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geoff_tewierik May 17, 2009 14:56

I have struggled like all hel to get anything to survive into the cl20's this past week.

Managed to get one there tonight. I reckon a hat that gives some See Invis and gloves or boots of FA would allow me to take the Flame weapon sitting in the home.

Here's how the current Pike is set up to take on the world:

Code:

  [Angband 3.1.1 dev (r1401) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            56  STR:    17  +1  +5  +1  18/60
 Race  Dunadan      Height          84  INT:    13  +2  -2  +0    13
 Class  Warrior      Weight        169  WIS:    10  +2  -2  +0    10
 Title  Veteran      Social    Unknown  DEX:    17  +2  +2  +1  18/40
 HP    285/285      Maximize        Y  CON:    15  +3  +2  +1  18/30
 SP    0/0                              CHR:    11  +2  -1  +0    12


 Level              21  Armor    [14,+24]    Saving Throw        45%
 Cur Exp          11115  Fight    (+4,+15)    Stealth            Fair
 Max Exp          11115  Melee    (+9,+24)    Fighting          Heroic
 Adv Exp          12240  Shoot    (+13,+8)    Shooting          Superb
 MaxDepth  1000' (L20)  Blows      2/turn    Disarming            51%
 Turns          405228  Shots      2/turn    Magic Device  Very Good
 Gold            11711  Infra        0 ft    Perception      1 in 20
 Burden        95.9 lbs  Speed      Normal    Searching            32%

 You are one of several children of a Townsman.  You are the black
 sheep of the family.  You have green eyes, straight brown hair, and an
 average complexion.


 Acid:......+...... Confu:.............
 Elec:....+...+.... Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:...+.........
Invis:+............ Infra:.............
FrAct:+............ Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Character Equipment]

a) a Pike of Westernesse (2d5) (+5,+9) (+1)
    +1 strength, dexterity, constitution.
    Slays orcs, trolls, giants.
    Prevents paralysis.
    Grants the ability to see invisible things.
   
    Combat info:
    2 blows/round.
    Average damage/hit: 43.7 vs. orcs, 43.7 vs. trolls, 43.7 vs.
    giants, and 31 vs. others.
   
b) a Short Bow of Extra Shots (x2) (+9,+8) (+1)
    +1 shooting speed.
   
c) an Engagement Ring of Damage (+0,+9)
d) a Bronze Ring of Searching (+3)
    +15% to searching.
   
e) a Sea Shell Amulet of Resist Lightning
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
f) The Phial of Galadriel
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it lights up the surrounding area, hurting light-s
    ensitive creatures.
    Takes 11 to 20 turns to recharge.
   
    Radius 3 light.
g) Soft Leather Armour of Resist Acid [4,+3]
    Provides resistance to acid.
    Cannot be harmed by acid.
   
h) a Cloak [1,+5]
i) a Wicker Shield of Resist Lightning [2,+4]
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
j) a Hard Leather Cap [2,+4]
k) a Set of Caestus (+0,+3) [2,+4]
l) a Pair of Iron Shod Boots [3,+2]


  [Character Inventory]

a) 2 Cyan Potions of Cure Serious Wounds
   
b) 10 Blue Potions of Cure Critical Wounds
   
c) 5 Viscous Pink Potions of Speed
d) 17 Scrolls titled "edidem lorbus" of Phase Door
e) 19 Scrolls titled "plectus lius" of Teleport Level
f) 2 Scrolls titled "auditus" of Word of Recall
g) 2 Nickel-Plated Rods of Trap Location
h) a Silver-Plated Rod of Fire Bolts
i) 2 Spruce Staves of Teleportation (11 charges)
   
j) 2 Ashen Staves of Identify (4 charges)
   
k) 17 Arrows (1d4) (+0,+0)
    Combat info:
    Hits targets up to 100 feet away.
    Average damage/hit: 21.2.
    35% chance of breaking upon contact.
   


  [Home Inventory]

a) a Scroll titled "abrum comma no" of Enchant Weapon To-Dam
b) 2 Ashen Staves of Identify (7 charges)
   
c) a Main Gauche of Flame (1d5) (+5,+6)
    Branded with flames.
    Provides resistance to fire.
    Cannot be harmed by fire.
   
    Combat info:
    4 blows/round.
    Average damage/hit: 30.3 vs. creatures not resistant to fire, and
    24.2 vs. others.
   
d) a Lucerne Hammer (Defender) (2d5) (+10,+6) [+1] (+4 stealth)
    +4 stealth.
    Provides resistance to acid, lightning, fire, cold.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains dexterity.
    Feather Falling.
    Speeds regeneration.
    Prevents paralysis.
    Grants the ability to see invisible things.
   
