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scud February 10, 2013 04:01

Quote:

Originally Posted by Timo Pietilš (Post 73888)
Bah. That doesn't slay demons

I give you...

the Trident of Eonieng (8d10) (+7,+16)
--------------------------------------
Slays trolls, dragons.
*Slays* demons.
Branded with weak acid, frost.
Provides immunity to fire.
Provides resistance to acid, lightning.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods. Slows your metabolism.

When aimed, it allows you to breathe chaos or disenchantment for 220 damage. Takes 188 to 276 turns to recharge.

Min Level 70, Max Level 127, Generation chance 1, Power 489, 7.0 lbs
Based on Ringil.


Well hello, Greater Balrogs.

My mage spent ten minutes vs Morgoth trying to do appropriately magely things, before deciding to simply prod him with the trident. Much more effective!

Derakon February 10, 2013 06:27

Holy crap.

8d10, and branded to boot? I guess this is what happens when Ringil's normal +10 speed is redirected towards straight-up damage. If that were wielded by a warrior against a demon, you'd be doing 6 * (40d10 + 16) damage per round, not counting off-weapon damage bonuses. That's an average of 1416 damage!

Magnate February 11, 2013 09:55

Quote:

Originally Posted by Derakon (Post 77137)
Holy crap.

8d10, and branded to boot? I guess this is what happens when Ringil's normal +10 speed is redirected towards straight-up damage. If that were wielded by a warrior against a demon, you'd be doing 6 * (40d10 + 16) damage per round, not counting off-weapon damage bonuses. That's an average of 1416 damage!

This is quite a satisfying validation of how the v4 approach deals with blows properly - or if not perfectly at least better than V. The main problem with this randart is its weight: at that damage output, it should be limited to something like 2.5 blows/round. I think the relationship between dice/heft/weight/blows in v4 would get much closer to this. The V randart generator doesn't understand weight at all, which is why this occasionally happens.

Thraalbee February 13, 2013 18:45

I'm playing a High Elf Ranger. No spectacular randarts as such, but the timing and high usefulness of each is certainly more than I would expect in most games. [EDIT: These are the only three I've found so far]

Code:

#1) the Phial 'Essinwe' <+2>
    Dropped by Sangahyando of Umbar at 1600 feet (level 32).
   
    Provides resistance to fire.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it lights up the surrounding area, hurting
    light-sensitive creatures.
    Takes 15 to 28 turns to recharge at your current speed.
    Your chance of success is 96.4%
   
    Radius 2 light.

#2) the Long Bow of Rathilon (x3) (+7,+19) <+4> {my first artifact after the Phial}
    Found lying on the floor at 1800 feet (level 36).
   
    +4 speed.
    Provides resistance to cold, dark, sound.
    Cannot be harmed by acid, electricity, fire, cold.
    Slows your metabolism.  Prevents paralysis. 
   
    When activated, it restores your charisma.
    Takes 46 to 50 turns to recharge at your current speed.
    Your chance of success is 89.9%
   
#3) the Iron Helm of Luini [7,+16] <+3>
    Dropped by a Death knight at 2000 feet (level 40).
   
    +3 intelligence, wisdom, constitution, charisma.
    Provides resistance to lightning, dark.
    Provides protection from blindness.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants telepathy.

Dump: http://angband.oook.cz/ladder-show.php?id=14008

Estie February 14, 2013 09:14

Quote:

Originally Posted by scud (Post 77136)

Well hello, Greater Balrogs.

A wise Balrog would run. Fast. Far.

Bagplant February 14, 2013 22:13

Found by my current mage character. I'm not sure I would trade this for any weapon in the standard artifact set. Doesn't hit very hard, but who cares?

the Whip of Eliondor (3d3) (+11,+11) [+19] <+5, +1>
Dropped by a Vampire lord at 3000 feet (level 60).

+5 intelligence, wisdom, constitution.
Slays orcs, giants.
*Slays* dragons, undead.
Branded with weak flames, weak venom.
Provides resistance to acid, lightning, fire, light.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis.

When activated, it restores both intelligence and manapoints to
maximum.
Takes 295 to 432 turns to recharge at your current speed.
Your chance of success is 93.1%

Combat info:
2.7 blows/round.
With +2 STR and +0 DEX you would get 3.0 blows
With +0 STR and +5 DEX you would get 3.0 blows
Average damage/round: 103 vs. creatures not resistant to fire, 103
vs. creatures not resistant to poison, 120.4 vs. orcs, 120.4 vs.
giants, 155.3 vs. dragons, 155.3 vs. undead, and 85.5 vs. others.

Therem Harth February 14, 2013 23:38

For some reason, I find the idea of a Vampire Lord dropping a whip vaguely amusing.

Bagplant February 15, 2013 03:03

Quote:

Originally Posted by Therem Harth (Post 77297)
For some reason, I find the idea of a Vampire Lord dropping a whip vaguely amusing.

It might have been funnier if it was a master vampire.

Timo Pietilš February 15, 2013 07:36

Quote:

Originally Posted by Therem Harth (Post 77297)
For some reason, I find the idea of a Vampire Lord dropping a whip vaguely amusing.

I sense a movie reference here. I can't figure out which movie though.

Derakon February 15, 2013 15:16

Quote:

Originally Posted by Timo Pietilš (Post 77306)
I sense a movie reference here. I can't figure out which movie though.

I believe the reference is to the Castlevania games, in which Dracula is fought by various whip-wielding protagonists.


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