poschengbandplayer |
August 25, 2017 22:26 |
I hate to be salty but I have to say this; I really don't like the course this variant has taken. Which is a shame, because, as it is seen from my username, it was my most favourite rogue-like.
The game as it is now, is unreasonably hard and encourages some playing styles over the others. I feel that insta kills, randomized energy, summoning and unresistable dispells made the game hard as is. In the last versions, monster damage has had been effectively doubled (the resistance nerf), my favourite artifact penalized with - 60% total health (crown of beruthiel), and now these recent changes.. Its really not a game for me anymore.
(plus, the removal of the clear -more prompt- option, nerfing of devices, nerfing of ring and amulet detection etc)
Of course chris, the variant maintainer, has the right to do with his variant as he pleases but if he wonders about the opinion of his audience; this is mine, and i am sure i am not the only one who thinks so.
I would stick to older versions but it'd feel like cheating. Im glad I could experience this variant in its alpha/beta stages when it wasn't so unreasonably punishing.
cheers.
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