    Combat info:
    2 blows/round.
    Average damage/hit: 27.7.
   
e) a Quarterstaff (Defender) (1d9) (+10,+7) [+4] (+4 stealth)
    +4 stealth.
    Provides resistance to acid, lightning, fire, cold.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains intelligence.
    Feather Falling.
    Speeds regeneration.
    Prevents paralysis.
    Grants the ability to see invisible things.
   
    Combat info:
    2 blows/round.
    Average damage/hit: 27.8.
   
f) a Sling of Accuracy (x2) (+18,+6)
g) 22 Rounded Pebbles (1d2) (+2,+5)


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


Pete Mack May 17, 2009 17:44

Sell the Quarterstaff--it's almost identical to the other defender, with worse dice. You probably won't be using either one. Carry the main gauche as a swap weapon. You are struggling largely because you can't do damage.

Atarlost May 17, 2009 23:18

The dice are close and IIRC quarterstaves are lighter than lucerne hammers. Contingent on the accuracy of that recollection the quarterstaff would get a third blow sooner as stats increase making it more attractive.

geoff_tewierik May 18, 2009 14:40

Righto, got the See Invis and FA covered now.

Trying to work out exactly what Telepathy from Thranduil gives me, because I'd love to drop the RoSeeInvis and get the RoDam+9 back on. And if I can get another source of FA then the other RoD goes on as well. I know that Telepathy only grants the ability to see what's in a small radius around you, but what does it detect? Does it only Detect Evil? What about non-Evil i.e. some animals/jellies? Is there any invisible stuff it wouldn't detect?

Just picked up the RoPerm, replacing the Dwarven +2 armour.

Code:

  [Angband 3.1.1 dev (r1401) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            56  STR:    18  +1  +5  +0  18/60
 Race  Dunadan      Height          84  INT:    13  +2  -2  +2    15
 Class  Warrior      Weight        169  WIS:    12  +2  -2  +2    14
 Title  Myrmidon    Social      Known  DEX:    17  +2  +2  +5  18/80
 HP    381/381      Maximize        Y  CON:    15  +3  +2  +0  18/20
 SP    0/0                              CHR:    16  +2  -1  +0    17


 Level              29  Armor    [16,+66]    Saving Throw        53%
 Cur Exp        103105  Fight    (+5,+3)    Stealth        Excellent
 Max Exp        103105  Melee  (+14,+11)    Fighting          Heroic
 Adv Exp        135000  Shoot    (+13,+6)    Shooting          Heroic
 MaxDepth  1550' (L31)  Blows      4/turn    Disarming            61%
 Turns          668926  Shots      2/turn    Magic Device  Excellent
 Gold            35182  Infra        0 ft    Perception      1 in 35
 Burden        73.1 lbs  Speed      Normal    Searching            17%

 You are one of several children of a Townsman.  You are the black
 sheep of the family.  You have green eyes, straight brown hair, and an
 average complexion.


 Acid:......+.+.... Confu:........+....
 Elec:......+.+.... Sound:.............
 Fire:+.....+.+.... Shard:.............
 Cold:......+.+.... Nexus:......+......
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:....+........
Blind:.........+... Feath:...........+.

PLite:............. Aggrv:.............
Regen:............. Stea.:........+....
Telep:.........+... Sear.:.............
Invis:..+.......... Infra:.............
FrAct:...+......... Tunn.:.............
HLife:......+...... Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Character Equipment]

a) a Main Gauche of Flame (1d5) (+9,+8)
    Branded with flames.
    Provides resistance to fire.
    Cannot be harmed by fire.
   
    Combat info:
    4 blows/round.
    Average damage/hit: 20.5 vs. creatures not resistant to fire, and
    14.3 vs. others.
   
b) a Short Bow of Extra Shots (x2) (+8,+6) (+1)
    +1 shooting speed.
   
c) a Mithril Ring of See Invisible
    Grants the ability to see invisible things.
   
d) a Quartzite Ring of Free Action
    Prevents paralysis.
   
e) a Tortoise Shell Amulet of Slow Digestion
    Slows your metabolism.
   
f) The Phial of Galadriel
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it lights up the surrounding area, hurting light-s
    ensitive creatures.
    Takes 11 to 20 turns to recharge.
   
