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Derakon February 12, 2011 16:52

You could mark the highscores file to indicate if a given character was ghost-eligible. Adding a bit to each entry doesn't seem like too bad a hack to me.

d_m February 12, 2011 17:03

Quote:

Originally Posted by Derakon (Post 48607)
You could mark the highscores file to indicate if a given character was ghost-eligible. Adding a bit to each entry doesn't seem like too bad a hack to me.

That's a good point...it would also have the nice property that you could reduce the chance that a level 2 mage becomes a ghost (to avoid having dlvl 1 litered with howling ghosts and corpses of newbies)

nppangband February 12, 2011 19:11

Quote:

Originally Posted by d_m (Post 48610)
That's a good point...it would also have the nice property that you could reduce the chance that a level 2 mage becomes a ghost (to avoid having dlvl 1 litered with howling ghosts and corpses of newbies)

At least the way it is in NPP, player ghosts wouldn't appear that shallow. The earlist ghost has a dative depth of 300'. There is alot of special code to handle this (if you want to find the relevant code in NPP, grep the flag RF2_PLAYER_GHOST to see all the special handling they get throughout the source code)

myshkin February 12, 2011 21:59

Quote:

Originally Posted by nppangband (Post 48617)
The earlist ghost has a dative depth of 300'.

I like the typo. "I give 300' this novice rogue ghost."

tuppe666 February 18, 2011 14:12

Having thought about it for a little while. I would rather the characters come back as undead at least in the early levels...and weakened, to be able to actually be invisible and go through walls seems very powerful especially on the early levels, but I so think it is important that you get as a portion of the items that you lost ammo excluded.

Bodkin February 18, 2011 17:28

Quote:

Originally Posted by myshkin (Post 48627)
I like the typo. "I give 300' this novice rogue ghost."

Nicely played.

Astaroth February 18, 2011 21:28

So much cool ideas... I like especially the different undead types... a noob character would either spawn as a Zangband-style pile of bones (I would really like to see that), or at most a skeleton or a zombie. When the level and the depth become higher, you have more chance to meet your older incarnations resurrected into higher forms of unlife!


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