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Sil-Q 1.5 finally released
Thanks to everyone who has been instrumental in helping bring this to fruition, but especially:
- MicroChasm, for the tileset - backwardsEric, for the Mac support - wobbly, for much excellent game balance advice The changelist is substantial and linked from the release. Release with link to changelog is at https://github.com/sil-quirk/sil-q/releases/tag/v1.5.0, Windows binaries are at https://github.com/sil-quirk/sil-q/r...l-Q.v1.5.0.zip. |
Awesome work!
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Thank you for your work on this. Look forward to trying it.
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Here's a thematic question:
Smithing can be done in absence of light. Should smithing ever depend on light? Are there Simarillon references that require light or even sunlight to smith properly? Why did I ask? I am putting the Smithing meta-game in the IRL context. i.e. How well can people craft items if "in the dark?" |
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Not sure if this is working as designed or not but I noticed that weapons of Final Rest don't provided any bonuses for vampires. Is this supposed to be that way?
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https://tolkiengateway.net/wiki/Vampires
Welcome to the Tolkien vampire rabbithole! Tolkien's vampires and werewolves don't have much in common with the vampires and werewolves of popular myth. Tolkien's werewolves are not humans who transform into wolves, but "fell beasts inhabited by dreadful spirits". Vampires are discussed more rarely, and the only vampire who is mentioned by name is Thuringwethil, a batlike skinchanger who may have been a Maia. Sauron himself however takes vampire form to flee after a confrontation with Luthien and Huan. |
When you bump into a wall confused while singing song of staunching, hps and voice numbers change will everything else is stationary
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There is finally now a fixed 1.5.0 version on angband.live, besides the version 'nightly' which is updated by Quirk
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