    Radius 3 light.
g) a Robe of Permanence [2,+17]
    Provides resistance to acid, lightning, fire, cold, nexus.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, intelligence, wisdom, dexterity, constitution,
    charisma.
    Stops experience drain.
   
h) a Fur Cloak [3,+4]
i) a Wicker Shield of Elvenkind [2,+13] (+3 stealth)
    +3 stealth.
    Provides resistance to acid, lightning, fire, cold, confusion.
    Cannot be harmed by acid, electricity, fire, cold.
   
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
    +2 intelligence, wisdom.
    Provides resistance to blindness.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants telepathy.
   
k) a Set of Mithril Gauntlets of Agility [5,+13] (+5)
    +5 dexterity.
    Cannot be harmed by acid.
   
l) a Pair of Leather Boots of Slow Descent [2,+5]
    Feather Falling.
   


  [Character Inventory]

a) 2 Rations of Food
   
b) 12 Blue Potions of Cure Critical Wounds
   
c) 8 Scrolls titled "plectus lius" of Teleport Level
d) 2 Scrolls titled "auditus" of Word of Recall
e) 3 Nickel-Plated Rods of Trap Location
f) 3 Silver-Plated Rods of Fire Bolts
g) a Zirconium Rod of Frost Bolts
h) 3 Steel-Plated Rods of Lightning Bolts
i) a Tin-Plated Rod of Recall
    Cannot be harmed by electricity.
   
j) 2 Spruce Staves of Teleportation (10 charges)
   
k) 2 Ashen Staves of Identify (24 charges)
   
l) 15 Arrows of Slay Dragon (1d4) (+4,+7)
    Slays dragons.
   
    Combat info:
    Hits targets up to 100 feet away.
    Average damage/hit: 93.9 vs. dragons, and 31.3 vs. others.
    35% chance of breaking upon contact.
   


  [Home Inventory]

a) 20 Blue Potions of Cure Critical Wounds
   
b) 2 Ashen Staves of Identify (0 charges)
c) a Carnelian Ring of Dexterity (+2)
    +2 dexterity.
    Sustains dexterity.
   
d) an Engagement Ring of Damage (+0,+9)
e) an Engagement Ring of Damage (+0,+8)
f) Chain Mail (Dwarven) (-2) [14,+10] (+2)
    +2 strength, constitution, infravision.
    Cannot be harmed by acid, fire.
    Prevents paralysis.
   
g) Augmented Chain Mail (Dwarven) (-2) [16,+13] (+1)
    +1 strength, constitution, infravision.
    Cannot be harmed by acid, fire.
    Prevents paralysis.
   
h) a Set of Leather Gloves of Slaying (+4,+4) [1,+6]
i) a Sling of Accuracy (x2) (+18,+6)
j) a Long Bow of Accuracy (x3) (+10,+8)
k) a Heavy Crossbow of Extra Might (x4) (+9,+9) (+1)
    +1 shooting power.
   
l) 25 Bolts of Venom (1d5) (+7,+5)
    Branded with venom.
   
m) 5 Arrows of Wounding (1d4) (+12,+9)
    Combat info:
    Hits targets up to 100 feet away.
    Average damage/hit: 35.7.
    35% chance of breaking upon contact.
   
n) 22 Rounded Pebbles (1d2) (+2,+5)


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


Psi May 18, 2009 15:47

Telepathy actually covers quite a reasonable radius. It picks up anything with a 'normal mind'. Therefore you will detect most animals, but will not detect jellies. Similarly you will detect most undead (ghosts and the like), but you will not pick up Qs.

Pete Mack May 19, 2009 03:51

That's the downside to Dunadan. With SI and decent infravision, you can get by without SI for quite a while--until you start getting the really bad 'Q's

geoff_tewierik May 19, 2009 13:09

Oh well, nice to know Vampire Lords can cast Nether Bolts, that'll be handy in my monster memory for the next time.

Code:

  [Angband 3.1.1 dev (r1401) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            56  STR:    18  +1  +5  +3  18/90
 Race  Dunadan      Height          84  INT:    14  +2  -2  +2    16
 Class  Warrior      Weight        169  WIS:    12  +2  -2  +2    14
 Title  Commando    Social      Known  DEX:    17  +2  +2  +5  18/80
 HP    -1/458      Maximize        Y  CON:    16  +3  +2  +3  18/60
 SP    0/0                              CHR:    18  +2  -1  +0  18/10


 Level              32  Armor    [19,+71]    Saving Throw        56%
 Cur Exp        313214  Fight    (+8,+22)    Stealth          Superb
 Max Exp        315843  Melee  (+17,+33)    Fighting      Legendary
 Adv Exp        360000  Shoot    (+16,+6)    Shooting          Heroic
 MaxDepth  2000' (L40)  Blows      3/turn    Disarming            64%
 Turns          871253  Shots      2/turn    Magic Device  Excellent
 Gold            85150  Infra        0 ft    Perception      1 in 35
 Burden      162.1 lbs  Speed      Normal    Searching            17%

 You are one of several children of a Townsman.  You are the black
 sheep of the family.  You have green eyes, straight brown hair, and an
 average complexion.


