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-   -   Next competition (http://angband.oook.cz/forum/showthread.php?t=1086)

Pete Mack May 13, 2017 22:20

AH--if you are using the Angband build and main--xxx.c system, a windows port is easy. I'd be happy to make one, given a link to the source, and a place to drop the excutable.

debo May 13, 2017 23:14

Quote:

Originally Posted by AnonymousHero (Post 120749)
[2] My favorite was to use Morgoth as a god (piety < 0 at the start, IIRC) and to have a character with several negative skills (Stealth is a good one, but Magic Device or similar would also do). Start game, do nothing, save, reload. You now have 300000 piety and your "negative" skills are now maxed at 50.

The character I was actually going to post as the comp character was a Thunderlord Dark-Priest serving Melkor. I have no idea what gameplay that translates into, but it sounded cool! I named it after the gryphon rider hero in Warcraft 2.

AnonymousHero May 13, 2017 23:41

Quote:

Originally Posted by debo (Post 120752)
The character I was actually going to post as the comp character was a Thunderlord Dark-Priest serving Melkor. I have no idea what gameplay that translates into, but it sounded cool! I named it after the gryphon rider hero in Warcraft 2.

That actually sounds really interesting! It's not a combo I've ever played, but... {fires up a game} Ah, yes, they have Necromancy at 0.800... The Necromancy spells aren't that great but the abilities (press 'N') includes a thing called "Touch of death"...

I'm not sure if it actually works, but if it does, it's pretty amazing, especially if you're going to the dungeons of super-leveled monsters. (At a lesser level of Necromancy you can also get 'Undead Form' to let you avoid death... maybe.)

Nick May 14, 2017 01:07

Quote:

Originally Posted by debo (Post 120737)
Nick: any suggested race/class you'd like to see?

Priest (hasn't been one of those forever), maybe Dwarf? Standard artifacts - there's already plenty of talk about randarts going on, and the aim here is to find all the issues that need resolution before release. So a very vanilla Vanilla game.

Derakon May 14, 2017 01:10

Why not make it a half-orc for variety's sake?

Nick May 14, 2017 01:33

Quote:

Originally Posted by Derakon (Post 120759)
Why not make it a half-orc for variety's sake?

Sure, good plan.

debo May 14, 2017 02:39

Quote:

Originally Posted by Derakon (Post 120759)
Why not make it a half-orc for variety's sake?

itym "for god's sake"

AnonymousHero May 16, 2017 17:42

Quote:

Originally Posted by Pete Mack (Post 120750)
AH--if you are using the Angband build and main--xxx.c system, a windows port is easy. I'd be happy to make one, given a link to the source, and a place to drop the excutable.

The source is on GitHub here: https://github.com/tome2/tome2

Do not that I'm using CMake, there is a basic command line in the README.md on how to compile using MinGW. (AFAIK it's been a while since anyone's tried it, but it should basically work. It's not there's loads of changes to the build system...)

If you can manage to build it, feel free to send the executable as an attachment to bardur@scientician.net

Gwarl May 24, 2017 18:17

Quote:

Originally Posted by AnonymousHero (Post 120875)
The source is on GitHub here: https://github.com/tome2/tome2

Do not that I'm using CMake, there is a basic command line in the README.md on how to compile using MinGW. (AFAIK it's been a while since anyone's tried it, but it should basically work. It's not there's loads of changes to the build system...)

If you can manage to build it, feel free to send the executable as an attachment to bardur@scientician.net

Is it possible to specify subdirectories during the installation, or indeed afterward? I'd like to add it to my server but I need score/save files in one place, edit/pref files in another, binaries in a 3rd etc and to be able to specify alternate folders on the command line when calling the executable. Most angbands let me do this but since the make process for ToME is different I'm unsure how I'd go about it.

AnonymousHero May 25, 2017 08:46

Quote:

Originally Posted by Gwarl (Post 121125)
Is it possible to specify subdirectories during the installation, or indeed afterward? I'd like to add it to my server but I need score/save files in one place, edit/pref files in another, binaries in a 3rd etc and to be able to specify alternate folders on the command line when calling the executable. Most angbands let me do this but since the make process for ToME is different I'm unsure how I'd go about it.

AFAIK there's only the SYSTEM_INSTALL option for the build (see the README). You can set the prefix for where files are installed via the CMAKE_INSTALL_PREFIX variable.

So, that would be

Code:

cmake -DSYSTEM_INSTALL:BOOL=true -DCMAKE_INSTALL_PREFIX=/usr/local/tome-blabla .
There are no command line options for changing individual locations (e.g. "save", "pref", or...). I don't there ever were, actually.

You can set an environment variable called TOME_PATH, but I'm not sure if that's very useful to you... or anyone else, for that matter :). Maybe something could be hacked together by creating a "fake" ToME dir with symlinks for "info", "help", etc. to the real directories, leaving only "save" as a real directory... I'm not sure.


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