Quote:
Originally Posted by Gauss
(Post 144627)
I showed them both. Permadeath also seems to be a no go for younger people since they aren't used to hard punishing games like Angband. Games nowadays don't punish the player with exceptions such as Dark souls and others. Controls are not the problem once you figure out how to cast spells, perform basic actions etc...
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Permadeath exists in more games than just Angband, and it's not necessarily a turnoff for young players. The term Roguelike nowadays is used to mean not actually games that play like rogue, but games that are one-shot, one life, and with multiple playthroughs intended.
I've explained what in *my* view are the biggest problems that Angband has: the tiles do not work well (they do for me, but often can be a pain to set up properly and instead they stretch horribly), the UI needs a cleanup (for example, unite wands, rods and staves under the same command), the keybinding process is vastly unintuitive, a whoooole big bunch of Quality Of Life improvements need to be made. Some are small, some are big. It's definitely not the need for a new Blackguard class what's keeping the game down.
Hey, i like the blackguard. Or, i did, but haven't played since someone decided that the tiles needed to punch me in the eyes to work properly.
That .. and you need some social media exposure. Go post on some reddit forums, show it to your friends, etc ... people won't come looking for it if they don't know it exists, and won't stick around if they cannot figure out how to play (without dying from hunger, or cant figure how to recover HP, or what Free Action means, and so on ..)
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