 Acid:+.....+.+.... Confu:........+....
 Elec:+.....+.+.... Sound:.............
 Fire:+.....+.+.... Shard:.............
 Cold:+.....+.+.... Nexus:......+......
 Pois:............. Nethr:.............
 Fear:............+ Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:....+........
Blind:+........+... Feath:+............

PLite:............. Aggrv:.............
Regen:+............ Stea.:+......++..+.
Telep:.........+... Sear.:.............
Invis:+............ Infra:.............
FrAct:+............ Tunn.:.............
HLife:......+...... Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> The Vampire lord misses you.
> The Vampire lord bites you.
> You feel your life slipping away!
> The Vampire lord bites you.
> You keep hold of your life force!
> You have 4 Scrolls titled "edidem lorbus" of Phase Door (b).
> The Vampire lord stares deep into your eyes!
> You are unaffected!
> You have 19 Arrows of Slay Undead (1d4) (+7,+8) (v).
> The Arrow of Slay Undead (1d4) (+7,+8) pierces the Vampire lord.
> The Vampire lord cries out in pain.
> You have 18 Arrows of Slay Undead (1d4) (+7,+8) (v).
> The Vampire lord casts a nether bolt.
> You keep hold of your life force!
> You die.

Killed by a Vampire lord.

  [Character Equipment]

a) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3)
    +3 strength, constitution, stealth.
    Slays demons, orcs, trolls.
    Provides resistance to acid, lightning, fire, cold, blindness.
    Cannot be harmed by acid, electricity, fire, cold.
    Feather Falling.
    Speeds regeneration.
    Prevents paralysis.
    Grants the ability to see invisible things.
   
    Combat info:
    3 blows/round.
    Average damage/hit: 77.7 vs. demons, 77.7 vs. orcs, 77.7 vs.
    trolls, and 48.6 vs. others.
   
b) a Short Bow of Extra Shots (x2) (+8,+6) (+1)
    +1 shooting speed.
   
c) an Engagement Ring of Damage (+0,+8)
d) an Engagement Ring of Damage (+0,+9)
e) a Tortoise Shell Amulet of Slow Digestion
    Slows your metabolism.
   
f) The Phial of Galadriel
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it lights up the surrounding area, hurting light-s
    ensitive creatures.
    Takes 11 to 20 turns to recharge.
   
    Radius 3 light.
g) a Robe of Permanence [2,+17]
    Provides resistance to acid, lightning, fire, cold, nexus.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, intelligence, wisdom, dexterity, constitution,
    charisma.
    Stops experience drain.
   
h) an Elven Cloak [6,-3] (+2 stealth)
    +2 stealth.
   
i) a Wicker Shield of Elvenkind [2,+13] (+3 stealth)
    +3 stealth.
    Provides resistance to acid, lightning, fire, cold, confusion.
    Cannot be harmed by acid, electricity, fire, cold.
   
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
    +2 intelligence, wisdom.
    Provides resistance to blindness.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants telepathy.
   
k) a Set of Mithril Gauntlets of Agility [5,+13] (+5)
    +5 dexterity.
    Cannot be harmed by acid.
   
l) a Pair of Leather Boots of Stealth [2,+12] (+1)
    +1 stealth.
   


  [Character Inventory]

a) 11 Blue Potions of Cure Critical Wounds
   
b) 4 Scrolls titled "edidem lorbus" of Phase Door
c) 3 Scrolls titled "plectus lius" of Teleport Level
d) a Scroll titled "imper misubio" of Mass Banishment
e) 3 Scrolls titled "curo im" of Deep Descent
f) 2 Gold Rods of Detection
    Cannot be harmed by electricity.
   
g) a Rusty Rod of Probing
h) 3 Silver-Plated Rods of Fire Bolts (1 charging)
i) 3 Zirconium Rods of Frost Bolts
j) 4 Steel-Plated Rods of Lightning Bolts
k) a Brass Rod of Lightning Balls
l) a Tin-Plated Rod of Recall
    Cannot be harmed by electricity.
   
m) a Cast Iron Wand of Teleport Other (5 charges)
   
n) a Spruce Staff of Teleportation (1 charge)
   
o) 4 Ashen Staves of Identify (2 charges)
   
p) 2 Tortoise Shell Rings of Resist Poison
    Provides resistance to poison.
   
q) a Wicker Shield [2,+4]
r) The Rapier 'Forasgil' (1d6) (+12,+19)
    Slays animals.
    Branded with frost.
    Provides resistance to cold, light.
    Cannot be harmed by acid, electricity, fire, cold.
   
