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don't think I'm going to download the 7.x the melee nerfs sound way to strong 20 little things hitting me with some paralyze or somesuch and they each have a separate roll = one will roll a 20 and I'm screwed 6x just came out recently seems less brutal on melee play
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Seems the Virtue system is friendlier, no longer as punishing to players for actually killing monsters.
I had been turning it off as uselessly annoying, but new version, so everything is on |
Ah, how to tell your new mage character is doomed? Step down to 50' and there two steps away, a Main Gauche of Westernesse.
- Bug with the Hex spellcasting error message, Attempting the second spell without canceling the first yields the error "Can not spell while spell more." |
More findings:
Pretty much every element can now be an aura. Hellfire is now an element, which I have seen in the form of a hellfire lance from one of the black 'p' monsters. A bunch of new spiders with damage auras, jump, and plenty of their damage type on their attacks. You can no longer use Phase Door to teleport out of vaults. Instead it fails without printing a message and wastes your turn. This is really dumb. !Healing no longer seems to cure poison, but says it does in its description. ![]() |
Sorry if I asked a noob question.
Is it ok to migrate saves from version 6.1.0? :confused: |
nope, 7.0 breaks savefile compatibility with the 6.x versions
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I wonder if in the future, player can go back to their home and pick an option from there to create migration files, then load those files in home back to normal saves using newer version :rolleyes:
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Odd 'bug', I still have a 6.10 install and when I open the 7.0 client and choose open characters, it takes me to the 6.10 Character directory, NOT the 7.0 one. |
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