Derakon |
February 24, 2020 23:24 |
Quote:
Originally Posted by qaz
(Post 143223)
I started playing around 1993? - 2.5.1 - 2.7.9 - 2.8.1 - 2.8.3 was pretty stable. The 3s never worked well on Macs and I stoped playing games in 2000. I like 4.0.5 but I don't think artifacts on the ground should be destructible as that does not make sense traditionally after all and if it were posable monsters would have destroyed them by acid or intention a long time ago. Destruction can destroy an Artifact - you must be kidding; I was shocked. Not possible in 1990's so why now. Maces of Disruption always *slay* undead; not now; that's what made them so great. I am not completely sure about all I have said!
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Note that artifacts are not lost in this process unless you have identified them; they can get regenerated later. The reason this was added was to eliminate a tactic of walking up to vaults, using Destruction to remove the enemies, and then picking through the rubble for the artifacts. It was a zero-risk, high-reward strategy, and such things tend to get targeted by game developers because otherwise every game ends up looking the same. As I recall, the main alternative considered at the time was to make vaults Destruction-proof; I don't recall the finer points of the debate though.
I don't think Maces of Destruction had *Slay* undead, just the regular slay. But I admit it's been a long time so I could be wrong.
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