    Combat info:
    4 blows/round.
    Average damage/hit: 47.1 vs. animals, 50.7 vs. creatures not
    resistant to cold, and 43.4 vs. others.
   
    Radius 1 light.
s) a Scythe of Fury (5d3) (+12,+9) (+2)
    +2 strength, attack speed.
    Provides resistance to fear.
    Cannot be harmed by acid, fire.
    Aggravates creatures nearby.
   
    Combat info:
    5 blows/round.
    Average damage/hit: 43.3.
   
t) a Light Crossbow of Accuracy (x3) (+17,+10)
u) a Heavy Crossbow of Power (x4) (+9,+17)
v) 18 Arrows of Slay Undead (1d4) (+7,+8)
    Slays undead.
   
    Combat info:
    Hits targets up to 100 feet away.
    Average damage/hit: 100.9 vs. undead, and 33.6 vs. others.
    35% chance of breaking upon contact.
   
w) 20 Arrows of Wounding (1d4) (+12,+4)
    Combat info:
    Hits targets up to 100 feet away.
    Average damage/hit: 25.5.
    35% chance of breaking upon contact.
   


  [Home Inventory]

a) 7 Blue Potions of Cure Critical Wounds
   
b) 12 Scrolls titled "vus pra crius" of Enchant Weapon To-Hit
c) 2 Ashen Staves of Identify (0 charges)
d) a Carnelian Ring of Dexterity (+2)
    +2 dexterity.
    Sustains dexterity.
   
e) a Quartzite Ring of Free Action
    Prevents paralysis.
   
f) a Mithril Ring of See Invisible
    Grants the ability to see invisible things.
   
g) Chain Mail (Dwarven) (-2) [14,+10] (+2)
    +2 strength, constitution, infravision.
    Cannot be harmed by acid, fire.
    Prevents paralysis.
   
h) Augmented Chain Mail (Dwarven) (-2) [16,+13] (+1)
    +1 strength, constitution, infravision.
    Cannot be harmed by acid, fire.
    Prevents paralysis.
   
i) a Set of Leather Gloves of Slaying (+4,+4) [1,+6]
j) The Set of Gauntlets 'Paurhach' [3,+14]
    Provides resistance to fire.
    Cannot be harmed by acid, electricity, fire, cold.
    Speeds regeneration.
   
    When activated, it creates a fire bolt with damage 9d8.
    Takes 9 to 16 turns to recharge.
   
k) a Pair of Leather Boots of Free Action [2,+10]
    Prevents paralysis.
   
l) The Dagger 'Narthanc' (2d4) (+4,+6)
    Branded with flames.
    Provides resistance to fire.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it creates a fire bolt with damage 9d8.
    Takes 9 to 16 turns to recharge.
   
    Combat info:
    4 blows/round.
    Average damage/hit: 41.6 vs. creatures not resistant to fire, and
    31.3 vs. others.
   
m) a Main Gauche of Flame (1d5) (+9,+9)
    Branded with flames.
    Provides resistance to fire.
    Cannot be harmed by fire.
   
    Combat info:
    4 blows/round.
    Average damage/hit: 38.6 vs. creatures not resistant to fire, and
    32.4 vs. others.
   
n) The Mace 'Taratol' (3d4) (+12,+12)
    *Slays* dragons.
    Branded with lightning.
    Provides immunity to lightning.
    Provides resistance to lightning.
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it hastens you for d20+20 turns.
    Takes 101 to 200 turns to recharge.
   
