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I noticed it is recorded as 0 hp too - that looks a bit silly, I guess, but it happens because they can't actually be generated, only shapechanged into. |
Just bought some plain old Iron Shots at the store, and they don't combine with the plain iron shots picked up from the dungeon floor. Nothing unknown about them. No difference in their damage. But they are taking up two slots in the quiver instead of only one. A new bug introduced by recent quiver changes?
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Kind of like Apple getting rid of the headphone jack :D |
Interesting:
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That looks like it's tripling all bonuses instead of just the damage dice. Don't know if it's intended.
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The big problem I have with latest version is that it's almost impossible to play without being Full all the time. As soon as you quaff a few CSW potions you're at 95% satiation and it takes forever to go away.
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What annoys me is a whole bunch of good artifacts have slow digestion presumably for no other reason then it being a free "something" & slow digestion was massively ramped up because it's not worth having, so there's a whole bunch of nice artifacts with the unremovable slow digestion curse now.
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Google reports crashes in this two lines:
mon-lore.c:1666:23 (called from mon-util.c:941:30 after killing a monster) return &l_list[race->ridx]; mon-attack.c:509:57 bool visible = monster_is_visible(mon) || (mon->race->light > 0); It seems that some monster doesn't have a proper race. Can it be a shapeshift? The code at that time was updated to Vanilla revision de9d5e697. I dont know if it was fixed later. |
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It does look like a malformed monster race, but it's hard to know where the problem has arisen. One of those crashes is in make_attack_normal(), which indicates it was a problem with a monster which was functional enough to be making an attack. |
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