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-   -   New angband.live server (http://angband.oook.cz/forum/showthread.php?t=9724)

Gwarl December 21, 2019 19:18

New angband.live server
 
We've moved to a new server with more power, which should be a mostly invisible change except perhaps we might get fewer file table overflows and less slowdown in recent versions of V.

Posting to mark the occassion, to give myself a new thread to post about angband.live in, and also to thank everyone who signed up to sponsor the site, and kt/TheQuest for having provided hosting this past year or so.

MITZE December 22, 2019 19:07

I think I have noticed slight gameplay speed improvements with the new server, but I'm not positive that it's not just confirmation bias or whatever.

Bostock December 22, 2019 19:10

Days since nuclear accident: 1

(which is above the previous average so it's a good sign)

Sphara December 22, 2019 20:00

Jfc.. I wrote a long answer and it got wiped out for log-in timeout (please extend that if possible).

In short: I've seen the online 4.2.0. become quicker. Not nearly as good as offline but at least it has been somewhat playable. Not such as like month ago, when the first level already was massively lagging as you mapped/lighted few rooms.

murphy January 17, 2020 22:46

Just wanted to issue a blanket apology for not chatting on the live server. When I play from my 8 year old netbook (chrome 23!) the games play fine, but theres no chat panel. I'm not complaining, I think its awesome that it works!

anselmus April 21, 2020 14:23

Is it possible to play angband.live from terminal with 'ssh' command? I've been trying it but with no luck.

Gwarl April 21, 2020 15:46

Yes it's not an ssh server sorry, it only has a browser interface.

anselmus April 22, 2020 19:38

Quote:

Originally Posted by Gwarl (Post 144800)
Yes it's not an ssh server sorry, it only has a browser interface.

No problem. Thanks you very much for sharing your work.

Estie June 16, 2021 21:24

I wonder, would it be possible/an arduous task to somehow run the game on each players client, but update the state to the server constantly ? So as to shift the response delay to the server side and reestablish a fluid play.

I assume it would require installing some client software locally.

Pete Mack June 17, 2021 00:29

@Estie--
Yes. It's called Mangband. I suspect it'd be easier to make Mangband single player than write another client.


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