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-   -   Poschengband Tileset Thing (http://angband.oook.cz/forum/showthread.php?t=7900)

Tulip July 9, 2016 09:52

Poschengband Tileset Thing
 
Making a 32x32 tileset for poschengband

I will try to keep the sprites to a similar palette as their symbol color displays (eg: priests will be various shades of blue)

I'll be using this thread to how which sprites are completed, and ask for help with technical aspects.

If for some bizzare reason, you wish to use these sprites for your own things, message me.

If you dislike something, tell me, I won't get offended or anything.

Current sprites:

Gluttonous Ghost (or probably something else, it looks a tad too vicious to be a gluttonous ghost)
https://i.imgur.com/OLzUBec.png
https://i.imgur.com/aRifSl8.png

Great Hell Wyrm (unfinished)
https://i.imgur.com/qpmlxwA.png
https://i.imgur.com/rjYtxkR.png

Large Kobold
https://i.imgur.com/Zq4KKJO.png
https://i.imgur.com/0neLKqL.png

Mugash, the Kobold Lord (I gave him a crown and scepter, because why not)
https://i.imgur.com/Jvxpgns.png
https://i.imgur.com/5676H7q.png

nikheizen July 9, 2016 13:42

I hacked this together real quick, so not 100% sure it will work as expected.
Replace the files in lib/xtra/graf: 32x32.bmp with your 256 colour bmp and replace 32x32.png with your png.
Try out the pref editing with %7v after selecting Tulip's tiles.
Don't put anything in the top-left-most grid square.
Make sure to dump the preferences to a file when you are done editing. Do tell me if it works or not.

Tulip July 12, 2016 04:27

Quote:

Originally Posted by nikheizen (Post 111670)
I hacked this together real quick, so not 100% sure it will work as expected.
Replace the files in lib/xtra/graf: 32x32.bmp with your 256 colour bmp and replace 32x32.png with your png.
Try out the pref editing with %7v after selecting Tulip's tiles.
Don't put anything in the top-left-most grid square.
Make sure to dump the preferences to a file when you are done editing. Do tell me if it works or not.

Gave it a shot. It registered as 16x16 tiles despite being a 32x32 layout.

I can dump whatever things you want me to.

https://i.imgur.com/n2DoFMk.png

I was given some good suggestions by some dudes I know.
Hereforth, all sprites, with few exceptions, shall be full body and shall encompass entirety of 32x32 (in terms of height, not necessarily width).

Redone Mugash.
https://i.imgur.com/rrLP9qM.png
https://i.imgur.com/6g0IJdC.png

Redone Large Kobold
https://i.imgur.com/YSkXFHm.png
https://i.imgur.com/p8fCbIQ.png

Spectral Wyrm:
https://i.imgur.com/tC5v7Ds.png
https://i.imgur.com/IfDzxW0.png

Mature Dragon:
https://i.imgur.com/JYYUyMK.png
https://i.imgur.com/RsuI93f.png

edit: 10 images per post is annoying, ill have to just add them to a big sheet when I can be bothered and have enough sprites to justify that action

Tulip July 17, 2016 05:21

Erm, I'm still interested in making this. I just want confirmation it will even work. I'm useless at the technical aspect of things.

I wont double-post again after this.

Pete Mack July 18, 2016 04:52

Rest assured, someone will wish to take advantage of 32x32 tiles. It is a pretty easy code fix.

Tulip July 28, 2016 05:48

I'm still working on this.

Ancient Dragon.
https://i.imgur.com/SIwWf7S.png
https://i.imgur.com/VhM6faE.png

buzzkill August 8, 2016 20:57

Not quite your style, but I've done my fair share of work on 32x32 Angband tilesets. You can find a link to them through my profile. Use them or parts of them as you wish, pending other ownership (which I played fast and loose with). UT 32 is the most comprehensive, however others may have other odds and ends.


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