    Combat info:
    3 blows/round.
    Average damage/hit: 57.7 vs. creatures not resistant to
    electricity, 74.1 vs. dragons, and 41.4 vs. others.
   
o) a Sling of Accuracy (x2) (+18,+6)
p) a Long Bow of Accuracy (x3) (+10,+8)
q) a Heavy Crossbow of Extra Might (x4) (+9,+9) (+1)
    +1 shooting power.
   
r) 25 Bolts of Venom (1d5) (+7,+5)
    Branded with venom.
   
s) 5 Arrows of Wounding (1d4) (+12,+9)
    Combat info:
    Hits targets up to 100 feet away.
    Average damage/hit: 35.7.
    35% chance of breaking upon contact.
   
t) 24 Rounded Pebbles of Slay Giant (1d2) (+12,+5)
    Slays giants.
   
u) 20 Rounded Pebbles of Venom (1d2) (+5,+7)
    Branded with venom.
   
v) 22 Rounded Pebbles (1d2) (+2,+5)
w) 21 Iron Shots of Frost (1d4) (+8,+11)
    Branded with frost.
    Cannot be harmed by cold.
   


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


Nick May 19, 2009 13:16

I know how you feel. From one of my character dumps:
Code:

> The Vampire lord points at you, screaming the word DIE!
> You die.


geoff_tewierik May 25, 2009 10:27

Got to love phasing away from Earth hounds, right into the middle of the pack of Earth hounds :(

FWIW I'm finding it somewhat hader to find a decent weapon witht he changes the nightlies have had in regards to TMJ. But I am loving the extra ability to ID the weapons on wielding that I do find early on.

Code:

  [Angband 3.1.1 dev (r1414) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            64  STR:    17  +1  +5  +2  18/70
 Race  Dunadan      Height          75  INT:    13  +2  -2  +0    13
 Class  Warrior      Weight        176  WIS:    10  +2  -2  +0    10
 Title  Veteran      Social      Liked  DEX:    17  +2  +2  +0  18/30
 HP    -3/211      Maximize        Y  CON:    15  +3  +2  +0  18/20
 SP    0/0                              CHR:    11  +2  -1  +0    12


 Level              22  Armor    [15,+36]    Saving Throw        46%
 Cur Exp          13601  Fight    (+5,+4)    Stealth            Fair
 Max Exp          13601  Melee    (+11,+9)    Fighting          Heroic
 Adv Exp          15120  Shoot    (+11,+5)    Shooting          Superb
 MaxDepth  1250' (L25)  Blows      4/turn    Disarming            51%
 Turns          217836  Shots      1/turn    Magic Device  Very Good
 Gold            40435  Infra        0 ft    Perception      1 in 35
 Burden      105.0 lbs  Speed      Normal    Searching            17%

 You are one of several children of a Yeoman.  You are a well liked
 child.  You have dark brown eyes, wavy red hair, and a fair
 complexion.


 Acid:......+.+.... Confu:.............
 Elec:....+.+...... Sound:.............
 Fire:......+...... Shard:.............
 Cold:...+..+...... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:...........+.

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Earth hound bites you.
> The Earth hound claws you.
> The Earth hound breathes shards.
> The Earth hound resists.
> The Earth hound bites you.
> The Earth hound misses you.
> The Earth hound claws you.
> The Earth hound misses you.
> The Earth hound bites you.
> The Earth hound misses you.
> The Earth hound claws you.
> The Earth hound bites you.
> The Earth hound misses you.
> The Earth hound claws you.
> You die.

Killed by an Earth hound.

  [Character Equipment]

a) a Main Gauche (1d5) (+6,+5)
    Combat info:
    4 blows/round.
    This weapon benefits from one or more ring brands.
    Average damage/hit: 18.4 vs. creatures not resistant to cold, and
    12.2 vs. others.
   
b) a Long Bow (x3) (+6,+5)
c) a Jasper Ring of Strength (+2)
    +2 strength.
    Sustains strength.
   
d) a Zircon Ring of Ice [+8]
    It brands your melee attacks with frost.
    Provides resistance to cold.
    Cannot be harmed by cold.
   
    When activated, it grants cold resistance for d20+20 turns and cre
    ates a cold ball of damage 75.
    Takes 51 to 100 turns to recharge.
   
e) a Driftwood Amulet of Resist Lightning
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
f) The Phial of Galadriel
    Cannot be harmed by acid, electricity, fire, cold.
   
    When activated, it lights up the surrounding area, hurting light-s
    ensitive creatures.
    Takes 11 to 20 turns to recharge.
   
    Radius 3 light.
g) a Robe of Resistance [2,+7]
    Provides resistance to acid, lightning, fire, cold.
    Cannot be harmed by acid, electricity, fire, cold.
   
h) a Cloak [1,+4]
i) a Small Metal Shield of Resist Acid [4,+4]
    Provides resistance to acid.
    Cannot be harmed by acid.
   
j) a Hard Leather Cap [2,+6]
k) (nothing)
l) a Pair of Steel Shod Boots of Slow Descent [6,+5]
    Feather Falling.
   


