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-   -   Graphics glitch in OSX version (http://angband.oook.cz/forum/showthread.php?t=1295)

willpax January 14, 2009 22:20

Graphics glitch in OSX version
 
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First, thanks for all the improvements with this version. It feels much snappier and more balanced overall (although I'm usually only good for 10-15 levels before dying).

I have encountered a fairly frequent graphics bug in the mac version. When the screen does a redraw due to movement, a strange character or string of characters appears: sometimes single, sometimes a row (as in the attached picture). The characters persist even when walked over, but doing a spell detecting doors and traps seems to remove them.

It doesn't appear to be game breaking, but I hadn't seen this glitch mentioned elsewhere on the forum, and I wasn't sure how much OSX testing was happening.

Lebannen January 14, 2009 23:44

Snappy, heh :)

I've just been trying to reproduce this glitch on 3.1.0, and haven't been able to yet - but it may well depend on font/tilesize/OS settings...

Is there any chance you could send me your Angband preferences file ( ~/Library/Preferences/net.thangorodrim.Angband.plist ) together with the savefile, just in case? Stick them in the mail to rowan -at- beent [dot] je , and I'll see if I can reproduce and fix.

(Also - what OS X version are you on, and PPC or Intel? It could all make a difference...)

takkaria January 15, 2009 00:22

Quote:

Originally Posted by willpax (Post 13634)
First, thanks for all the improvements with this version. It feels much snappier and more balanced overall (although I'm usually only good for 10-15 levels before dying).

I have encountered a fairly frequent graphics bug in the mac version. When the screen does a redraw due to movement, a strange character or string of characters appears: sometimes single, sometimes a row (as in the attached picture). The characters persist even when walked over, but doing a spell detecting doors and traps seems to remove them.

It doesn't appear to be game breaking, but I hadn't seen this glitch mentioned elsewhere on the forum, and I wasn't sure how much OSX testing was happening.

This looks like the trap detection radius not being graphics-aware. In that case, this has already been reported.

Lebannen January 15, 2009 00:30

Ahhh, that makes sense. I was wondering what on earth could cause it...

willpax January 15, 2009 03:38

The detection radius issue does make sense; sorry that I didn't make the connection. I'll send a pref and savefile just in case.

Narvius January 15, 2009 14:07

The title made me chuckle.
Angband and graphics? =D


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