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-   -   Sil-Q final beta release before 1.5.0 (http://angband.oook.cz/forum/showthread.php?t=10890)

HugoVirtuoso December 6, 2021 02:55

Quote:

Originally Posted by seraph (Post 156460)
is concentration supposed to work with opportunist?

Both of these used to work in synergy in Vanilla Sil before a certain version, several years ago. After a certain point, half/Scatha decided put a stop to this. So Concentration no longer synergizes with Opportunist

seraph December 6, 2021 18:21

was this considered overpowered? it's deep into two trees that aren't melee/evasion, and the enemy needs to be running away already.

HugoVirtuoso December 6, 2021 23:45

Quote:

Originally Posted by seraph (Post 156474)
was this considered overpowered? it's deep into two trees that aren't melee/evasion, and the enemy needs to be running away already.

I realized I was thinking of the charge+knockback+opportunistic +/- concentration connection. I might be completely wrong about what I said earlier. My mistake.

That said, solely Concentration + Opportunist alone ISN'T overpowered per se. Because the enemy has to move away every time, you constantly need to move. So, Concentration won't hold because you keep moving. You'd have to say in one place in order for Concentration to keep effect.

HugoVirtuoso December 15, 2021 00:42

@Quirk

Any word on the actual 1.5 release? ~10 days left before Christmas...

HugoVirtuoso December 26, 2021 05:05

Found a probable bug:
Confusion doesn't prevent Veagance from taking effect. Not sure if Fear or Stunned prevents Veagance either. imo, all of these should prevent Veagance to varying degrees

seraph January 2, 2022 04:09

what does "stand fast" do?

HugoVirtuoso January 2, 2022 16:58

"Stand fast" prevents monsters, like Mountain trolls for examples, from doing Knock-Backs to you.

Quirk January 3, 2022 02:24

Quote:

Originally Posted by HugoTheGreat2011 (Post 156829)
"Stand fast" prevents monsters, like Mountain trolls for examples, from doing Knock-Backs to you.

Or cats from exchanging places. Essentially it prevents any modification of the player position from enemy skills that would change their location.

seraph January 19, 2022 00:24

i forgot i asked this question lol
that's actually really useful. knockback breaks concentration chains which is really annoying.


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