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Not sure if this has been fixed since, but I'm looking at Sphara's necromancer win and the lantern of shadows says "intensity 3 light"
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Thanks for all the cool stuff you've done to Angband. I just registered to post about this bug but I've played since Moria. I'm psyched to play the final version of a Necromancer. |
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New builds up on the nightlies page and angband.live with the following changes:
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In this last build I cant pick up money when a monster is in LOS, and some keystrokes are ignored in some situations I cant figure out.
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Regarding XP penalty question
Why not consider something like what FAAngband did?
FAAngband has no XP penalty at all but the races like high elf start in a more dangerous part of the game, facing higher level monsters from the outset? These races also start with better weaponry to balance out but it's still very challenging. Here are some suggestions: - let the weaker races start with better weapons, maybe something they inherited. - let the weaker races start with more gold at the beginning. Let the high elves, etc start no more than with 100 gold whereas a human get 1000 which would be enough for a bow plus hand weapon, etc - let the stronger races have a specific vulnerability. Maybe high elves are inheritantly vulnerable to poison or cold, say 10 to 15%? Just some thoughts. |
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