase Door
e) a Scroll titled "ex aus co" of Treasure Detection
f) 3 Scrolls titled "ammo sus per" of Word of Recall
g) a Tin-Plated Rod of Door/Stair Location
h) a Magnesium Rod of Trap Location
i) a Bronze Rod of Light
j) a Bronze Wand of Stinking Cloud (8 charges)
   
k) 2 Aluminium Wands of Slow Monster (18 charges)
   
l) a Gold-Plated Wand of Light (11 charges)
   
m) 2 Teak Staves of Detect Invisible (31 charges)
   
n) an Onyx Ring of Feather Falling
    Feather Falling.
   
o) a Zircon Ring of Slow Digestion
    Slows your metabolism.
   
p) 7 Wooden Torches (5000 turns)
    Radius 2 light, reduced when running out of fuel.
q) Chain Mail (-2) [14,-1]
r) a Broad Sword (2d5) (+0,+0)
    Combat info:
    2 blows/round.
    Average damage/round: 9.5.
   
s) a Short Bow (x2) (+5,+2)
t) 29 Bolts (1d5) (+5,+4)
u) 18 Arrows (1d4) (+0,+0)
    Combat info:
    Hits targets up to 100 feet away.
    Average damage/round: 17.3.
    35% chance of breaking upon contact.
   


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


geoff_tewierik May 5, 2009 13:04

I really need to work on my brain and the stupid decisions I make. Best effort so far in the current nightly.

Mushroom of vigor came in handy after I'd been stat drained on Wis, Dex and Cha.

Code:

[Angband 3.1.1 dev (r1376) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            56  STR:    18  +1  +5  +0  18/60
 Race  Dunadan      Height          81  INT:    12  +2  -2  +0    12
 Class  Warrior      Weight        197  Wis:    10  +2  -2  +0    10      7
 Title  Swordsman    Social    Unknown  Dex:    16  +2  +2  +0  18/20    17
 HP    -3/159      Maximize        Y  CON:    16  +3  +2  +0  18/30
 SP    0/0                              CHR:    10  +2  -1  +0    11


 Level              14  Armor      [3,-9]    Saving Throw        37%
 Cur Exp          2266  Fight    (+27,+3)    Stealth            Fair
 Max Exp          2266  Melee    (+31,+9)    Fighting          Superb
 Adv Exp          2520  Shoot    (+27,+0)    Shooting          Superb
 MaxDepth    700' (L14)  Blows      2/turn    Disarming            41%
 Turns          128916  Shots      1/turn    Magic Device        Good
 Gold              935  Infra        0 ft    Perception      1 in 35
 Burden        80.7 lbs  Speed      Normal    Searching            17%

 You are one of several children of a Serf.  You are a credit to the
 family.  You have green eyes, straight auburn hair, and an average
 complexion.


 Acid:............. Confu:.............
 Elec:............. Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You feel much better.
> You feel even more berserk!
> You have no more Violet Speckled Potions of Berserk Strength (f).
> The Black orc misses you.
> The Black orc hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Black orc hits you.
> *** LOW HITPOINT WARNING! ***
> The Black orc hits you.
> *** LOW HITPOINT WARNING! ***
> Ufthak of Cirith Ungol hits you.
> *** LOW HITPOINT WARNING! ***
> Ufthak of Cirith Ungol hits you.
> You die.

Killed by Ufthak of Cirith Ungol.

  [Character Equipment]

a) a Short Sword of Slay Evil (1d7) (+4,+6)
    Slays evil creatures.
   
    Combat info:
    2 blows/round.
    Average damage/round: 17.8 vs. evil creatures, and 13.6 vs. others.
   
b) a Long Bow (x3) (+0,+0)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Lantern (4252 turns)
    Cannot be harmed by fire.
   
    Radius 2 light.
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) a Set of Gauntlets [3,+0]
l) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Conjurings and Tricks]
b) 2 Rations of Food
c) 4 Flasks of oil
d) 5 Smoky Potions of Cure Light Wounds
e) a Metallic Purple Potion of Cure Serious Wounds
f) 4 Gloopy Green Potions of Cure Critical Wounds
g) 2 Mithril Rods of Treasure Location
h) a Gold-Plated Rod of Trap Location
i) a Lead Wand of Slow Monster (5 charges)
j) a Gold Wand of Confuse Monster (16 charges)
k) a Nickel-Plated Wand of Light (8 charges)
l) a Chromium Wand of Trap/Door Destruction (10 charges)
m) a Bronze Ring of Feather Falling
    Feather Falling.
   
n) a Ruby Ring of Teleportation (+2 speed)
    +2 speed.
    Induces random teleportation.
   
o) a Quartz Ring of Reckless Attacks (+5,+5) [-20]
p) a Jade Ring of Slow Digestion
    Slows your metabolism.
   
q) an Amber Amulet of Teleportation
    Induces random teleportation.
   
r) a Lance (2d8) (+4,+1)
    Combat info:
    1 blow/round.
    Average damage/round: 14.5.
   
s) a Whip (1d3) (+0,+4)
    Combat info:
    3 blows/round.
    Average damage/round: 9.3.
   
t) a Shovel (1d2) (-1,-7) (-1)
    -1 tunneling.
   
    Combat info:
    2 blows/round.
    Average damage/round: 0.
   


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


geoff_tewierik May 5, 2009 14:47

Cracked out another cl14 that made it down to dl16, just 3 experience pts short of the one I posted earlier.

Confused Grishnak with a Snaga, I need to clean my screen ;)


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