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-   -   [Announce] PosChengband 7.0.0 Released (http://angband.oook.cz/forum/showthread.php?t=8500)

Bostock September 11, 2017 11:52

Quote:

Originally Posted by jupiter999 (Post 123904)
I found one bug (I guess): it seems I can't wear / wield items that stay in Inventory's second page :confused:
Any advice on this?

I can corroborate this. I found myself forced to drop such items (as you can still drop them, just not equip) and equip from the floor. :( ...and then eventually to switch to a smaller font.

debo September 11, 2017 12:50

Quote:

Originally Posted by Bostock (Post 123910)
I can corroborate this. I found myself forced to drop such items (as you can still drop them, just not equip) and equip from the floor. :( ...and then eventually to switch to a smaller font.

I think this has been around since 6.x -- I believe it's fixed in elliposcheng.

jupiter999 September 12, 2017 01:59

Quote:

Originally Posted by Bostock (Post 123910)
I can corroborate this. I found myself forced to drop such items (as you can still drop them, just not equip) and equip from the floor. :( ...and then eventually to switch to a smaller font.

Quote:

Originally Posted by debo (Post 123911)
I think this has been around since 6.x -- I believe it's fixed in elliposcheng.

Thanks guys, I thought I'm possessed :D (still playing Possessor currently)

CyclopsSlayer September 12, 2017 20:54

Work Around
 
Quote:

Originally Posted by jupiter999 (Post 123904)
I found one bug (I guess): it seems I can't wear / wield items that stay in Inventory's second page :confused:
Any advice on this?

Work Around
Drag the Main Window open at least another 5 lines. This solves the issue as there will now no longer be a second page.

jupiter999 September 13, 2017 01:12

Quote:

Originally Posted by CyclopsSlayer (Post 123957)
Work Around
Drag the Main Window open at least another 5 lines. This solves the issue as there will now no longer be a second page.

Shame on me :eek: I don't know that's possible! I thought resizing the game window has to be somewhere inside in-game options, but couldn't found any!
Oh man, shame on me... Thanks sincerely, CyclopsSlayer

CyclopsSlayer September 13, 2017 21:43

Quote:

Originally Posted by jupiter999 (Post 123963)
Shame on me :eek: I don't know that's possible! I thought resizing the game window has to be somewhere inside in-game options, but couldn't found any!
Oh man, shame on me... Thanks sincerely, CyclopsSlayer

My pleasure. Confused me for a bit as well.

=-=-=-=-
Possible bug/issue

Started a new Ranger as my first 7.0.1 char.
Auto-Destroyer - On

Most corpses are handled properly, BUT! Novice Rogues, the 'S' Halflings and others are picked up and not destroyed. Mages, Priests, Bandits are destroyed as expected. Animals are destroyed.

Fnord September 14, 2017 05:54

A couple more technical points of criticism:
  • The device scaling is odd and needs lots of work. See below this list.
  • The use of the new auras seems overdone. Everything (deep) having aura of fear is just annoying. Aura of gravity is hell for melees. The "cause [foo] wounds" aura means instant recall after combat to remve curses (without AM-like saving). And many things having a quadrillion auras... yeah. Didn't you state that melee needs help? Why make it harder for melee then?
  • (This might be an earlier change, I haven't played in a while): The reforge/art power/slot weighting changes are a nasty nerf for various monster classes. Why?
  • Related to above: If you want to stand by those changes, powers need to be be more universally available on various slots. Namely Anti Magic, Telepathy, Anti-Summoning (see summon complaints).
  • Given the importance of multiple resists in pretty much everything, why not allow multiple same resists on an item?
  • Related to above: The scaling seems insufficient. While I don't have it right now, even with 5xSeeInv I encountered things that switched between visibile and invisible. Yes, stacking searching might help, but really - there is no room for yet more otherwise completely irrelevant stats to stack up on.
  • Stun: What can players do to prevent it? Need rStun maybe?
  • Fear: Same as above - even with 3 rFear, I was being feared on occasion, especially by the many deep fear aura mobs. With 1 innate and required heroism to fight any of those now, I still get feared every other turn.

So a couple examples for the device scaling that seems broken to me:
  • Two rods of Enlightenment in my home. One has fail 4.6, one 8.5. Only visible difference is one has 2 charges, the other 3. Effect is the same.
  • Bunch of staffs of healing with their heal values, charges and fail rates:
    250, 6, 8.5
    258, 8, 6.5 (of Capacity)
    262, 6, 12.5
    282, 7, 22.3
    (and more)
  • There were a lot more - stuff like:
    • heroic speed being almost impossible to cast while staffs of speed are trivial
    • Clairvoyance being pretty unusable while Eniightenment + Detection were trivial 20 levels ago
    • Rods of Restoring - same as above, available fairly trivially otherwise.

So for less than 10% more healing I more than triple my fail rate? Nah.

Different topic:
A more design philosophical rant:

What is it with the focus on devices? So many winner dumps (for many versions) that I check used wands of rockets or similiar to beat the Serpent.

Why? That just seems broken to me. I don't mind that devices are useful and powerful.

But in my opinion, a melee char should be able to win by doing just that - meleeing. He might need the right gear etc, which may be hard to get. But once acquired, that should do it. A shooter should be able to win by shooting. A spell caster should be able to win by casting spells. And all the mix classes should be able to win by using their own abilities. Sublemented and aided by consumables and maybe devices.

I'm not saying this is impossible currently, but I also don't think that generally nerfing device usability into the ground unless you even focus your gear on them (ie. +md) is the solution. The solution is to not require them in the first place.

CyclopsSlayer September 14, 2017 06:38

Something seems off...

Did the L5 Thieve's Hideout Quest. Reward is below, was L6 on turn-in

a Ring of Protection
-3 to Devices
-15% to Device Power
Resist Confusion, Nether, Sound, Fear
Free Action
It is Cursed
*Ancient Foul Curse*
Score: 8.87k (L6)

wobbly September 14, 2017 08:33

While we're talking quest rewards, a bunch of stuff get a chaos blade they can't use including ninjas & stuff with no arms.

Fought the Defiler & even with 2 levels of poison resist my counter went through the roof. Just a note for people who auto destroy curing staffs, may be worth keeping 1 for the big poison critters.

wobbly September 14, 2017 10:53

Re: devices against the serpent. I used devices on both my caster wins (priest & force trainer), because it was a choice of spending another week or so hunting for !Restore mana or going and killing the serpent straight away. Maybe that's not so bad on a mage (eat magic) and yeah there's stuff like !enlightenment which allows quick level scumming for a specific item, but if you're ready anyway I'd prefer to just do the thing. Game is pretty long as is.


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