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New builds are up on the nightlies page and angband.live (source is here) with the following changes:
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Something I don't know if it is intended or a copy-paste error:
Code:
static void apply_magic_weapon(struct object *obj, int level, int power) |
When I create a new character with the latest build, it says "melee: 1d1-20" and "missile: 1d1-20" on the birth screen.
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A little copy/paste error: lore for BA_HOLY says "invoke mana storms".
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New builds now up on the nightlies page and angband.live (source is here) with the following changes:
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I think there's a little code error in build_store(), line 1540:
Code:
if (build_s - build_n > 1 && square_isfloor(c, loc(door.x, build_s + 1))) |
Bit of a minor issue, the / command (identify symbol) reads straight off the top of the object list. For example if I move spear to the top of object list & give it the , symbol, then the command returns "polearm" for identify ','. This is mostly ok '!' returns flask which works ok for potion & ',' returns food which works ok for mushroom, I guess the only questionable one is the mushroom patch case.
Actually found a few more '^' is unknown symbol. '+' is closed door (which may be an issue for FA with trees). '#' is secret door. |
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