  [Character Inventory]

a) a Black Spotted Mushroom of Clear Mind
   
b) 8 Pink Potions of Cure Critical Wounds
   
c) a Brown Potion of Healing
   
d) 24 Oily Yellow Potions of Heroism
e) 25 Scrolls titled "concor anus" of Phase Door
f) 3 Scrolls titled "monsus do" of Word of Recall
g) 2 Scrolls titled "ne per ve" of Recharging
h) a Scroll titled "quanito gaedo" of Deep Descent
i) a Copper Rod of Door/Stair Location
j) 2 Molybdenum Rods of Trap Location
k) 3 Bronze Rods of Light
l) a Gold-Plated Wand of Slow Monster (7 charges)
   
m) a Runed Wand of Confuse Monster (7 charges)
   
n) a Steel-Plated Wand of Sleep Monster (15 charges)
   
o) a Nickel-Plated Wand of Disarming (5 charges)
   
p) 2 Banyan Staves of Detect Invisible (20 charges)
   
q) an Ashen Staff of Mapping (9 charges)
   
r) a Hickory Staff of Starlight (10 charges)
   
s) a Sycamore Staff of Identify (6 charges)
   
t) a Wicker Shield of Resist Lightning [2,+8]
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
u) a Long Bow (x3) (+6,+5)
v) 20 Arrows (1d4) (+0,+0)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 22.7.
    35% chance of breaking upon contact.
   


  [Home Inventory]

a) a Scroll titled "co deluo honus" of Remove Curse
b) a Platinum Ring of Resist Fire
    Provides resistance to fire.
    Cannot be harmed by fire.
   


============================================================
                  CHAR.
|  TURN  | DEPTH |LEVEL| EVENT
============================================================
        1      0'    1  Began the quest to destroy Morgoth.
      1874    50'    2  Reached level 2
      5154    50'    3  Reached level 3
    11508    100'    4  Reached level 4
    13889    100'    5  Reached level 5
    15019    100'    5  Killed Fang, Farmer Maggot's dog
    23634    150'    5  Killed Grip, Farmer Maggot's dog
    23877    150'    6  Reached level 6
    38918    200'    7  Reached level 7
    51776    350'    8  Reached level 8
    59165      0'    8  Killed Farmer Maggot
    62002    400'    9  Reached level 9
    69478    400'  10  Reached level 10
    71877    450'  11  Reached level 11
    80163    500'  12  Reached level 12
    88570    550'  13  Reached level 13
    105793    550'  14  Reached level 14
    111882    600'  15  Reached level 15
    124397    700'  16  Reached level 16
    144015    750'  17  Reached level 17
    148869    750'  17  Killed Smeagol
    155719    750'  17  Found The Phial of Galadriel
    161079    750'  18  Reached level 18
    167273    750'  18  Killed Lagduf, the Snaga
    182764    800'  19  Reached level 19
    191736  1050'  20  Reached level 20
    191796  1050'  20  Found The Iron Helm of Gorlim (LOST)
    192027  1050'  21  Reached level 21
    205502  1050'  21  Killed Brodda, the Easterling
    209161  1100'  21  Killed Wormtongue, Agent of Saruman
    215632  1250'  22  Reached level 22
    215652  1250'  22  Killed Shagrat, the Orc Captain


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)


geoff_tewierik May 26, 2009 10:45

First time I've ever found the Quarterstaff of Eriril, free identify was handy to have for the short period of time before the fire bolt did me in. Averaged about 4K turns per dl, trying to drop taht down, but I think I spent too long on 650' before finding Eriril.


Code:

[Angband 3.1.1 dev (r1414) Character Dump]

 Name  Pike                                    Self  RB  CB  EB  Best
 Sex    Male        Age            57  STR:    17  +1  +5  +0  18/50
 Race  Dunadan      Height          79  INT:    13  +2  -2  +4    17
 Class  Warrior      Weight        208  WIS:    10  +2  -2  +4    14
 Title  Swordsman    Social      Liked  DEX:    17  +2  +2  +0  18/30
 HP    -16/168      Maximize        Y  CON:    15  +3  +2  +0  18/20
 SP    0/0                              CHR:    11  +2  -1  +0    12


 Level              15  Armor      [7,+9]    Saving Throw        39%
 Cur Exp          3010  Fight    (+4,+3)    Stealth            Fair
 Max Exp          3010  Melee    (+7,+8)    Fighting          Superb
 Adv Exp          3240  Shoot    (+9,+5)    Shooting          Superb
 MaxDepth  1000' (L20)  Blows      2/turn    Disarming            45%
 Turns            83130  Shots      1/turn    Magic Device        Good
 Gold              2841  Infra        0 ft    Perception      1 in 35
 Burden        82.7 lbs  Speed      Normal    Searching            17%

 You are one of several children of a Guildsman.  You are a credit to
 the family.  You have brown eyes, straight brown hair, and a fair
 complexion.


