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-   -   bigscreen support (http://angband.oook.cz/forum/showthread.php?t=409)

dionysian December 11, 2007 03:36

bigscreen support
 
if anybody can point me in the right direction on how to add big screen support to a variant, it would be most appreciated.

Malak Darkhunter December 11, 2007 03:58

The best thing I've seen yet is the windows console patch, that came out in andrew sidwells angband version 3.0.8. It is full screen. I don't know how he made it work, it sort of looks like it converts a windows font into an ibm full screen font. I'm not sure I was kinda of wanting to test it a little and see if I can add it to other variants. Sometimes you can take font files from seperate variants and they work in the one you want it to work in.

dionysian December 11, 2007 04:10

i'm not sure what that is but it doesn't sound like the bigscreen support that most modern variants have.

Malak Darkhunter December 11, 2007 04:58

It's a seperate download on the angband page, it's a patch. Instead of using the windows fonts that came with the game, it overwrites the files and puts the game in a traditional full-screen enviroment. It's made for just plain Ascii text characters without any graphics. Leon Marricks Sangband windows build is about the most advanced i've seen yet, everything else has the 12x24 and so on, but I think some, new version of V and npp along with sang, have fonts desighned to fit windows vista, 18x25xrb. I think unangband has this as well, his variant has a different 64x64 isometric view.

Nick December 11, 2007 05:59

Quote:

Originally Posted by dionysian (Post 4241)
if anybody can point me in the right direction on how to add big screen support to a variant, it would be most appreciated.

I don't know if there's a patch as such. If that is the case, probably the best place to get it from is vanilla. A good starting point is that SCREEN_HGT and SCREEN_WID, defined in defines.h, will be constant in a variant without bigscreen support, but will need to depend on Term->hgt and Term->wid.


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