 Acid:............. Confu:.............
 Elec:........+.... Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:+............ Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:+............ Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:+............ Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You smite the Large kobold.
> You have slain the Large kobold.
> You have a Redwood Staff {unknown} (l).
> The Gnome mage wakes up.
> The Gnome mage hits you.
> You miss the Gnome mage.
> You smite the Gnome mage.
> You have slain the Gnome mage.
> You smite the Gnome mage.
> The Gnome mage flees in terror!
> The Gnome mage casts a frost bolt.
> You smite the Gnome mage.
> You have slain the Gnome mage.
> The Dark elven lord casts a fire bolt.
> You die.

Killed by a Dark elven lord.

  [Character Equipment]

a) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    +4 intelligence, wisdom.
    Slays evil creatures.
    Provides resistance to light.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants the ability to see invisible things.
   
    When activated, it reveals to you the extent of an item's magical
    powers.
    Takes 10 turns to recharge.
   
    Combat info:
    2 blows/round.
    Average damage/hit: 18.8 vs. evil creatures, and 13.6 vs. others.
   
    Radius 1 light.
b) a Long Bow (x3) (+5,+5)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Lantern (13869 turns)
    Cannot be harmed by fire.
   
    Radius 2 light.
g) Soft Leather Armour [4,+0]
h) a Cloak [1,+0]
i) a Wicker Shield of Resist Lightning [2,+7]
    Provides resistance to lightning.
    Cannot be harmed by electricity.
   
j) (nothing)
k) (nothing)
l) (nothing)


  [Character Inventory]

a) 5 Rations of Food
   
b) 8 Silver Speckled Potions of Cure Critical Wounds
   
c) 7 Clear Potions of Heroism
d) a Coagulated Crimson Potion of Infravision
e) 8 Scrolls titled "posero prio" of Phase Door
f) 6 Scrolls titled "undus que" of Teleport Level
g) 6 Scrolls titled "practonc quinc" of Treasure Detection
h) 2 Scrolls titled "sopistio ia" of Word of Recall
i) a Scroll titled "sops re abeo" of Trap/Door Destruction
j) a Scroll titled "to meo sa lam" of Monster Confusion
k) a Scroll titled "izzy hecto" of *Destruction*
l) a Redwood Staff of Teleportation (9 charges)
   
m) a Flail of Slay Troll (2d6) (+3,+7)
    Slays trolls.
   
    Combat info:
    2 blows/round.
    Average damage/hit: 32.5 vs. trolls, and 17.8 vs. others.
   
n) 19 Arrows (1d4) (+0,+0)
    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 22.5.
    35% chance of breaking upon contact.
   


  [Home Inventory]

a) a Crimson Potion of Healing
   
b) a Small wooden chest (Poison Needle)
   


============================================================
                  CHAR.
|  TURN  | DEPTH |LEVEL| EVENT
============================================================
        1      0'    1  Began the quest to destroy Morgoth.
      1601      0'    1  Killed Farmer Maggot
      6582    100'    2  Reached level 2
      9415    200'    3  Reached level 3
    10097    200'    3  Killed Grip, Farmer Maggot's dog
    10759    200'    4  Reached level 4
    14865    350'    5  Reached level 5
    15576    350'    6  Reached level 6
    21902    350'    7  Reached level 7
    41803    550'    8  Reached level 8
    45489    550'    8  Killed Brodda, the Easterling
    45489    550'    9  Reached level 9
    48003    600'  10  Reached level 10
    48023    650'  10  Killed Bullroarer the Hobbit
    50439    650'  11  Reached level 11
    61746    650'  12  Reached level 12
    65274    650'  12  Killed Wormtongue, Agent of Saruman
    65274    650'  13  Reached level 13
    65722    650'  13  Found The Quarterstaff 'Eriril'
    78712    850'  14  Reached level 14
    82522  1000'  15  Reached level 15


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)      : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts              : no  (adult_no_artifacts)
Don't stack objects on the floor            : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location      : yes (adult_ai_sound)
Adult: Monsters chase recent locations      : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses  : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation            : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death          : no  (score_live)



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